mirror of
https://github.com/HaodongMo/ARC-9.git
synced 2025-03-04 03:02:58 -05:00
Merge branch 'main' into think-optimization
This commit is contained in:
commit
38c6f58e94
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
out/linecounter.json
|
||||
out/linecounter.txt
|
@ -34,9 +34,7 @@ hook.Add("PlayerBindPress", "ARC9_Binds", function(ply, bind, pressed, code)
|
||||
return ARC9.AttemptGiveNPCWeapon()
|
||||
end
|
||||
|
||||
|
||||
if bind == "+showscores" then
|
||||
if wpn:GetCustomize() then
|
||||
if bind == "+showscores" and wpn:GetCustomize() then
|
||||
if ply:KeyDown(IN_USE) then
|
||||
wpn:CycleSelectedAtt(-1)
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else
|
||||
@ -44,6 +42,18 @@ hook.Add("PlayerBindPress", "ARC9_Binds", function(ply, bind, pressed, code)
|
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end
|
||||
return true
|
||||
end
|
||||
|
||||
if bind == "impulse 100" and wpn:GetCustomize() then
|
||||
if wpn.CustomizeLastHovered and wpn.CustomizeLastHovered:IsHovered() then
|
||||
local att = wpn.CustomizeLastHovered.att
|
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ARC9:ToggleFavorite(att)
|
||||
if ARC9.Favorites[att] and wpn.BottomBarFolders["!favorites"] then
|
||||
wpn.BottomBarFolders["!favorites"][att] = true
|
||||
elseif wpn.BottomBarFolders["!favorites"] then
|
||||
wpn.BottomBarFolders["!favorites"][att] = nil
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if wpn:GetInSights() then
|
||||
|
55
lua/arc9/client/cl_favorites.lua
Normal file
55
lua/arc9/client/cl_favorites.lua
Normal file
@ -0,0 +1,55 @@
|
||||
ARC9.Favorites = {}
|
||||
|
||||
ARC9.FavoritesWeight = 9999
|
||||
|
||||
function ARC9:LoadFavorites()
|
||||
local f = file.Open("arc9_favorites.txt", "r", "DATA")
|
||||
if !f then return end
|
||||
|
||||
ARC9.Favorites = {}
|
||||
|
||||
while !f:EndOfFile() do
|
||||
local line = f:ReadLine()
|
||||
line = string.Trim(line, "\n")
|
||||
|
||||
ARC9.Favorites[line] = true
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||||
end
|
||||
|
||||
f:Close()
|
||||
end
|
||||
|
||||
function ARC9:SaveFavorites()
|
||||
local f = file.Open("arc9_favorites.txt", "w", "DATA")
|
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|
||||
for i, k in pairs(ARC9.Favorites) do
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f:Write(i)
|
||||
f:Write("\n")
|
||||
end
|
||||
|
||||
f:Close()
|
||||
end
|
||||
|
||||
function ARC9:AddAttToFavorites(att)
|
||||
ARC9.Favorites[att] = true
|
||||
ARC9:SaveFavorites()
|
||||
end
|
||||
|
||||
function ARC9:RemoveAttFromFavorites(att)
|
||||
ARC9.Favorites[att] = nil
|
||||
ARC9:SaveFavorites()
|
||||
end
|
||||
|
||||
function ARC9:ToggleFavorite(att)
|
||||
if ARC9.Favorites[att] then
|
||||
ARC9.Favorites[att] = nil
|
||||
surface.PlaySound("arc9/newui/ui_part_favourite2.ogg")
|
||||
else
|
||||
ARC9.Favorites[att] = true
|
||||
surface.PlaySound("arc9/newui/ui_part_favourite1.ogg")
|
||||
end
|
||||
ARC9:SaveFavorites()
|
||||
end
|
||||
|
||||
hook.Add("PreGamemodeLoaded", "ARC9_PreGamemodeLoaded_LoadFavorites", function()
|
||||
ARC9:LoadFavorites()
|
||||
end)
|
@ -75,7 +75,7 @@ local function generatefonts()
|
||||
font = unscaled_font,
|
||||
size = i,
|
||||
weight = 500,
|
||||
antialias = false,
|
||||
antialias = true,
|
||||
extended = true,
|
||||
} )
|
||||
|
||||
@ -83,7 +83,7 @@ local function generatefonts()
|
||||
font = unscaled_font,
|
||||
size = i,
|
||||
weight = 500,
|
||||
antialias = false,
|
||||
antialias = true,
|
||||
blursize = i * 0.2,
|
||||
extended = false,
|
||||
} )
|
||||
|
@ -120,7 +120,7 @@ local settingstable = {
|
||||
{ type = "label", text = "settings.hud_cust.customization" },
|
||||
-- { type = "bool", text = "Background Blur", convar = "cust_blur", desc = "Blurs customization background.\n\nRequires DX9."},
|
||||
{ type = "bool", text = "settings.hud_cust.cust_hints.title", convar = "cust_hints", desc = "settings.hud_cust.cust_hints.desc"},
|
||||
{ type = "bool", text = "settings.hud_cust.cust_roll_unlock.title", convar = "cust_roll_unlock", desc = "settings.hud_cust.cust_roll_unlock.desc"},
|
||||
-- { type = "bool", text = "settings.hud_cust.cust_roll_unlock.title", convar = "cust_roll_unlock", desc = "settings.hud_cust.cust_roll_unlock.desc"},
|
||||
{ type = "bool", text = "settings.hud_cust.cust_exit_reset_sel.title", convar = "cust_exit_reset_sel", desc = "settings.hud_cust.cust_exit_reset_sel.desc"}
|
||||
},
|
||||
{
|
||||
@ -169,6 +169,7 @@ local settingstable = {
|
||||
{ type = "bool", text = "settings.gameplay.mod_bodydamagecancel.title", convar = "mod_bodydamagecancel", desc = "settings.gameplay.mod_bodydamagecancel.desc" },
|
||||
{ type = "bool", text = "settings.gameplay.breath_slowmo.title", convar = "breath_slowmo", desc = "settings.gameplay.breath_slowmo.desc" },
|
||||
{ type = "bool", text = "settings.gameplay.manualbolt.title", convar = "manualbolt", desc = "settings.gameplay.manualbolt.desc" },
|
||||
{ type = "bool", text = "settings.gameplay.never_ready.title", convar = "never_ready", desc = "settings.gameplay.never_ready.desc" },
|
||||
-- { type = "bool", text = "", convar = "nearwall", desc = "" },
|
||||
-- random jams
|
||||
-- overheating
|
||||
@ -287,9 +288,9 @@ local function DrawSettings(bg, page)
|
||||
|
||||
local sheet = vgui.Create("ARC9ColumnSheet", bg)
|
||||
sheet:Dock(FILL)
|
||||
sheet:DockMargin(0, 0, ARC9ScreenScale(77), ARC9ScreenScale(1.7))
|
||||
sheet:DockMargin(0, 0, ARC9ScreenScale(100), ARC9ScreenScale(1.7))
|
||||
sheet.Navigation:DockMargin(-120, 0, 0, ARC9ScreenScale(5)) -- idk why -120
|
||||
sheet.Navigation:SetWidth(ARC9ScreenScale(77))
|
||||
sheet.Navigation:SetWidth(ARC9ScreenScale(100))
|
||||
|
||||
for k, v in pairs(settingstable) do
|
||||
local newpanel = vgui.Create("DPanel", sheet)
|
||||
@ -320,8 +321,8 @@ local function DrawSettings(bg, page)
|
||||
if bg.desc then bg.desc:Remove() end
|
||||
|
||||
local desc = vgui.Create("ARC9ScrollPanel", bg)
|
||||
desc:SetPos(bg:GetWide() - ARC9ScreenScale(74.5), ARC9ScreenScale(35))
|
||||
desc:SetSize(ARC9ScreenScale(70), bg:GetTall() - ARC9ScreenScale(40))
|
||||
desc:SetPos(bg:GetWide() - ARC9ScreenScale(97.5), ARC9ScreenScale(35))
|
||||
desc:SetSize(ARC9ScreenScale(93), bg:GetTall() - ARC9ScreenScale(40))
|
||||
desc.Paint = function(self2, w, h)
|
||||
-- surface.SetDrawColor(144, 0, 0, 100)
|
||||
-- surface.DrawRect(0, 0, w, h)
|
||||
@ -357,11 +358,11 @@ local function DrawSettings(bg, page)
|
||||
-- woopsie
|
||||
elseif v2.type == "bool" then
|
||||
local newel = vgui.Create("ARC9Checkbox", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(4+13), ARC9ScreenScale(4))
|
||||
newel:SetPos(elpw+ARC9ScreenScale(5), ARC9ScreenScale(4))
|
||||
if v2.convar then newel:SetConVar("arc9_" .. v2.convar) end
|
||||
elseif v2.type == "slider" then
|
||||
local newel = vgui.Create("ARC9NumSlider", elpanel)
|
||||
newel:SetPos(0, ARC9ScreenScale(6))
|
||||
newel:SetPos(ARC9ScreenScale(23), ARC9ScreenScale(6))
|
||||
newel:SetSize(elpw, 30)
|
||||
newel:SetDecimals(v2.decimals or 0)
|
||||
newel:SetMin(v2.min or 0)
|
||||
@ -376,7 +377,7 @@ local function DrawSettings(bg, page)
|
||||
end
|
||||
elseif v2.type == "color" then
|
||||
local newel = vgui.Create("ARC9ColorButton", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(88), ARC9ScreenScale(6))
|
||||
newel:SetPos(elpw-ARC9ScreenScale(65), ARC9ScreenScale(6))
|
||||
|
||||
local cvar = "arc9_" .. (v2.convar or "ya_dumbass")
|
||||
newel:CustomSetConvar(cvar)
|
||||
@ -390,7 +391,7 @@ local function DrawSettings(bg, page)
|
||||
|
||||
elseif v2.type == "coloralpha" then
|
||||
local newel = vgui.Create("ARC9ColorButton", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(88), ARC9ScreenScale(6))
|
||||
newel:SetPos(elpw-ARC9ScreenScale(65), ARC9ScreenScale(6))
|
||||
newel:EnableAlpha()
|
||||
|
||||
local cvar = "arc9_" .. (v2.convar or "ya_dumbass")
|
||||
@ -405,11 +406,11 @@ local function DrawSettings(bg, page)
|
||||
|
||||
elseif v2.type == "input" then
|
||||
local newel = vgui.Create("DTextEntry", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(88), ARC9ScreenScale(6))
|
||||
newel:SetPos(elpw-ARC9ScreenScale(65), ARC9ScreenScale(6))
|
||||
newel:SetText(v2.text)
|
||||
elseif v2.type == "combo" then
|
||||
local newel = vgui.Create("ARC9ComboBox", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(88), ARC9ScreenScale(6))
|
||||
newel:SetPos(elpw-ARC9ScreenScale(65), ARC9ScreenScale(6))
|
||||
newel:CustomSetConvar("arc9_" .. v2.convar)
|
||||
|
||||
local cvdata = GetConVar("arc9_" .. v2.convar):GetString()
|
||||
@ -423,7 +424,7 @@ local function DrawSettings(bg, page)
|
||||
end
|
||||
elseif v2.type == "button" then
|
||||
local newel = vgui.Create("ARC9Button", elpanel)
|
||||
newel:SetPos(elpw-ARC9ScreenScale(88), ARC9ScreenScale(6))
|
||||
newel:SetPos(elpw-ARC9ScreenScale(65), ARC9ScreenScale(6))
|
||||
newel.text = ARC9:GetPhrase(v2.content)
|
||||
|
||||
local oldmousepressed = newel.OnMousePressed
|
||||
@ -476,8 +477,8 @@ local function DrawSettings(bg, page)
|
||||
|
||||
surface.SetDrawColor(ARC9.GetHUDColor("bg"))
|
||||
local talll = sheet.Navigation:GetTall() + ARC9ScreenScale(6.7)
|
||||
surface.DrawPoly({{x = cornercut, y = h}, {x = 0, y = h-cornercut}, {x = 0, y = h-math.max(ARC9ScreenScale(5), talll-buttontalling)}, {x = ARC9ScreenScale(75.4), y = h-math.max(ARC9ScreenScale(5), talll-buttontalling)}, {x = ARC9ScreenScale(75.4), y = h}}) -- left bottom panel
|
||||
surface.DrawPoly({{x = w-ARC9ScreenScale(75.4), y = h}, {x = w-ARC9ScreenScale(75.4), y = ARC9ScreenScale(25.7)}, {x = w, y = ARC9ScreenScale(25.7)}, {x = w, y = h-cornercut}, {x = w-cornercut, y = h}}) -- right panel
|
||||
surface.DrawPoly({{x = cornercut, y = h}, {x = 0, y = h-cornercut}, {x = 0, y = h-math.max(ARC9ScreenScale(5), talll-buttontalling)}, {x = ARC9ScreenScale(98,4), y = h-math.max(ARC9ScreenScale(5), talll-buttontalling)}, {x = ARC9ScreenScale(98,4), y = h}}) -- left bottom panel
|
||||
surface.DrawPoly({{x = w-ARC9ScreenScale(98,4), y = h}, {x = w-ARC9ScreenScale(98,4), y = ARC9ScreenScale(25.7)}, {x = w, y = ARC9ScreenScale(25.7)}, {x = w, y = h-cornercut}, {x = w-cornercut, y = h}}) -- right panel
|
||||
surface.DrawPoly({{x = 0, y = ARC9ScreenScale(24)},{x = 0, y = cornercut},{x = cornercut, y = 0}, {x = w-cornercut, y = 0}, {x = w, y = cornercut}, {x = w, y = ARC9ScreenScale(24)}}) -- top panel
|
||||
|
||||
surface.SetDrawColor(ARC9.GetHUDColor("hi"))
|
||||
@ -494,7 +495,7 @@ local function DrawSettings(bg, page)
|
||||
|
||||
surface.SetFont("ARC9_8_Slim")
|
||||
surface.SetTextColor(ARC9.GetHUDColor("fg"))
|
||||
surface.SetTextPos(w-ARC9ScreenScale(73), ARC9ScreenScale(26))
|
||||
surface.SetTextPos(w-ARC9ScreenScale(96), ARC9ScreenScale(26))
|
||||
surface.DrawText(activedesc != "" and ARC9:GetPhrase("settings.desc") or "") -- no title if no desc
|
||||
|
||||
surface.SetFont("ARC9_16")
|
||||
@ -536,7 +537,8 @@ function ARC9_OpenSettings(page)
|
||||
end
|
||||
|
||||
local panel = vgui.Create("DFrame", bg)
|
||||
panel:SetSize(ARC9ScreenScale(330), ARC9ScreenScale(242))
|
||||
-- panel:SetSize(ARC9ScreenScale(330), ARC9ScreenScale(242))
|
||||
panel:SetSize(ARC9ScreenScale(400), ARC9ScreenScale(242))
|
||||
panel:MakePopup()
|
||||
panel:SetAlpha(0)
|
||||
panel:AlphaTo(255, 0.2, 0, nil)
|
||||
@ -549,8 +551,22 @@ function ARC9_OpenSettings(page)
|
||||
panel.OnRemove = function() bg:Remove() end
|
||||
|
||||
|
||||
-- do only if april fools
|
||||
local day = tonumber(os.date("%d"))
|
||||
local month = tonumber(os.date("%m"))
|
||||
|
||||
if month == 4 and day == 1 then
|
||||
local m9k = vgui.Create("ARC9TopButton", panel)
|
||||
m9k:SetPos(panel:GetWide() - ARC9ScreenScale(21*4 + 11), ARC9ScreenScale(2))
|
||||
m9k:SetIcon(Material("arc9/ui/w9k.png", "mips smooth"))
|
||||
m9k.DoClick = function(self2)
|
||||
surface.PlaySound(clicksound)
|
||||
gui.OpenURL("https://steamcommunity.com/sharedfiles/filedetails/?id=128089118")
|
||||
end
|
||||
end
|
||||
|
||||
local discord = vgui.Create("ARC9TopButton", panel)
|
||||
discord:SetPos(panel:GetWide() - ARC9ScreenScale(21*3 + 12), ARC9ScreenScale(2))
|
||||
discord:SetPos(panel:GetWide() - ARC9ScreenScale(21*3 + 8), ARC9ScreenScale(2))
|
||||
discord:SetIcon(Material("arc9/ui/discord.png", "mips smooth"))
|
||||
discord.DoClick = function(self2)
|
||||
surface.PlaySound(clicksound)
|
||||
@ -558,11 +574,11 @@ function ARC9_OpenSettings(page)
|
||||
end
|
||||
|
||||
local steam = vgui.Create("ARC9TopButton", panel)
|
||||
steam:SetPos(panel:GetWide() - ARC9ScreenScale(21*2 + 7), ARC9ScreenScale(2))
|
||||
steam:SetPos(panel:GetWide() - ARC9ScreenScale(21*2 + 5), ARC9ScreenScale(2))
|
||||
steam:SetIcon(Material("arc9/ui/steam.png", "mips smooth"))
|
||||
steam.DoClick = function(self2)
|
||||
surface.PlaySound(clicksound)
|
||||
gui.OpenURL("https://steamcommunity.com/sharedfiles/filedetails/?id=2910505837") -- dont forget to change to arc9 page when it release
|
||||
gui.OpenURL("https://steamcommunity.com/sharedfiles/filedetails/?id=2910505837")
|
||||
end
|
||||
|
||||
local close = vgui.Create("ARC9TopButton", panel)
|
||||
|
@ -35,6 +35,9 @@ ARC9.IncompatibleAddons = {
|
||||
-- TFA's Tactical Lean
|
||||
|
||||
["TacticalLean"] = "Mod is old, buggy, laggy, and interferes with ARC9 lean.",
|
||||
|
||||
-- SLVBase 2
|
||||
["1516699044"] = "Causes black screen",
|
||||
}
|
||||
|
||||
local ScreenScaleMulti = ARC9.ScreenScale
|
||||
|
@ -493,11 +493,26 @@ L["customize.presets.cancel"] = "Abbrechen"
|
||||
L["customize.presets.dumb"] = "Bist du dumm"
|
||||
L["customize.presets.invalid"] = "Ungültiger String!"
|
||||
|
||||
L["settings.gameplay.togglelean.title"] = "Lehnen umschalten"
|
||||
L["settings.gameplay.togglelean.desc"] = "Das Drücken der Lehnen-Tasten schaltet die Lehn-Richtung um, anstatt gedrückt gehalten werden zu müssen."
|
||||
|
||||
L["settings.gameplay.togglepeek.title"] = "Spähen umschalten"
|
||||
L["settings.gameplay.togglepeek.desc"] = "Das Drücken der Spähen-Taste schaltet das Spähen um, anstatt gedrückt gehalten werden zu müssen."
|
||||
|
||||
L["settings.npc.npc_spread.title"] = "NPC-Streuung"
|
||||
L["settings.npc.npc_spread.desc"] = "Multiplikator für wie ungenau NPCs beim Feuern sein sollen."
|
||||
|
||||
L["settings.gameplay.togglelean.title"] = "Lehnen umschalten"
|
||||
L["settings.gameplay.togglelean.desc"] = "Das Drücken der Lehnen-Tasten schaltet die Lehn-Richtung um, anstatt gedrückt gehalten werden zu müssen.\n\nFunktioniert nicht perfekt zusammen mit Auto-Lehnen. Du solltest Auto-Lehnen deaktivieren, solange du \"Lehnen umschalten\" benutzt."
|
||||
|
||||
L["settings.developer.presets_clear.title"] = "Waffen-Daten löschen"
|
||||
L["settings.developer.presets_clear.desc"] = "Lösche Voreinstellungen, alle Icons und Standardvoreinstellungen für Waffen, die du gerade hältst.\n\nWarnung: Wenn das Menü ohne eine ARC9-Waffe in den Händen geöffnet wird, werden alle vorhandenen ARC9-Voreinstellungen und -Icons gelöscht!"
|
||||
L["settings.developer.clear"] = "Löschen"
|
||||
|
||||
L["atts.favourites"] = "Favoriten"
|
||||
L["atts.filter"] = "Filter"
|
||||
L["customize.hint.favorite"] = "Favorisieren"
|
||||
L["customize.hint.unfavorite"] = "Entfavorisieren"
|
||||
|
||||
L["customize.presets.unnamed"] = "Unbenannt"
|
||||
L["folder.favorites"] = "Favoriten"
|
||||
|
||||
L["settings.gameplay.never_ready.title"] = "Keine \"Ready\"-Animationen."
|
||||
L["settings.gameplay.never_ready.desc"] = "Deaktiviere \"Ready\"-Animationen beim zücken einer Waffe."
|
@ -366,8 +366,8 @@ L["settings.hud_cust.cust_light_brightness.title"] = "Light Brightness"
|
||||
L["settings.hud_cust.cust_light_brightness.desc"] = "How bright that light in the customization panel will be.\n\nDon't forget to turn it on first though!"
|
||||
L["settings.hud_cust.cust_hints.title"] = "Hints"
|
||||
L["settings.hud_cust.cust_hints.desc"] = "Enable hints in the customization menu."
|
||||
L["settings.hud_cust.cust_roll_unlock.title"] = "Unlock Roll"
|
||||
L["settings.hud_cust.cust_roll_unlock.desc"] = "Allow weapon roll in the customization menu.\n\nMight look and control not the best way."
|
||||
L["settings.hud_cust.cust_roll_unlock.title"] = "Unlock Roll" -- NOT USED ANYMORE
|
||||
L["settings.hud_cust.cust_roll_unlock.desc"] = "Allow weapon roll in the customization menu.\n\nMight look and control not the best way." -- NOT USED ANYMORE
|
||||
L["settings.hud_cust.cust_exit_reset_sel.title"] = "Exit Resets Selection"
|
||||
L["settings.hud_cust.cust_exit_reset_sel.desc"] = "Exiting customization menu resets the active slot selection."
|
||||
|
||||
@ -555,3 +555,9 @@ L["customize.hint.favorite"] = "Favorite"
|
||||
L["customize.hint.unfavorite"] = "Remove Favorite"
|
||||
|
||||
L["customize.presets.unnamed"] = "Unnamed"
|
||||
L["folder.favorites"] = "Favorites"
|
||||
|
||||
-- Added 04-JAN-2023
|
||||
|
||||
L["settings.gameplay.never_ready.title"] = "No Ready Anims"
|
||||
L["settings.gameplay.never_ready.desc"] = "Disable ready animations when deploying a weapon.\n\nThis is a server variable."
|
@ -540,3 +540,5 @@ L["atts.favourites"] = "Favoritos"
|
||||
L["atts.filter"] = "Filtrar"
|
||||
L["customize.hint.favorite"] = "Favorito"
|
||||
L["customize.hint.unfavorite"] = "Remover favorito"
|
||||
|
||||
L["folder.favourites"] = "Favoritos"
|
@ -223,7 +223,7 @@ L["customize.bench.precision"] = "ИСПЫТАНИЕ ТОЧНОСТИ"
|
||||
L["settings.title"] = "Настройки ARC9"
|
||||
L["settings.desc"] = "Описание"
|
||||
|
||||
L["settings.tabname.performance"] = "Производ-сть"
|
||||
L["settings.tabname.performance"] = "Производительность"
|
||||
L["settings.tabname.optics"] = "Оптика"
|
||||
L["settings.tabname.crosshair"] = "Перекрестие"
|
||||
L["settings.tabname.hud_cust"] = "Кастомизация"
|
||||
@ -235,14 +235,14 @@ L["settings.tabname.bullets"] = "Физика пуль"
|
||||
L["settings.tabname.attachments"] = "Обвесы"
|
||||
L["settings.tabname.modifiers"] = "Модификаторы"
|
||||
L["settings.tabname.controller"] = "Контроллер"
|
||||
L["settings.tabname.developer"] = "Для разраб."
|
||||
L["settings.tabname.developer"] = "Для разработчиков"
|
||||
|
||||
|
||||
|
||||
|
||||
L["settings.cheapscopes.title"] = "Производительные прицелы"
|
||||
L["settings.cheapscopes.desc"] = "Более производельный вариант рендеринга прицелов путём приближения всей камеры, вместо рендеринга второй сцены. Сильно улучшает производительность на больших картах и не только."
|
||||
L["settings.allflash.title"] = "Фонарики у всех"
|
||||
L["settings.allflash.title"] = "Фонарики у всех игроков"
|
||||
L["settings.allflash.desc"] = "Показывать фонарики у всех игроков на сервере.\n\nЗначительно снижает производительность на серверах."
|
||||
L["settings.tpik.title"] = "Включить TPIK"
|
||||
L["settings.tpik.desc"] = "TPIK (Инверсивная Кинематика для третьего лица) это система для анимации оружия и рук у игроков от третьего лица.\n\nВы можете настроить эту систему во вкладке Визуал."
|
||||
@ -293,7 +293,7 @@ L["settings.optics.compensate_sens.title"] = "Компенсировать чу
|
||||
L["settings.optics.compensate_sens.desc"] = "Компенсировать чувствительность мыши в оптических прицелах."
|
||||
L["settings.optics.toggleads.title"] = "Прицеливание по нажатию"
|
||||
L["settings.optics.toggleads.desc"] = "Вместо удерживания кнопки прицеливания достаточно нажать один раз."
|
||||
L["settings.optics.reflex.title"] = "Коллим. прицелов"
|
||||
L["settings.optics.reflex.title"] = "Коллиматорных прицелов"
|
||||
L["settings.optics.reflex.desc"] = "Цвет сетки у коллиматорных/ голографических прицелов.\n\nНе все прицелы поддерживают смену цвета."
|
||||
L["settings.optics.scope.title"] = "Оптики"
|
||||
L["settings.optics.scope.desc"] = "Цвет сетки у оптических прицелов.\n\nНе все прицелы поддерживают смену цвета."
|
||||
@ -321,7 +321,7 @@ L["settings.hud_cust.language_id.title"] = "Язык"
|
||||
L["settings.hud_cust.language_id.desc"] = "Языковой пакет для использования с ARC9."
|
||||
L["settings.hud_cust.cust_light.title"] = "Включить подсветку"
|
||||
L["settings.hud_cust.cust_light.desc"] = "Включает подсветку оружия в меню кастомизации.\n\nТо же самое, что и кнопка рядом с настройками."
|
||||
L["settings.hud_cust.cust_light_brightness.title"] = "Яркость"
|
||||
L["settings.hud_cust.cust_light_brightness.title"] = "Яркость подсветки"
|
||||
L["settings.hud_cust.cust_light_brightness.desc"] = "Яркость подсветки оружия.\n\nНе забудьте включить её сперва!"
|
||||
L["settings.hud_cust.cust_hints.title"] = "Подсказки"
|
||||
L["settings.hud_cust.cust_hints.desc"] = "Включает подсказки в меню кастомизации."
|
||||
@ -406,7 +406,7 @@ L["settings.bullets.bullet_physics.title"] = "Физические пули"
|
||||
L["settings.bullets.bullet_physics.desc"] = "Физические пули имеют физику. Падение на расстоянии, требуется некоторое время до приземления и всё в этом роде. Некоторое оружие может не поддерживать такое.\n\nЭто серверная переменная."
|
||||
L["settings.bullets.bullet_gravity.title"] = "Гравитация"
|
||||
L["settings.bullets.bullet_gravity.desc"] = "Множитель гравитации пуль.\n\nЭто серверная переменная."
|
||||
L["settings.bullets.bullet_drag.title"] = "Сопротивление"
|
||||
L["settings.bullets.bullet_drag.title"] = "Сопротивлен. воздуха"
|
||||
L["settings.bullets.bullet_drag.desc"] = "Множитель сопротивления воздуха у пуль.\n\nЭто серверная переменная."
|
||||
L["settings.bullets.ricochet.title"] = "Рикошеты"
|
||||
L["settings.bullets.ricochet.desc"] = "Некоторые пули смогут отскакивать от поверхностей и наносить урон.\n\nЭто серверная переменная."
|
||||
@ -451,7 +451,7 @@ L["settings.controller.controller_config.desc"] = "Открывает панел
|
||||
L["settings.developer.dev_always_ready.title"] = "Всегда Ready"
|
||||
L["settings.developer.dev_always_ready.desc"] = "Всегда проигрывать анимацию \"ready\" при доставании оружия.\n\nЭто серверная переменная."
|
||||
L["settings.developer.dev_benchgun.title"] = "Benchgun"
|
||||
L["settings.developer.dev_benchgun.desc"] = "Оставлять оружие где оно находится в данный момент."
|
||||
L["settings.developer.dev_benchgun.desc"] = "Оставить вьюмодель оружия там же, где оно и находится прямо сейчас."
|
||||
L["settings.developer.dev_show_shield.title"] = "Показывать щиты"
|
||||
L["settings.developer.dev_show_shield.desc"] = "Показывать модель щитов у игроков."
|
||||
|
||||
@ -463,7 +463,7 @@ L["settings.developer.reloadlangs.title"] = "Языки"
|
||||
L["settings.developer.dev_listanims.title"] = "Список анимаций"
|
||||
L["settings.developer.dev_listbones.title"] = "Список костей"
|
||||
L["settings.developer.dev_listbgs.title"] = "Список бодигрупп"
|
||||
L["settings.developer.dev_listatts.title"] = "Список QCAttach."
|
||||
L["settings.developer.dev_listatts.title"] = "Список QCAttachaments"
|
||||
L["settings.developer.dev_export.title"] = "Код экспорта"
|
||||
L["settings.developer.dev_getjson.title"] = "JSON оружия"
|
||||
|
||||
@ -513,3 +513,11 @@ L["atts.favourites"] = "Избранное"
|
||||
L["atts.filter"] = "Фильтр"
|
||||
L["customize.hint.favorite"] = "Добавить в избранное"
|
||||
L["customize.hint.unfavorite"] = "Убрать из избранного"
|
||||
|
||||
L["folder.favourites"] = "Избранное"
|
||||
L["customize.presets.unnamed"] = "Без названия"
|
||||
|
||||
-- Added 04-JAN-2023
|
||||
|
||||
L["settings.gameplay.never_ready.title"] = "Отключить Ready анимации"
|
||||
L["settings.gameplay.never_ready.desc"] = "Никогда не проигрывать \"ready\" анимации при доставании любого оружия.\n\nЭто серверная переменная."
|
@ -546,3 +546,10 @@ L["atts.favourites"] = "Favoriter"
|
||||
L["atts.filter"] = "Filtrera"
|
||||
L["customize.hint.favorite"] = "Favorit"
|
||||
L["customize.hint.unfavorite"] = "Ta bort Favorit"
|
||||
|
||||
L["folder.favourites"] = "Favoriter"
|
||||
|
||||
L["customize.presets.unnamed"] = "Namnlös"
|
||||
|
||||
L["settings.gameplay.never_ready.title"] = "Inga \"Redo\" Anim."
|
||||
L["settings.gameplay.never_ready.desc"] = "Avaktivera \"Redo\" animationer när du tar fram ett vapen.\n\nDetta är en servervariabel."
|
@ -513,3 +513,4 @@ L["customize.hint.favorite"] = "加入收藏"
|
||||
L["customize.hint.unfavorite"] = "取消收藏"
|
||||
|
||||
L["customize.presets.unnamed"] = "未命名"
|
||||
L["folder.favorites"] = "收藏夹"
|
@ -79,7 +79,7 @@ ARC9.RicochetSounds = {
|
||||
"arc9/fx/ricochet_15.ogg"
|
||||
}
|
||||
|
||||
ARC9.PresetPath = "ARC9_presets/"
|
||||
ARC9.PresetPath = "arc9_presets/"
|
||||
ARC9.PresetIconFormat = "arc9.png"
|
||||
|
||||
ARC9.OverDraw = false
|
||||
|
@ -249,6 +249,10 @@ local conVars = {
|
||||
default = "1",
|
||||
replicated = true
|
||||
},
|
||||
{
|
||||
name = "never_ready",
|
||||
default = "0",
|
||||
},
|
||||
{
|
||||
name = "dev_always_ready",
|
||||
default = "0",
|
||||
@ -548,6 +552,11 @@ local conVars = {
|
||||
default = "0",
|
||||
client = true
|
||||
},
|
||||
{
|
||||
name = "never_ready",
|
||||
default = "0",
|
||||
replicated = true
|
||||
}
|
||||
}
|
||||
|
||||
local prefix = "arc9_"
|
||||
|
@ -3,13 +3,7 @@ game.AddParticles( "particles/muzzleflashes_test.pcf" )
|
||||
game.AddParticles( "particles/muzzleflashes_test_b.pcf" )
|
||||
game.AddParticles( "particles/cs_weapon_fx.pcf" )
|
||||
|
||||
PrecacheParticleSystem( "muzzleflashes_test" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_b" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_ak" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_shot_b" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_bizon" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14" )
|
||||
PrecacheParticleSystem( "muzzle_center_heavy_lmg" )
|
||||
PrecacheParticleSystem( "muzzleflash_5" )
|
||||
PrecacheParticleSystem( "muzzleflash_6" )
|
||||
PrecacheParticleSystem( "muzzleflash_m79" )
|
||||
@ -17,257 +11,32 @@ PrecacheParticleSystem( "muzzleflash_pistol_deagle" )
|
||||
PrecacheParticleSystem( "muzzleflash_slug" )
|
||||
PrecacheParticleSystem( "muzzleflash_mp5" )
|
||||
PrecacheParticleSystem( "muzzleflash_g3" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_d1" )
|
||||
PrecacheParticleSystem( "muzzle_center_smg" )
|
||||
PrecacheParticleSystem( "muzzle_center_smg_b" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_blue" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_red" )
|
||||
PrecacheParticleSystem( "muzzleflash_M3" )
|
||||
PrecacheParticleSystem( "muzzleflash_suppressed" )
|
||||
PrecacheParticleSystem( "muzzleflash_4" )
|
||||
PrecacheParticleSystem( "muzzleflash_ak74" )
|
||||
PrecacheParticleSystem( "muzzleflash_ak47" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_blue_b" )
|
||||
PrecacheParticleSystem( "muzzle_glow_ak" )
|
||||
PrecacheParticleSystem( "muzzleflash_3" )
|
||||
PrecacheParticleSystem( "muzzleflash_1" )
|
||||
PrecacheParticleSystem( "muzzleflash_M82" )
|
||||
PrecacheParticleSystem( "muzzleflash_MINIMI" )
|
||||
PrecacheParticleSystem( "port_smoke_heavy" )
|
||||
PrecacheParticleSystem( "port_shellsmoke" )
|
||||
PrecacheParticleSystem( "port_shellsmoke_b" )
|
||||
PrecacheParticleSystem( "port_smoke" )
|
||||
PrecacheParticleSystem( "muzzleflash_smg_bizon" )
|
||||
PrecacheParticleSystem( "muzzle_center_bizon" )
|
||||
PrecacheParticleSystem( "new_muzzle_center" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_a2" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_b2" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_c2" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_d2" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_e2" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_f2" )
|
||||
PrecacheParticleSystem( "muzzleflash_OTS" )
|
||||
PrecacheParticleSystem( "muzzleflash_shotgun" )
|
||||
PrecacheParticleSystem( "muzzleflash_none" )
|
||||
PrecacheParticleSystem( "test" )
|
||||
PrecacheParticleSystem( "muzzleflash_smg" )
|
||||
PrecacheParticleSystem( "muzzleflash_FAMAS" )
|
||||
PrecacheParticleSystem( "party_spark" )
|
||||
PrecacheParticleSystem( "muzzle_glow_pistol_blue" )
|
||||
PrecacheParticleSystem( "m82_shocksmoke_trace" )
|
||||
PrecacheParticleSystem( "m82_shocksmoke" )
|
||||
PrecacheParticleSystem( "muzzle_glow_small" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_ar" )
|
||||
PrecacheParticleSystem( "muzzle_trace" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_e" )
|
||||
PrecacheParticleSystem( "muzzleflash_none_red" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_d" )
|
||||
PrecacheParticleSystem( "testd_red" )
|
||||
PrecacheParticleSystem( "muzzle_flame" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_e" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_d" )
|
||||
PrecacheParticleSystem( "muzzle_glow_lmg" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_lmg" )
|
||||
PrecacheParticleSystem( "muzzle_center_heavy" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_none_smoke" )
|
||||
PrecacheParticleSystem( "muzzle_glow_distant" )
|
||||
PrecacheParticleSystem( "muzzle_heavy_flame" )
|
||||
PrecacheParticleSystem( "muzzle_center_flamering" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_e" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_f" )
|
||||
PrecacheParticleSystem( "muzzle_heatwave" )
|
||||
PrecacheParticleSystem( "muzzle_center_big" )
|
||||
PrecacheParticleSystem( "muzzle_glow_b" )
|
||||
PrecacheParticleSystem( "muzzle_glow" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_spray" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_b" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistol_blue" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_big" )
|
||||
PrecacheParticleSystem( "muzzleflash_slug_flame" )
|
||||
PrecacheParticleSystem( "muzzle_center_medium" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_thin" )
|
||||
PrecacheParticleSystem( "barrel_smoke_plume" )
|
||||
PrecacheParticleSystem( "muzzle_trace_blue" )
|
||||
PrecacheParticleSystem( "muzzle_bullet_trail_shotgun" )
|
||||
PrecacheParticleSystem( "muzzle_glow_blue" )
|
||||
PrecacheParticleSystem( "test_mp5" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_a1" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_b1" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_c1" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_e1" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_f1" )
|
||||
PrecacheParticleSystem( "muzzle_glow_small_b" )
|
||||
PrecacheParticleSystem( "muzzle_center_M82" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistol" )
|
||||
PrecacheParticleSystem( "muzzle_glow_pistol" )
|
||||
PrecacheParticleSystem( "muzzle_lmg_heavy_flame" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_smoke_b" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_smoke_d" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_trace" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_supressed" )
|
||||
PrecacheParticleSystem( "muzzle_glow_M82" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_ak74_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_ak74_break_b" )
|
||||
PrecacheParticleSystem( "testd" )
|
||||
PrecacheParticleSystem( "muzzle_center_ak" )
|
||||
PrecacheParticleSystem( "shellsmoke" )
|
||||
PrecacheParticleSystem( "muzzle_glow_big" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_c" )
|
||||
PrecacheParticleSystem( "muzzle_center_lmg_d" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flame" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flame_b" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flame_c" )
|
||||
PrecacheParticleSystem( "barrel_smoke" )
|
||||
PrecacheParticleSystem( "barrel_smoke_trail" )
|
||||
PrecacheParticleSystem( "barrel_smoke_trail_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_lmg_break" )
|
||||
PrecacheParticleSystem( "port_sparks" )
|
||||
PrecacheParticleSystem( "port_flames" )
|
||||
PrecacheParticleSystem( "port_glow" )
|
||||
PrecacheParticleSystem( "muzzleflash_bizon_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_bizon_break_b" )
|
||||
PrecacheParticleSystem( "test_bizon" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistol_cleric" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_flame_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_flame_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_flame_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_break_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_cleric_flame_b" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistol_OTS" )
|
||||
PrecacheParticleSystem( "testb" )
|
||||
PrecacheParticleSystem( "testc" )
|
||||
PrecacheParticleSystem( "party_sparkles" )
|
||||
PrecacheParticleSystem( "party_glow" )
|
||||
PrecacheParticleSystem( "muzzleflashes_test_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_lmg_break_eb" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_lmg_break_fb" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_eb" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_ab" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_cb" )
|
||||
PrecacheParticleSystem( "muzzleflash_5_lmg_break_db" )
|
||||
PrecacheParticleSystem( "muzzleflash_6b" )
|
||||
PrecacheParticleSystem( "muzzle_heatwaveb" )
|
||||
PrecacheParticleSystem( "muzzle_glowb" )
|
||||
PrecacheParticleSystem( "barrel_smokeb" )
|
||||
PrecacheParticleSystem( "muzzle_center_M82b" )
|
||||
PrecacheParticleSystem( "muzzleflash_slug_flameb" )
|
||||
PrecacheParticleSystem( "muzzle_center_mediumb" )
|
||||
PrecacheParticleSystem( "muzzle_center_heavy_lmgb" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_thinb" )
|
||||
PrecacheParticleSystem( "muzzle_bullet_trailb" )
|
||||
PrecacheParticleSystem( "muzzle_bullet_trail_shotgunb" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_a1b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_b1b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_c1b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_d1b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_e1b" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_f1b" )
|
||||
PrecacheParticleSystem( "muzzle_heavy_flameb" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistol_blueb" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_shotb" )
|
||||
PrecacheParticleSystem( "barrel_smoke_plumeb" )
|
||||
PrecacheParticleSystem( "muzzleflash_svd" )
|
||||
PrecacheParticleSystem( "muzzle_smokeb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_M82b" )
|
||||
PrecacheParticleSystem( "muzzle_center_pistolb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_pistolb" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_smoke_bb" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_smoke_cb" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_smoke_db" )
|
||||
PrecacheParticleSystem( "muzzle_supressed_traceb" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_supressedb" )
|
||||
PrecacheParticleSystem( "muzzleflash_4bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_bizon_break_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_bizon_break_ab" )
|
||||
PrecacheParticleSystem( "muzzle_center_bizonb" )
|
||||
PrecacheParticleSystem( "muzzle_center_akb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_bigb" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_blue_bb" )
|
||||
PrecacheParticleSystem( "muzzle_trace_blueb" )
|
||||
PrecacheParticleSystem( "muzzle_center_heavyb" )
|
||||
PrecacheParticleSystem( "muzzleflash_3bb" )
|
||||
PrecacheParticleSystem( "muzzle_center_lmg_db" )
|
||||
PrecacheParticleSystem( "muzzleflash_1bb" )
|
||||
PrecacheParticleSystem( "m82_shocksmoke_traceb" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flameb" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flame_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_lmg_breakb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_SR25" )
|
||||
PrecacheParticleSystem( "muzzleflash_pistol_rbull" )
|
||||
PrecacheParticleSystem( "muzzle_center_smg_blue" )
|
||||
PrecacheParticleSystem( "muzzleflash_m24" )
|
||||
PrecacheParticleSystem( "muzzle_glow_white" )
|
||||
PrecacheParticleSystem( "muzzleflash_vollmer" )
|
||||
PrecacheParticleSystem( "muzzle_center_smg" )
|
||||
PrecacheParticleSystem( "muzzle_glow_pistol_blueb" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_eb" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_db" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_cb" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_bb" )
|
||||
PrecacheParticleSystem( "barrel_smoke_trailb" )
|
||||
PrecacheParticleSystem( "muzzleflash_m14_break_ab" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_ab" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_cb" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_db" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_eb" )
|
||||
PrecacheParticleSystem( "muzzleflash_6_break_fb" )
|
||||
PrecacheParticleSystem( "muzzle_bullet_trail_ARb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_smallb" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_arb" )
|
||||
PrecacheParticleSystem( "new_muzzle_centerbb" )
|
||||
PrecacheParticleSystem( "muzzle_center_rbull" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_bigb" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_shot_bb" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_bb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_small_bb" )
|
||||
PrecacheParticleSystem( "muzzle_traceb" )
|
||||
PrecacheParticleSystem( "muzzle_smoke_cb" )
|
||||
PrecacheParticleSystem( "muzzle_glow_lmgb" )
|
||||
PrecacheParticleSystem( "new_muzzle_center_blueb" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_lmgb" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_ab" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_cb" )
|
||||
PrecacheParticleSystem( "muzzleflash_4_break_db" )
|
||||
PrecacheParticleSystem( "muzzle_glow_blueb" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_ab" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_bb" )
|
||||
PrecacheParticleSystem( "muzzleflash_3_break_cb" )
|
||||
PrecacheParticleSystem( "muzzle_lmg_heavy_flameb" )
|
||||
PrecacheParticleSystem( "m82_shocksmokeb" )
|
||||
PrecacheParticleSystem( "muzzle_m82_flame_cb" )
|
||||
PrecacheParticleSystem( "muzzleflash_sr25_break_a" )
|
||||
PrecacheParticleSystem( "muzzleflash_sr25_break_b" )
|
||||
PrecacheParticleSystem( "muzzleflash_sr25_break_c" )
|
||||
PrecacheParticleSystem( "muzzleflash_sr25_break_d" )
|
||||
PrecacheParticleSystem( "muzzleflash_sr25_break_e" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_revolver" )
|
||||
PrecacheParticleSystem( "muzzle_sparks_spit" )
|
||||
PrecacheParticleSystem( "muzzle_center_m24" )
|
@ -189,7 +189,7 @@ function ARC9.StartCommand(ply, cmd)
|
||||
|
||||
ARC9.LastEyeAngles = cmd:GetViewAngles()
|
||||
|
||||
if cmd:GetImpulse() == 100 and wpn:CanToggleAllStatsOnF() then
|
||||
if cmd:GetImpulse() == 100 and wpn:CanToggleAllStatsOnF() and !wpn:GetCustomize() then
|
||||
if !wpn:GetReloading() and !wpn:GetUBGL() then
|
||||
ply:EmitSound(wpn:RandomChoice(wpn:GetProcessedValue("ToggleAttSound")), 75, 100, 1, CHAN_ITEM)
|
||||
if CLIENT then
|
||||
|
@ -327,7 +327,6 @@ end)
|
||||
local doop = 0
|
||||
hook.Add("PlayerBindPress", "ARC9_GamepadHUDBinds", function(ply, bind, pressed, code)
|
||||
if IsValid(LocalPlayer()) and IsValid(LocalPlayer():GetActiveWeapon()) and LocalPlayer():GetActiveWeapon().ARC9 and LocalPlayer():GetActiveWeapon():GetCustomize() and ARC9.ControllerMode() then
|
||||
local wpn = LocalPlayer():GetActiveWeapon()
|
||||
if bind == "invprev" then
|
||||
if doop % 2 == 0 then setscroll = 1 end
|
||||
doop = doop + 1
|
||||
@ -960,7 +959,7 @@ function SWEP:CreateCustomizeHUD()
|
||||
|
||||
self.CustomizePitch = self.CustomizePitch - (dx / ARC9ScreenScale(4)) * 3
|
||||
-- self.CustomizeYaw = math.Clamp(self.CustomizeYaw + (dy / ARC9ScreenScale(8)) * (math.floor(self.CustomizePitch / 90) % 2 == 0 and 1 or -1), -30, 30)
|
||||
self.CustomizeYaw = self.CustomizeYaw + (dy / ARC9ScreenScale(8))
|
||||
self.CustomizeYaw = self.CustomizeYaw + (dy / ARC9ScreenScale(8)) * 3
|
||||
|
||||
end
|
||||
elseif self:GetOwner():KeyDown(IN_RELOAD) then
|
||||
@ -1076,6 +1075,11 @@ function SWEP:CreateCustomizeHUD()
|
||||
glyph2 = ARC9.GetBindKey("+showscores"),
|
||||
row3 = true,
|
||||
},
|
||||
{
|
||||
action = "customize.hint.favorite",
|
||||
glyph = ARC9.GetBindKey("impulse 100"),
|
||||
hidden = true,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
local scrolleles = {}
|
||||
|
||||
local foldericon = Material("arc9/ui/folder.png", "mips smooth")
|
||||
local folderfavicon = Material("arc9/ui/folder_favorites.png", "mips smooth")
|
||||
local backicon = Material("arc9/ui/back.png", "mips smooth")
|
||||
local adminicon = Material("arc9/admin.png", "mips smooth")
|
||||
|
||||
@ -145,8 +146,8 @@ local function enterfolder(self, scroll, slottbl, fname)
|
||||
|
||||
local folderbtn = vgui.Create("ARC9AttButton", scroll)
|
||||
|
||||
folderbtn:SetButtonText(ARC9:GetPhrase("folder." .. folder) or folder)
|
||||
folderbtn:SetIcon(foldericon)
|
||||
folderbtn:SetButtonText(folder == "!favorites" and ARC9:GetPhrase("folder.favorites") or ARC9:GetPhrase("folder." .. folder) or folder)
|
||||
folderbtn:SetIcon(folder == "!favorites" and folderfavicon or foldericon)
|
||||
folderbtn:SetEmpty(true)
|
||||
|
||||
folderbtn:DockMargin(0, 0, ARC9ScreenScale(4), 0)
|
||||
@ -165,12 +166,12 @@ local function enterfolder(self, scroll, slottbl, fname)
|
||||
end
|
||||
end
|
||||
|
||||
-- folderbtn.Think = function(self2)
|
||||
-- if !IsValid(self) then return end
|
||||
-- if self2:IsHovered() then
|
||||
-- self.CustomizeHints["customize.hint.select"] = "Open"
|
||||
-- end
|
||||
-- end
|
||||
folderbtn.Think = function(self2)
|
||||
if !IsValid(self) then return end
|
||||
if self2:IsHovered() then
|
||||
self.CustomizeHints["customize.hint.select"] = "customize.hint.select"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if foldercount > 1 then spacer(self, scroll, 0) end
|
||||
@ -187,7 +188,9 @@ local function enterfolder(self, scroll, slottbl, fname)
|
||||
|
||||
if atttbl.AdminOnly and !self:GetOwner():IsAdmin() then continue end
|
||||
|
||||
if (!atttbl.Folder and #self.BottomBarPath > 0) or (atttbl.Folder and atttbl.Folder != strpath) then continue end
|
||||
if strpath != "!favorites" and ((!atttbl.Folder and #self.BottomBarPath > 0) or (atttbl.Folder and atttbl.Folder != strpath)) then continue end
|
||||
|
||||
if strpath == "!favorites" and !ARC9.Favorites[att.att] then continue end
|
||||
|
||||
local attname = ARC9:GetPhraseForAtt(att.att, "CompactName") or ARC9:GetPhraseForAtt(att.att, "PrintName") or ARC9:GetPhraseForAtt(att.att, "ShortName") or ""
|
||||
|
||||
@ -256,11 +259,19 @@ local function enterfolder(self, scroll, slottbl, fname)
|
||||
self.CustomizeHints["customize.hint.deselect"] = "customize.hint.unattach"
|
||||
end
|
||||
|
||||
if ARC9.Favorites[att.att] then
|
||||
self.CustomizeHints["customize.hint.favorite"] = "customize.hint.unfavorite"
|
||||
else
|
||||
self.CustomizeHints["customize.hint.favorite"] = "customize.hint.favorite"
|
||||
end
|
||||
|
||||
if self.AttInfoBarAtt != self2.att then
|
||||
self.AttInfoBarAtt = self2.att
|
||||
self.AttInfoBarAttSlot = slot
|
||||
self:CreateHUD_AttInfo()
|
||||
end
|
||||
|
||||
self.CustomizeLastHovered = self2
|
||||
end
|
||||
end
|
||||
|
||||
@ -467,9 +478,11 @@ function SWEP:CreateHUD_Bottom()
|
||||
|
||||
local atts = ARC9.GetAttsForCats(slottbl.Category or "")
|
||||
local atts_slots = {}
|
||||
local atts_fav = {}
|
||||
|
||||
for _, att in pairs(atts) do
|
||||
if (slottbl.RejectAttachments or {})[att] then continue end
|
||||
if ARC9.Favorites[att] then atts_fav[att] = true end
|
||||
table.insert(atts_slots, {
|
||||
att = att,
|
||||
slot = self.BottomBarAddress
|
||||
@ -507,6 +520,9 @@ function SWEP:CreateHUD_Bottom()
|
||||
order_a = atttbl_a.SortOrder or order_a
|
||||
order_b = atttbl_b.SortOrder or order_b
|
||||
|
||||
if ARC9.Favorites[a] then order_a = order_a - ARC9.FavoritesWeight end
|
||||
if ARC9.Favorites[b] then order_b = order_b - ARC9.FavoritesWeight end
|
||||
|
||||
if order_a == order_b then
|
||||
return (atttbl_a.CompactName or atttbl_a.PrintName or "") < (atttbl_b.CompactName or atttbl_b.PrintName or "")
|
||||
end
|
||||
@ -517,8 +533,21 @@ function SWEP:CreateHUD_Bottom()
|
||||
self.BottomBarFolders = ARC9.GetFoldersForAtts(atts)
|
||||
self.BottomBarAtts = atts_slots
|
||||
|
||||
if table.Count(self.BottomBarFolders) == 1 then
|
||||
local sub = table.GetKeys(self.BottomBarFolders)[1]
|
||||
local foldercount = 0
|
||||
local firstfolder = nil
|
||||
for k, v in pairs(self.BottomBarFolders) do
|
||||
if istable(v) then
|
||||
foldercount = foldercount + 1
|
||||
firstfolder = k
|
||||
end
|
||||
end
|
||||
|
||||
if foldercount > 0 and atts_fav != {} then
|
||||
self.BottomBarFolders["!favorites"] = atts_fav
|
||||
end
|
||||
|
||||
if foldercount == 1 then
|
||||
local sub = firstfolder
|
||||
|
||||
-- print(sub)
|
||||
|
||||
|
@ -2,10 +2,10 @@
|
||||
local ARC9ScreenScale = ARC9.ScreenScale
|
||||
|
||||
local clicksound = "arc9/newui/uimouse_click_return.ogg"
|
||||
local removesound = "arc9/newui/presets/paper_scrawl1.ogg"
|
||||
local savesound = "arc9/newui/presets/paper_write1.ogg"
|
||||
local applysound = "arc9/newui/presets/paper_search1.ogg"
|
||||
local randomizesound = "arc9/newui/presets/paper_search1.ogg"
|
||||
local removesound = "arc9/newui/presets/preset_sound1-delete.ogg"
|
||||
local savesound = "arc9/newui/presets/preset_sound3-save.ogg"
|
||||
local applysound = "arc9/newui/presets/preset_sound2-apply.ogg"
|
||||
local randomizesound = "arc9/newui/presets/shuffle_sound2.ogg"
|
||||
|
||||
local mat_default = Material("arc9/arc9_logo.png", "mips smooth")
|
||||
local mat_random = Material("arc9/ui/random.png", "mips smooth")
|
||||
|
@ -96,6 +96,7 @@ ARC9AttButton.MatMarkerInstalled = Material("arc9/ui/mark_installed.png", "mips
|
||||
ARC9AttButton.MatMarkerLock = Material("arc9/ui/mark_lock.png", "mips smooth")
|
||||
ARC9AttButton.MatMarkerModes = Material("arc9/ui/mark_modes.png", "mips smooth")
|
||||
ARC9AttButton.MatMarkerSlots = Material("arc9/ui/mark_slots.png", "mips smooth")
|
||||
ARC9AttButton.MatMarkerFavorite = Material("arc9/ui/mark_favorite.png", "mips smooth")
|
||||
|
||||
function ARC9AttButton:Init()
|
||||
self:SetText("")
|
||||
@ -112,6 +113,7 @@ function ARC9AttButton:Paint(w, h)
|
||||
local colorclicked = ARC9.GetHUDColor("hi")
|
||||
local mat = self.MatIdle
|
||||
local matmarker = nil
|
||||
local favmarker = nil
|
||||
local att = self.att
|
||||
|
||||
local qty = 0
|
||||
@ -142,6 +144,10 @@ function ARC9AttButton:Paint(w, h)
|
||||
markercolor = colorclicked
|
||||
end
|
||||
|
||||
if ARC9.Favorites[att] then
|
||||
favmarker = self.MatMarkerFavorite
|
||||
end
|
||||
|
||||
surface.SetDrawColor(color)
|
||||
surface.SetMaterial(mat)
|
||||
surface.DrawTexturedRect(0, 0, w, w)
|
||||
@ -165,6 +171,12 @@ function ARC9AttButton:Paint(w, h)
|
||||
-- surface.DrawTexturedRect(0, 0, w, w)
|
||||
end
|
||||
|
||||
if favmarker then
|
||||
surface.SetDrawColor(markercolor)
|
||||
surface.SetMaterial(favmarker)
|
||||
surface.DrawTexturedRect(w - ARC9ScreenScale(11), ARC9ScreenScale(3), ARC9ScreenScale(8), ARC9ScreenScale(8))
|
||||
end
|
||||
|
||||
if self.FolderContain then
|
||||
surface.SetFont("ARC9_12")
|
||||
local tww = surface.GetTextSize(self.FolderContain)
|
||||
@ -745,7 +757,7 @@ function ARC9ColorButton:DoClick()
|
||||
newel:EnableAlpha()
|
||||
end
|
||||
|
||||
newel:SetPos(self:LocalToScreen(self:GetX() - ARC9ScreenScale(80), self:GetY() - ARC9ScreenScale(48)))
|
||||
newel:SetPos(self:LocalToScreen(self:GetX() - ARC9ScreenScale(103), self:GetY() - ARC9ScreenScale(48)))
|
||||
newel:UpdateColor(self.rgbcolor)
|
||||
newel:ShowCloseButton(false)
|
||||
|
||||
|
@ -100,10 +100,10 @@ function SWEP:LoadPresetFromCode(str, standard)
|
||||
surface.PlaySound("arc9/preset_install.ogg")
|
||||
end
|
||||
|
||||
self:SavePreset(name, false, (standard and name))
|
||||
self:SavePreset(name, false, standard and name)
|
||||
|
||||
|
||||
return (name or true)
|
||||
return name or true
|
||||
end
|
||||
|
||||
function SWEP:GetPresetName(preset)
|
||||
|
@ -251,8 +251,8 @@ local function DarsuBob(self, pos, ang)
|
||||
end
|
||||
|
||||
function SWEP:GetViewModelBob(pos, ang)
|
||||
self.Sway = 0
|
||||
self.Bob = 0
|
||||
self.SwayScale = 0
|
||||
self.BobScale = 0
|
||||
if GetConVar("arc9_vm_bobstyle"):GetInt() == 1 then
|
||||
return FesiugBob(self, pos, ang)
|
||||
elseif GetConVar("arc9_vm_bobstyle"):GetInt() == 2 then
|
||||
|
@ -64,7 +64,7 @@ function SWEP:PreDrawViewModel()
|
||||
cam.End2D()
|
||||
end
|
||||
|
||||
if blurenable then
|
||||
if shouldrtblur and blurenable then
|
||||
DrawBokehDOF(bluramt, 1, 0)
|
||||
end
|
||||
|
||||
|
@ -194,7 +194,7 @@ hook.Add("StartCommand", "ARC9_Holster", function(ply, ucmd)
|
||||
end)
|
||||
|
||||
function SWEP:DoDeployAnimation()
|
||||
if (GetConVar("arc9_dev_always_ready"):GetBool() or !self:GetReady()) and self:HasAnimation("ready") then
|
||||
if !GetConVar("arc9_never_ready"):GetBool() and (GetConVar("arc9_dev_always_ready"):GetBool() or !self:GetReady()) and self:HasAnimation("ready") then
|
||||
local t = self:PlayAnimation("ready", self:GetProcessedValue("DeployTime", 1), true) or 0
|
||||
|
||||
self:SetReadyTime(CurTime() + t)
|
||||
|
@ -235,11 +235,13 @@ do
|
||||
local stat = base
|
||||
|
||||
if stat == nil then
|
||||
stat = self[val]
|
||||
stat = self:GetTable()[val]
|
||||
end
|
||||
|
||||
local valContCondition = val .. condition
|
||||
if self.HasNoAffectors[valContCondition] == true then return stat end
|
||||
if self.HasNoAffectors[valContCondition] == true then
|
||||
return stat
|
||||
end
|
||||
local unaffected = true
|
||||
local baseStr = tostring(base)
|
||||
-- damn
|
||||
|
@ -150,12 +150,7 @@ function SWEP:HoldBreathHUD()
|
||||
-- surface.DrawText(text)
|
||||
end
|
||||
|
||||
SWEP.CachedFreeSway = 0
|
||||
SWEP.FreeSwayCacheTick = 0
|
||||
|
||||
function SWEP:GetFreeSwayAmount()
|
||||
if engine.TickCount() == self.FreeSwayCacheTick then return self.CachedFreeSway end
|
||||
|
||||
if !GetConVar("arc9_mod_sway"):GetBool() then return 0 end
|
||||
if !self:GetOwner():IsPlayer() then return 0 end
|
||||
local sway = self:GetProcessedValue("Sway")
|
||||
@ -167,8 +162,6 @@ function SWEP:GetFreeSwayAmount()
|
||||
if self:GetOutOfBreath() then
|
||||
sway = sway + ((1 - self:GetBreath() / 100) * 0.75)
|
||||
end
|
||||
self.FreeSwayCacheTick = engine.TickCount()
|
||||
self.CachedFreeSway = sway
|
||||
|
||||
return sway
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
UnLitGeneric
|
||||
{
|
||||
"$basetexture" "arc9/laser2"
|
||||
"$basetexture" "arc9/laser6"
|
||||
"$additive" "1"
|
||||
"$translucent" "1"
|
||||
"$vertexcolor" "1"
|
||||
@ -14,11 +14,17 @@ UnLitGeneric
|
||||
|
||||
Proxies
|
||||
{
|
||||
TextureScroll
|
||||
"TextureScroll"
|
||||
{
|
||||
textureScrollVar $detailtexturetransform
|
||||
textureScrollRate 50
|
||||
textureScrollAngle 90
|
||||
}
|
||||
//"AnimatedTexture"
|
||||
//{
|
||||
//"animatedTextureVar" "$basetexture"
|
||||
//"animatedTextureFrameNumVar" "$frame"
|
||||
//"animatedTextureFrameRate" "30"
|
||||
//}
|
||||
}
|
||||
}
|
BIN
materials/arc9/laser5.vtf
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materials/arc9/laser5.vtf
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BIN
materials/arc9/laser6.vtf
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BIN
materials/arc9/laser6.vtf
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BIN
materials/arc9/ui/folder_favorites.png
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materials/arc9/ui/folder_favorites.png
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After Width: | Height: | Size: 14 KiB |
BIN
materials/arc9/ui/mark_favorite.png
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materials/arc9/ui/mark_favorite.png
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After Width: | Height: | Size: 13 KiB |
BIN
materials/arc9/ui/w9k.png
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materials/arc9/ui/w9k.png
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BIN
sound/arc9/newui/presets/preset_sound1-delete.ogg
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BIN
sound/arc9/newui/presets/preset_sound1-delete.ogg
Normal file
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BIN
sound/arc9/newui/presets/preset_sound2-apply.ogg
Normal file
BIN
sound/arc9/newui/presets/preset_sound2-apply.ogg
Normal file
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BIN
sound/arc9/newui/presets/preset_sound3-save.ogg
Normal file
BIN
sound/arc9/newui/presets/preset_sound3-save.ogg
Normal file
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BIN
sound/arc9/newui/presets/shuffle_sound2.ogg
Normal file
BIN
sound/arc9/newui/presets/shuffle_sound2.ogg
Normal file
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BIN
sound/arc9/newui/presets/shuffle_sound3.ogg
Normal file
BIN
sound/arc9/newui/presets/shuffle_sound3.ogg
Normal file
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BIN
sound/arc9/newui/ui_part_favourite1.ogg
Normal file
BIN
sound/arc9/newui/ui_part_favourite1.ogg
Normal file
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BIN
sound/arc9/newui/ui_part_favourite2.ogg
Normal file
BIN
sound/arc9/newui/ui_part_favourite2.ogg
Normal file
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Loading…
Reference in New Issue
Block a user