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Forgot cl_hud.lua
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@ -351,7 +351,7 @@ function SWEP:DrawHUD()
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if ARC9.CTRL_Lookup[glyph] then glyph = ARC9.CTRL_Lookup[glyph] end
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if ARC9.CTRL_ConvertTo[glyph] then glyph = ARC9.CTRL_ConvertTo[glyph] end
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if ARC9.CTRL_Exists[glyph] then glyph = Material( "arc9/" .. ARC9.GlyphFamilyHUD() .. glyph .. ".png", "smooth" ) end
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if ARC9.CTRL_Exists[glyph] then glyph = Material( "arc9/" .. ARC9.GlyphFamilyHUD() .. glyph .. ".png", "mips smooth" ) end
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surface.SetTextColor(255, 255, 255, bipodhint)
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surface.SetDrawColor(255, 255, 255, bipodhint)
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@ -386,7 +386,7 @@ function SWEP:DrawHUD()
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if ARC9.CTRL_Lookup[glyph] then glyph = ARC9.CTRL_Lookup[glyph] end
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if ARC9.CTRL_ConvertTo[glyph] then glyph = ARC9.CTRL_ConvertTo[glyph] end
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if ARC9.CTRL_Exists[glyph] then glyph = Material( "arc9/" .. ARC9.GlyphFamilyHUD() .. glyph .. ".png", "smooth" ) end
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if ARC9.CTRL_Exists[glyph] then glyph = Material( "arc9/" .. ARC9.GlyphFamilyHUD() .. glyph .. ".png", "mips smooth" ) end
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if (cv4:GetBool() and (cv1:GetFloat() > 0.02)) and !self:GetInspecting() and !self:GetJammed() then
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if !rel and !throw and !primbash and mag then
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