fffuck you i'm stealing shit back from tacrp

whole sale that shit is way more satisfying
This commit is contained in:
littlebabyman 2024-11-08 01:17:29 +02:00
parent 9e12709fb6
commit 442d737db8

View File

@ -8,7 +8,7 @@ EFFECT.Color = Color(255, 255, 255)
EFFECT.Speed = 15000
EFFECT.Size = 1
--local head = Material("effects/whiteflare")
local head = Material("effects/whiteflare")
local tracer = Material("arc9/tracer")
--local smoke = Material("effects/smoke")
local smoke = Material("effects/fas_smoke_beam")
@ -23,6 +23,8 @@ function EFFECT:Init(data)
local speed = data:GetScale()
local start = (wep.GetTracerOrigin and wep:GetTracerOrigin()) or data:GetStart()
local diff = hit - start
if speed > 0 then
self.Speed = speed
end
@ -33,6 +35,7 @@ function EFFECT:Init(data)
self.StartPos = start
self.EndPos = hit
self.Dir = diff:GetNormalized()
-- Sometimes it freaks out and, I dunno, gets invalid
if wep.GetProcessedValue then
@ -59,17 +62,22 @@ function EFFECT:Render()
local d2 = (UnPredictedCurTime() - self.StartTime) / self.LifeTime2
local startpos = self.StartPos + (d * 0.1 * (self.EndPos - self.StartPos))
local endpos = self.StartPos + (d * (self.EndPos - self.StartPos))
local size = self.Size
local size = self.Size * math.Clamp(math.log(EyePos():DistToSqr(endpos) - math.pow(256, 2)), 0, math.huge)
local col = LerpColor(d, self.Color, Color(0, 0, 0, 0))
local col = self.Color --LerpColor(d, self.Color, Color(0, 0, 0, 0))
local col2 = LerpColor(d2, Color(155, 155, 155, 155), Color(0, 0, 0, 0))
--render.SetMaterial(head)
--render.DrawSprite(endpos, size * 2, size * 2, col)
local vel = self.Dir * self.Speed - LocalPlayer():GetVelocity()
local dot = math.abs(EyeAngles():Forward():Dot(vel:GetNormalized()))
--dot = math.Clamp(((dot * dot) - 0.25) * 5, 0, 1)
local headsize = size * dot * 2
render.SetMaterial(head)
render.DrawSprite(endpos, headsize, headsize, col)
local tail = (self.Dir * math.min(self.Speed / 25, 512, (endpos - startpos):Length() - 64))
render.SetMaterial(tracer)
render.DrawBeam(startpos, endpos, size, 0, 1, col)
render.DrawBeam(endpos, endpos - tail, size * 0.75, 0, 1, col)
render.SetMaterial(smoke)
render.DrawBeam(startpos, endpos, size * d2, 0, 1, col2)
render.DrawBeam( endpos - tail, startpos, size * d2, 0, 1, col2)
end