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Convars, Total Anarchy Mode
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@ -154,6 +154,7 @@ Only terminology that may cause confusion is laid out. Any terms that are standa
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## List of Conditions
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Use these in attachment stats, e.g. AimDownSightsTimeMultCrouch to multiply ADS time when crouching.
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- **NPC**: Enabled when the owner is an NPC.
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- **True**: Enabled when TrueNames is active.
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- **Silenced**: Enabled when a silencer is installed.
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- **UBGL**: Enabled when an underbarrel weapon is active.
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@ -521,21 +521,32 @@ function ARC9.DrawHUD()
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-- surface.SetDrawColor(ARC9.GetHUDColor("shadow_3d", 20))
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-- surface.DrawRect( 8, 4, 254, 110 )
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 20))
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surface.DrawRect( 0, 0, 254, 110 )
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if GetConVar("arc9_hud_compact"):GetBool() then
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 20))
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surface.DrawRect( 0, 0, 254, 80 )
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 100))
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surface.SetMaterial(hud_bg)
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surface.DrawTexturedRect(0, 0, 254, 110)
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 100))
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surface.SetMaterial(hud_bg)
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surface.DrawTexturedRect(0, 0, 254, 80)
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surface.DrawLine(0, 115, 254, 115)
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surface.DrawLine(0, 85, 254, 85)
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else
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 20))
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surface.DrawRect( 0, 0, 254, 110 )
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surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 100))
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surface.SetMaterial(hud_bg)
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surface.DrawTexturedRect(0, 0, 254, 110)
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surface.DrawLine(0, 115, 254, 115)
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end
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-- surface.SetDrawColor(ARC9.GetHUDColor("bg_3d", 20))
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-- surface.DrawRect( 0, 0, 140, 70 )
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local deco_x = 6
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local deco_y = 2
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local deco = "ARC9 UNIVERSAL HUD v1.03"
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local deco = "ARCTIC SYSTEMS HUD v" .. ARC9.Version
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surface.SetTextColor(ARC9.GetHUDColor("shadow_3d", 100))
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surface.SetFont("ARC9_Deco_8_Unscaled")
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@ -774,86 +785,88 @@ function ARC9.DrawHUD()
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CreateControllerKeyLine( { x = fmh_x - fmh_w, y = fmh_y, size = 16, font = "ARC9_12_Unscaled" }, fmh_text )
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end
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// bullet fields
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if !GetConVar("arc9_hud_compact"):GetBool() then
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// bullet fields
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local b_alpha = 225
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local b_alpha = 225
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local b_m_left = -8
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local b_m_down = 72
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local b_m_margin = 2
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local b_m_left = -8
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local b_m_down = 72
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local b_m_margin = 2
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local row_size = 15
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local row_size = 15
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if showheat then
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row_size = 10
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end
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local row1_bullets = 0
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local row2_bullets = 0
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local rackrise = 0
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local disparity = weapon_clipsize % row_size
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local corrected = clip_to_show - disparity
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local row = math.ceil(corrected / row_size)
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local sb = 14
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local crc = clip_to_show
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if disparity > 0 then
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crc = clip_to_show + row_size - disparity
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end
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if crc > row_size then
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row2_bullets = math.min(row_size, clip_to_show + disparity)
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row1_bullets = (corrected % row_size)
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if row1_bullets == 0 then
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row1_bullets = row_size
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if showheat then
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row_size = 10
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end
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if clip_to_show <= row_size + disparity then
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row2_bullets = disparity
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local row1_bullets = 0
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local row2_bullets = 0
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local rackrise = 0
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local disparity = weapon_clipsize % row_size
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local corrected = clip_to_show - disparity
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local row = math.ceil(corrected / row_size)
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local sb = 14
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local crc = clip_to_show
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if disparity > 0 then
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crc = clip_to_show + row_size - disparity
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end
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if row < lastrow then
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rackrisetime = CurTime()
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end
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if crc > row_size then
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row2_bullets = math.min(row_size, clip_to_show + disparity)
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row1_bullets = (corrected % row_size)
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lastrow = row
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else
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row2_bullets = clip_to_show
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end
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if row1_bullets == 0 then
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row1_bullets = row_size
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end
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if rackrisetime + 0.2 > CurTime() then
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local rackrisedelta = ((rackrisetime + 0.2) - CurTime()) / 0.2
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rackrise = rackrisedelta * (sb + b_m_margin)
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end
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if clip_to_show <= row_size + disparity then
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row2_bullets = disparity
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end
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for i = 1, row1_bullets do
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surface.SetDrawColor(ARC9.GetHUDColor("shadow_3d", 100))
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i) + s_right, b_m_down + rackrise + s_down, sb, sb)
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if row < lastrow then
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rackrisetime = CurTime()
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end
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if row1_bullets - i < chambered then
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surface.SetDrawColor(ARC9.GetHUDColor("hi_3d", b_alpha))
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lastrow = row
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else
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surface.SetDrawColor(ARC9.GetHUDColor("fg_3d", b_alpha))
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row2_bullets = clip_to_show
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end
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i), b_m_down + rackrise, sb, sb)
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end
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for i = 1, row2_bullets do
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surface.SetDrawColor(ARC9.GetHUDColor("shadow_3d", 100))
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i) + s_right, b_m_down + sb + b_m_margin + rackrise + s_down, sb, sb)
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if row2_bullets - i < chambered - row1_bullets then
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surface.SetDrawColor(ARC9.GetHUDColor("hi_3d", b_alpha))
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else
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surface.SetDrawColor(ARC9.GetHUDColor("fg_3d", b_alpha))
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if rackrisetime + 0.2 > CurTime() then
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local rackrisedelta = ((rackrisetime + 0.2) - CurTime()) / 0.2
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rackrise = rackrisedelta * (sb + b_m_margin)
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end
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for i = 1, row1_bullets do
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surface.SetDrawColor(ARC9.GetHUDColor("shadow_3d", 100))
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i) + s_right, b_m_down + rackrise + s_down, sb, sb)
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if row1_bullets - i < chambered then
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surface.SetDrawColor(ARC9.GetHUDColor("hi_3d", b_alpha))
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else
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surface.SetDrawColor(ARC9.GetHUDColor("fg_3d", b_alpha))
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end
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i), b_m_down + rackrise, sb, sb)
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end
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for i = 1, row2_bullets do
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surface.SetDrawColor(ARC9.GetHUDColor("shadow_3d", 100))
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i) + s_right, b_m_down + sb + b_m_margin + rackrise + s_down, sb, sb)
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if row2_bullets - i < chambered - row1_bullets then
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surface.SetDrawColor(ARC9.GetHUDColor("hi_3d", b_alpha))
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else
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surface.SetDrawColor(ARC9.GetHUDColor("fg_3d", b_alpha))
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end
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i), b_m_down + sb + b_m_margin + rackrise, sb, sb)
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end
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surface.DrawRect(b_m_left + ((sb + b_m_margin) * i), b_m_down + sb + b_m_margin + rackrise, sb, sb)
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end
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cam.End3D2D()
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@ -13,4 +13,14 @@ hook.Add("CreateMove", "ARC9_CreateMove", function(cmd)
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cmd:SetButtons(buttons)
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end
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end
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if GetConVar("arc9_autoreload"):GetBool() then
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if wpn:Clip1() == 0 and wpn:Ammo1() > 0 and wpn:GetNextPrimaryFire() + 0.5 < CurTime() then
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local buttons = cmd:GetButtons()
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buttons = buttons + IN_RELOAD
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cmd:SetButtons(buttons)
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end
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end
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end)
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@ -1,4 +1,5 @@
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function ARC9.AttemptGiveNPCWeapon()
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if !GetConVar("arc9_npc_give_weapons"):GetBool() then return end
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local wpn = LocalPlayer():GetActiveWeapon()
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if !wpn.ARC9 then return end
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@ -199,6 +199,8 @@ ARC9.RHIKBones = {
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ARC9.HUToM = 0.0254
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ARC9.MOAToAcc = 10 / 360 / 60
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ARC9.Version = "1.0"
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function ARC9.Dev(level)
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return GetConVar("developer"):GetInt() >= level
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end
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@ -1,4 +1,8 @@
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local conVars = {
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{
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name = "npc_give_weapons",
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default = "1",
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},
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{
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name = "truenames",
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default = "0",
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@ -104,6 +108,11 @@ local conVars = {
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default = "0",
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replicated = true
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},
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{
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name = "atts_anarchy",
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default = "0",
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replicated = true
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},
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{
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name = "atts_free",
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default = "0",
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@ -222,7 +231,11 @@ local conVars = {
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{
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name = "hud_always",
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default = "0"
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},
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},
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{
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name = "hud_compact",
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default = "0"
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},
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{
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name = "hud_arc9",
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default = "1"
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@ -242,6 +255,11 @@ local conVars = {
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default = "1",
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client = true
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},
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{
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name = "autoreload",
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default = "1",
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client = true
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},
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{
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name = "toggleads",
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default = "0",
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@ -372,16 +390,15 @@ local function menu_client_ti(panel)
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command = "arc9_autosave"
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})
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panel:ControlHelp( "Reattach your last used attachments." )
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panel:AddControl("checkbox", {
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label = "Compensate Sensitivity",
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command = "arc9_compensate_sens"
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})
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panel:ControlHelp( "Does this do anything?" )
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panel:AddControl("checkbox", {
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label = "Draw HUD",
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command = "arc9_hud_arc9"
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})
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panel:ControlHelp( "HUD on ARC-9 weapons." )
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panel:AddControl("checkbox", {
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label = "Compact HUD",
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command = "arc9_hud_compact"
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})
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panel:ControlHelp( "Reduced-size HUD design." )
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panel:AddControl("checkbox", {
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label = "Draw HUD Everywhere",
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command = "arc9_hud_always"
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@ -401,7 +418,26 @@ local function menu_client_ti(panel)
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label = "Toggle ADS",
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command = "arc9_toggleads"
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})
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panel:ControlHelp( "Toggle ADS is very broken on RT sights. Fix before release." )
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panel:AddControl("checkbox", {
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label = "Automatic Reload",
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command = "arc9_autoreload"
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})
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// Add a slider for FOV
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panel:AddControl("slider", {
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label = "Viewmodel FOV",
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command = "arc9_fov",
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min = -45,
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max = 45,
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})
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// Add help text for imaginary bullets
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panel:ControlHelp( "Imaginary bullets appear to travel outside the skybox. There is no gameplay difference to disabling this option." )
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// Add a toggle for imaginary bullets
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panel:AddControl("checkbox", {
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label = "Enable Imaginary Bullets",
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command = "arc9_bullet_imaginary"
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})
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end
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local function menu_client_customization(panel)
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@ -436,6 +472,64 @@ local function menu_client_customization(panel)
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panel:ControlHelp( "Fake day to debug and test as, set over 0!!" )
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end
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local function menu_client_optics(panel)
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panel:AddControl("checkbox", {
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label = "Cheap Scopes",
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command = "arc9_cheapscopes"
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})
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panel:ControlHelp( "Cheap Scopes are practically as good as normal scopes, but substantially improve performance." )
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panel:AddControl("color", {
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label = "Reflex Sight Color",
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red = "arc9_reflex_r",
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green = "arc9_reflex_g",
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blue = "arc9_reflex_b"
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})
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panel:AddControl("color", {
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label = "Scope Color",
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red = "arc9_scope_r",
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green = "arc9_scope_g",
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blue = "arc9_scope_b"
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})
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end
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local function menu_server_ballistics(panel)
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panel:AddControl("checkbox", {
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label = "Physical Bullets",
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command = "arc9_bullet_physics"
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})
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panel:ControlHelp( "Most weapons are designed for this to be on. Some weapons force physical bullets on. Disabling this will improve server performance." )
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// Add a slider to control bullet gravity
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panel:AddControl("slider", {
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label = "Gravity Multiplier",
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command = "arc9_bullet_gravity",
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min = 0,
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max = 100,
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})
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// Add a slider for bullet drag
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panel:AddControl("slider", {
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label = "Drag Multiplier",
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command = "arc9_bullet_drag",
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min = 0,
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max = 100,
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})
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// Add a toggle for ricochet
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panel:AddControl("checkbox", {
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label = "Enable Ricochet",
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command = "arc9_ricochet"
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})
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// Add a slider for bullet lifetime
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panel:AddControl("slider", {
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label = "Bullet Lifetime",
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command = "arc9_bullet_lifetime",
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min = 1,
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max = 100,
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})
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end
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local function menu_client_controller(panel)
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panel:AddControl( "header", { description = "Replace key names with controller glyphs." } )
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panel:CheckBox("Engage Super Controller Mode", "arc9_controller")
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@ -588,17 +682,20 @@ local function menu_server_ti(panel)
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label = "NPCs Deal Equal Damage",
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command = "arc9_npc_equality"
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})
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panel:AddControl("label", {
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text = "Disable body damage cancel only if you have another addon that will override the HL2 limb damage multipliers."
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})
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panel:AddControl("checkbox", {
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label = "Default Body Damage Cancel",
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command = "arc9_mod_bodydamagecancel"
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})
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panel:ControlHelp( "Disable body damage cancel only if you have another addon that will override the HL2 limb damage multipliers." )
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panel:AddControl("checkbox", {
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label = "Infinite Ammo",
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command = "arc9_infinite_ammo"
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})
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// Add a slider for giving NPCs weapons.
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panel:AddControl("checkbox", {
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label = "Allow Giving NPCs Weapons With +USE.",
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command = "arc9_npc_give_weapons",
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})
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end
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local function menu_server_attachments(panel)
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@ -606,10 +703,12 @@ local function menu_server_attachments(panel)
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label = "Free Attachments",
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command = "arc9_atts_free"
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})
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panel:ControlHelp( "Enable this to be able to use all attachments without spawning entities." )
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panel:AddControl("checkbox", {
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label = "Attachment Locking",
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command = "arc9_atts_lock"
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})
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panel:ControlHelp( "You only need one attachment to be able to use it on all guns." )
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panel:AddControl("checkbox", {
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label = "Lose Attachments On Death",
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command = "arc9_atts_loseondie"
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@ -618,10 +717,16 @@ local function menu_server_attachments(panel)
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label = "Generate Attachment Entities",
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command = "arc9_atts_generateentities"
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})
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panel:ControlHelp( "Disabling this can save a lot of time on startup." )
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panel:AddControl("checkbox", {
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label = "NPCs Get Random Attachments",
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command = "arc9_atts_npc"
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})
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panel:AddControl("checkbox", {
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label = "Total Anarchy Mode",
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command = "arc9_atts_anarchy"
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})
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panel:ControlHelp( "For the love of God, don't enable this." )
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end
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c1 = {
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@ -859,12 +964,18 @@ local clientmenus_ti = {
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{
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text = "Client - Controller", func = menu_client_controller
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},
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{
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text = "Client - Optics", func = menu_client_optics
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},
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{
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text = "Server", func = menu_server_ti
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},
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{
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text = "Server - Attachments", func = menu_server_attachments
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},
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{
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text = "Server - Ballistics", func = menu_server_ballistics
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},
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{
|
||||
text = "Server - Modifiers", func = menu_server_modifiers
|
||||
},
|
||||
|
@ -127,9 +127,14 @@ function ARC9.GetAttsForCats(cats)
|
||||
end
|
||||
|
||||
for _, cat in pairs(cats) do
|
||||
if table.HasValue(attcats, cat) then
|
||||
if GetConVar("arc9_atts_anarchy"):GetBool() then
|
||||
table.insert(atts, k.ShortName)
|
||||
break
|
||||
else
|
||||
if table.HasValue(attcats, cat) then
|
||||
table.insert(atts, k.ShortName)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -20,6 +20,8 @@ if SERVER then
|
||||
net.Receive("arc9_givenpcweapon", function(len, ply)
|
||||
local ent = net.ReadEntity()
|
||||
|
||||
if !GetConVar("arc9_npc_give_weapons"):GetBool() then return end
|
||||
|
||||
if !ent:IsValid() then return end
|
||||
if !ent:IsNPC() then return end
|
||||
|
||||
|
@ -384,10 +384,10 @@ function SWEP:CreateCustomizeHUD()
|
||||
surface.SetFont("ARC9_10")
|
||||
local tx = "problem?"
|
||||
local tz = surface.GetTextSize(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(8+1))
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(16+1))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("shadow"))
|
||||
surface.DrawText(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(8))
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(16))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.DrawText(tx)
|
||||
end
|
||||
@ -440,10 +440,10 @@ function SWEP:CreateCustomizeHUD()
|
||||
surface.SetFont("ARC9_10")
|
||||
local tx = "Happy Birthday to Arctic!"
|
||||
local tz = surface.GetTextSize(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(8+1))
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(16+1))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("shadow"))
|
||||
surface.DrawText(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(8))
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(16))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.DrawText(tx)
|
||||
end
|
||||
@ -490,10 +490,10 @@ function SWEP:CreateCustomizeHUD()
|
||||
surface.SetFont("ARC9_10")
|
||||
local tx = "Summer break!"
|
||||
local tz = surface.GetTextSize(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(8+1))
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(16+1))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("shadow"))
|
||||
surface.DrawText(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(8))
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(16))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.DrawText(tx)
|
||||
end
|
||||
@ -508,10 +508,10 @@ function SWEP:CreateCustomizeHUD()
|
||||
surface.SetFont("ARC9_10")
|
||||
local tx = "Happy Halloween!"
|
||||
local tz = surface.GetTextSize(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(8+1))
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(16+1))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("shadow"))
|
||||
surface.DrawText(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(8))
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(16))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.DrawText(tx)
|
||||
end
|
||||
@ -563,10 +563,10 @@ function SWEP:CreateCustomizeHUD()
|
||||
surface.SetFont("ARC9_10")
|
||||
local tx = "Happy Holidays!"
|
||||
local tz = surface.GetTextSize(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(8+1))
|
||||
surface.SetTextPos((w/2) - (tz/2)+ScreenScale(1), ScreenScale(16+1))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("shadow"))
|
||||
surface.DrawText(tx)
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(8))
|
||||
surface.SetTextPos((w/2) - (tz/2), ScreenScale(16))
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.DrawText(tx)
|
||||
end
|
||||
|
@ -239,6 +239,8 @@ function SWEP:GetAttBlocked(atttbl)
|
||||
end
|
||||
|
||||
function SWEP:SlotInvalid(slottbl)
|
||||
if GetConVar("arc9_atts_anarchy"):GetBool() then return false end
|
||||
|
||||
local eles = self:GetElements()
|
||||
|
||||
if slottbl.ExcludeElements then
|
||||
@ -367,6 +369,7 @@ function SWEP:GetSlotBlocked(slottbl)
|
||||
end
|
||||
|
||||
function SWEP:CanAttach(addr, att, slottbl)
|
||||
if GetConVar("arc9_atts_anarchy"):GetBool() then return true end
|
||||
if GetConVar("arc9_atts_nocustomize"):GetBool() then return false end
|
||||
|
||||
slottbl = slottbl or self:LocateSlotFromAddress(addr)
|
||||
|
@ -178,6 +178,10 @@ function SWEP:GetProcessedValue(val, base)
|
||||
return true
|
||||
end
|
||||
|
||||
if owner:IsNPC() then
|
||||
stat = self:GetValue(val, stat, "NPC")
|
||||
end
|
||||
|
||||
if GetConVar("arc9_truenames"):GetBool() then
|
||||
stat = self:GetValue(val, stat, "True")
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user