Tweaks + Loc.

- If present, a "<Lang> Translation" string appears when hovering over the ARC9 Language setting in the settings menu. Not present in English; Present in German, Spanish*, Russian*, Swedish, UwU and Traditional Chinese*.
*The text string is not localized.

- Fixed the formatting of localizations, and removed unused 'Universal Trivia'.
- Fixed that some Setting tabs didn't have descriptions.
This commit is contained in:
MokaAkashiya85 2024-11-26 22:11:51 +01:00
parent 2637b0f85f
commit 2e6b8248e6
9 changed files with 1435 additions and 1889 deletions

View File

@ -31,7 +31,7 @@ for Lang in ToBeFormatted:
break
if j == Text[-1]:
print(Lang + " missing string " + i[1])
i[1] = "-- " + i[1] + " = "+ i[2] + "\n"
i[1] = "-- " + i[1] + " = "+ i[2]
with open(BaseDir + Lang + ".lua", "w", encoding='utf-8') as f:
for line in FormattedText:
f.write(line[1])

View File

@ -230,7 +230,7 @@ ARC9.SettingsTable = {
{ type = "bool", text = "settings.gameplay.autoreload.title", desc = "settings.gameplay.autoreload.desc", convar = "autoreload" },
{ sv = true, type = "bool", text = "settings.server.gameplay.recoilshake.title", desc = "settings.server.gameplay.recoilshake.desc", convar = "recoilshake" },
{ type = "label", text = "settings.tabname.features" },
{ type = "label", text = "settings.tabname.features", desc = "settings.tabname.features.desc" },
{ sv = true, type = "bool", text = "settings.server.gameplay.mod_sway.title", desc = "settings.server.gameplay.mod_sway.desc", convar = "mod_sway" },
{ type = "bool", text = "settings.gameplay.togglebreath.title", desc = "settings.gameplay.togglebreath.desc", convar = "togglebreath", parentconvar = "mod_sway" },
{ sv = true, type = "bool", text = "settings.server.gameplay.breath_slowmo.title", desc = "settings.server.gameplay.breath_slowmo.desc", convar = "breath_slowmo", parentconvar = "mod_sway" },
@ -292,7 +292,7 @@ ARC9.SettingsTable = {
TabName = "settings.tabname.attachmentsnpcs",
sv = true,
{ type = "label", text = "settings.tabname.customization" },
{ type = "label", text = "settings.tabname.customization", desc = "settings.tabname.customization.desc" },
{ sv = true, type = "bool", text = "settings.server.custmenu.atts_nocustomize.title", desc = "settings.server.custmenu.atts_nocustomize.desc", convar = "atts_nocustomize" },
{ sv = true, type = "button", text = "settings.server.custmenu.blacklist.title", desc = "settings.server.custmenu.blacklist.desc", content = "settings.server.custmenu.blacklist.open", func = function(self2)
RunConsoleCommand("arc9_blacklist")
@ -303,7 +303,7 @@ ARC9.SettingsTable = {
{ sv = true, type = "bool", text = "settings.server.custmenu.atts_loseondie.title", desc = "settings.server.custmenu.atts_loseondie.desc", convar = "atts_loseondie", parentconvar = "free_atts", parentinvert = true },
{ sv = true, type = "bool", text = "settings.server.custmenu.atts_generateentities.title", desc = "settings.server.custmenu.atts_generateentities.desc", convar = "atts_generateentities" },
{ type = "label", text = "settings.tabname.npc" },
{ type = "label", text = "settings.tabname.npc", desc = "settings.tabname.npc.desc" },
{ sv = true, type = "bool", text = "settings.server.npc.npc_autoreplace.title", desc = "settings.server.npc.npc_autoreplace.desc", convar = "npc_autoreplace" },
{ sv = true, type = "bool", text = "settings.server.npc.npc_atts.title", desc = "settings.server.npc.npc_atts.desc", convar = "npc_atts", parentconvar = "npc_autoreplace" },
{ sv = true, type = "bool", text = "settings.server.npc.replace_spawned.title", desc = "settings.server.npc.replace_spawned.desc", convar = "replace_spawned" },
@ -316,7 +316,7 @@ ARC9.SettingsTable = {
TabName = "settings.tabname.bulletphysics", -- idk where to fit bullets
sv = true,
{ type = "label", text = "settings.tabname.bulletphysics" },
{ type = "label", text = "settings.tabname.bulletphysics", desc = "settings.tabname.bulletphysics.desc" },
{ sv = true, type = "bool", text = "settings.server.bulletphysics.bullet_physics.title", desc = "settings.server.bulletphysics.bullet_physics.desc", convar = "bullet_physics" },
{ sv = true, type = "slider", text = "settings.server.bulletphysics.bullet_gravity.title", desc = "settings.server.bulletphysics.bullet_gravity.desc", convar = "bullet_gravity", min = 0, max = 10, decimals = 1, parentconvar = "bullet_physics" },
{ sv = true, type = "slider", text = "settings.server.bulletphysics.bullet_drag.title", desc = "settings.server.bulletphysics.bullet_drag.desc", convar = "bullet_drag", min = 0, max = 10, decimals = 1, parentconvar = "bullet_physics" },
@ -329,7 +329,7 @@ ARC9.SettingsTable = {
TabName = "settings.tabname.modifiers",
sv = true,
{ type = "label", text = "settings.tabname.quickstat" },
{ type = "label", text = "settings.tabname.quickstat", desc = "settings.tabname.quickstat.desc" },
{ sv = true, type = "slider", text = "settings.server.quickstat.mod_damage.title", desc = "settings.server.quickstat.mod_damage.desc", convar = "mod_damage", min = 0, max = 10, decimals = 1 },
{ sv = true, type = "slider", text = "autostat.spread", desc = "settings.server.quickstat.mod_spread.desc", convar = "mod_spread", min = 0, max = 10, decimals = 1 },
{ sv = true, type = "slider", text = "autostat.recoil", desc = "settings.server.quickstat.mod_recoil.desc", convar = "mod_recoil", min = 0, max = 10, decimals = 1 },
@ -794,25 +794,38 @@ local function DrawSettings(bg, page)
local bump = cvarrealm and ARC9ScreenScale(37.5) or ARC9ScreenScale(30)
surface.SetTextColor(ARC9.GetHUDColor("hint"))
surface.SetTextColor(ARC9.GetHUDColor("fg"))
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
-- surface.DrawText(freshcvar)
surface.SetTextColor(ARC9.GetHUDColor("fg"))
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
-- surface.DrawText(freshcvar)
ARC9.DrawTextRot(self2, freshcvar, w-ARC9ScreenScale(90), h-bump, w-ARC9ScreenScale(90), h-bump, ARC9ScreenScale(85), false)
bump = bump - ARC9ScreenScale(7.5)
bump = bump - ARC9ScreenScale(7.5)
surface.SetTextColor(ARC9.GetHUDColor("hint"))
if cvarrealm then
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(ARC9:GetPhrase(cvarrealm))
bump = bump - ARC9ScreenScale(7.5)
end
surface.SetTextColor(ARC9.GetHUDColor("hint"))
if cvarrealm then
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(ARC9:GetPhrase(cvarrealm))
bump = bump - ARC9ScreenScale(7.5)
end
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(ARC9:GetPhrase("settings.default_convar") .. ": " .. defaultvalue)
bump = bump - ARC9ScreenScale(7.5)
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(ARC9:GetPhrase("settings.default_convar") .. ": " .. defaultvalue)
bump = bump - ARC9ScreenScale(7.5)
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(defaultvalue2)
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump)
surface.DrawText(defaultvalue2)
local translator = {
name = ARC9:GetPhrase("translation.name"),
author = ARC9:GetPhrase("translation.authors")
}
if activecvar == "arc9_language" and translator.name then
surface.SetTextColor(ARC9.GetHUDColor("fg"))
surface.SetTextPos(w-ARC9ScreenScale(90), h-bump - ARC9ScreenScale(40))
surface.DrawText(translator.name)
ARC9.DrawTextRot(self2, translator.author, w-ARC9ScreenScale(90), h-bump - ARC9ScreenScale(32.5), w-ARC9ScreenScale(90), h-bump - ARC9ScreenScale(32.5), ARC9ScreenScale(85), false)
end
end
surface.SetFont("ARC9_16")

View File

@ -1,9 +1,22 @@
L = {} -- German strings by REPLACEME and marig
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_en" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "Deutsche Übersetzung von"
L["translation.authors"] = "marv7000, marig"
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
@ -381,6 +394,7 @@ L["customize.presets.paste"] = "Preset-Code hier einfügen"
L["customize.presets.random"] = "Zufall"
L["customize.presets.save"] = "Speichern"
L["customize.presets.unnamed"] = "Unbenannt"
L["customize.presets.deldef"] = "Bist du sicher, dass du das Standard-Preset \"{name}\" löschen möchtest?"
L["customize.presets.deldef2"] = "Du müsstest die Waffe in den Entwickler-Einstellungen zurücksetzen, um es zurückzuerhalten."
L["customize.presets.yes"] = "Ja"
@ -402,7 +416,6 @@ L["tips.m9k"] = "Zieh dir M9K-Waffen rein!"
L["tips.official"] = "Lade ARC9 nur aus offiziellen Quellen herunter. Uploads durch Dritte könnten Viren enthalten oder veraltet sein!"
L["tips.presets"] = "Teile deine liebsten Presets mit Freunden, indem du sie exportierst!"
L["tips.settings"] = "In den ARC9-Einstellungen kannst du diese Tipps abschalten und noch viel anderes tun. Drücke den Button in der oberen linken Ecke!"
L["tips.tacrp"] = "Hast du bereits die \"Tactical RP\"-Base ausprobiert?"
L["tips.tips"] = "Tipps haben eine vorgeschriebene Reihenfolge. Lies weiter und du wirst früher oder später alle sehen."
L["tips.tolerance"] = "Alle Waffen-Bases arbeiten hervorragend zusammen. Es gibt keinen Grund eine ungleiche Bevorzugung."
@ -440,9 +453,6 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Reset Settings
-- L["settings.tabname.reset"] = "Reset Settings"
-- L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."
@ -459,19 +469,22 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.tabname.hud_game"] = "Game HUD"
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
-- L["settings.tabname.arc9_hud"] = "ARC9 HUD"
-- L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."
-- L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
-- L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.hud_compact.title"] = "Compact mode"
-- L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.keephints.title"] = "Always Display Hints"
-- L["settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
-- L["settings.hud_game.nohints.title"] = "or Disable Hints"
-- L["settings.hud_game.nohints.title"] = "Fully Disable Hints"
-- L["settings.hud_game.nohints.desc"] = "Completely disables ARC9 hints.\n\nNot compatible with \"Always Display Hints\"."
-- L["settings.hud_game.hints.title"] = "Hint Behavior"
@ -484,6 +497,12 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
-- L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////// Glyphs
-- L["settings.tabname.glyphs"] = "Glyphs"
-- L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."
@ -501,11 +520,6 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.tabname.centerhint"] = "Display Tooltips"
-- L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."
-- L["settings.centerhint.breath_hud.title"] = "When Holding Breath"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.centerhint.reload.title"] = "When Low on Ammo"
-- L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
-- L["settings.centerhint.reload_percent.title"] = "Percentage"
@ -526,16 +540,6 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.centerhint.overheat.title"] = "When Overheating"
-- L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."
////////// Advanced ARC9 HUD Settings
-- L["settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
-- L["settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Width"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the maximum width of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////////////////// Visuals
-- L["settings.tabname.visuals"] = "Visuals"
@ -618,62 +622,9 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.vm.vm_cambobintensity.title"] = "Intensity"
-- L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."
////////// Other
-- L["settings.tabname.other"] = "Other"
-- L["settings.tabname.other.desc"] = "Adjust various miscellaneous settings."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Magnified Scope Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Crosshair & Scopes
-- L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
-- L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."
////////// Crosshair
-- L["settings.tabname.crosshair"] = "Crosshair"
@ -715,15 +666,125 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
-- L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."
////////// Aim Assist
-- L["settings.tabname.aimassist"] = "Aim Assist"
-- L["settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
////////// Functionality
-- L["settings.tabname.features"] = "Features"
-- L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it) and the ability to hold your breath.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen.\n\nAdditionally, you can press and hold your sprint button to steady your aim."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
-- L["settings.centerhint.breath_hud.title"] = "Show Breath on HUD"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
////////////////////// Customization
-- L["settings.tabname.customization"] = "Customization"
@ -734,10 +795,8 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
-- L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."
-- L["settings.custmenu.hud_darkmode.title"] = "Dark Mode"
-- L["settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."
-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."
-- L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
-- L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."
@ -754,91 +813,39 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
-- L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
-- L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
-- L["settings.custmenu.units.title"] = "Display Units"
-- L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
-- L["settings.custmenu.units.metric"] = "Metric"
-- L["settings.custmenu.units.imperial"] = "Imperial"
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Server
-- L["settings.tabname.server"] = "Server"
-- L["settings.gameplay.font.title"] = "Custom Font"
-- L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
////////// Visuals
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
////////// Gameplay
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
////////////////////// Attachments & NPCs
-- L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
////////// Customization
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."
-- L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
-- L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
-- L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."
@ -854,9 +861,37 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
-- L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."
////////// Bullet Physics
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Bullet Physics
-- L["settings.tabname.bulletphysics"] = "Bullet Physics"
////////// Bullet Physics
-- L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."
-- L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
-- L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."
@ -875,32 +910,12 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
-- L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow NPC Weapon Swapping"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Modifiers
-- L["settings.tabname.modifiers"] = "Modifiers"
////////// Quick Stat Modifiers
-- L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
-- L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."
-- L["settings.server.quickstat.mod_damage.title"] = "Damage"
@ -918,6 +933,9 @@ L["settings.convar_client"] = "Client-Variable"
-- L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
-- L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."
////////////////////// Developer
-- L["settings.tabname.developer"] = "Developer"

View File

@ -1,9 +1,22 @@
L = {} -- English strings by arctic, darsu, Moka, and various others
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_en" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = false
L["translation.authors"] = " "
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
@ -299,65 +312,6 @@ L["autostat.secondary.sprint"] = "%s when Sprinting"
L["autostat.secondary.true"] = "%s when TrueNames is on"
L["autostat.secondary.ubgl"] = "%s in UBGL"
////////////////////// Universal Trivia
/////////// Country of Origin
L["trivia.country"] = "Country of Origin"
L["country.ar"] = "Argentina"
L["country.au"] = "Australia"
L["country.at"] = "Austria"
L["country.by"] = "Belarus"
L["country.be"] = "Belgium"
L["country.br"] = "Brazil"
L["country.ca"] = "Canada"
L["country.cn"] = "China"
L["country.hr"] = "Croatia"
L["country.dk"] = "Denmark"
L["country.eg"] = "Egypt"
L["country.fi"] = "Finland"
L["country.fr"] = "France"
L["country.de"] = "Germany"
L["country.gr"] = "Greece"
L["country.hk"] = "Hong Kong"
L["country.hu"] = "Hungary"
L["country.is"] = "Iceland"
L["country.id"] = "Indonesia"
L["country.ir"] = "Iran"
L["country.iq"] = "Iraq"
L["country.ie"] = "Ireland"
L["country.il"] = "Israel"
L["country.it"] = "Italy"
L["country.jp"] = "Japan"
L["country.kz"] = "Kazakstan"
L["country.kp"] = "North Korea"
L["country.kr"] = "South Korea"
L["country.lt"] = "Lithuania"
L["country.mx"] = "Mexico"
L["country.nl"] = "Netherlands"
L["country.nz"] = "New Zealand"
L["country.no"] = "Norway"
L["country.pk"] = "Pakistan"
L["country.ph"] = "Philippines"
L["country.pl"] = "Poland"
L["country.pt"] = "Portugal"
L["country.ro"] = "Romania"
L["country.ru"] = "Russia"
L["country.sa"] = "Saudi Arabia"
L["country.sg"] = "Singapore"
L["country.sk"] = "Slovakia"
L["country.si"] = "Slovenia"
L["country.za"] = "South Africa"
L["country.es"] = "Spain"
L["country.se"] = "Sweden"
L["country.ch"] = "Switzerland"
L["country.tw"] = "Taiwan"
L["country.th"] = "Thailand"
L["country.tr"] = "Turkey"
L["country.ua"] = "Ukraine"
L["country.ae"] = "United Arab Emirates"
L["country.gb"] = "United Kingdom"
L["country.us"] = "United States"
////////////////////// Blacklist menu
L["blacklist.title"] = "ARC9 Attachment Blacklist"
L["blacklist.desc"] = "Attachments checked here will be blocked from use"
@ -499,9 +453,6 @@ L["settings.tpik.desc2"] = "Tweak in \"Visuals\"\n\nEnables TPIK (Third Person I
L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
L["settings.gameplay.controller.title"] = "Enable Controller Mode"
L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Reset Settings
L["settings.tabname.reset"] = "Reset Settings"
L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."
@ -518,15 +469,18 @@ L["settings.reset"] = "RESET"
L["settings.tabname.hud_game"] = "Game HUD"
////////// ARC9 HUD
L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
L["settings.tabname.arc9_hud"] = "ARC9 HUD"
L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."
L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
L["settings.hud_game.hud_compact.title"] = "Compact mode"
L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
L["settings.hud_game.keephints.title"] = "Always Display Hints"
L["settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
@ -543,6 +497,12 @@ L["settings.hud_game.killfeed_dynamic.desc"] = "Dynamically generates icons when
L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."
L["settings.hud_game.hud_scale.title"] = "HUD Scale"
L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////// Glyphs
L["settings.tabname.glyphs"] = "Glyphs"
L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."
@ -560,11 +520,6 @@ L["settings.hud_glyph.knockout"] = "Knockout"
L["settings.tabname.centerhint"] = "Display Tooltips"
L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."
L["settings.centerhint.breath_hud.title"] = "Bar on HUD idk how to name it"
L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
L["settings.centerhint.breath_pp.title"] = "Post-Processing"
L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
L["settings.centerhint.reload.title"] = "When Low on Ammo"
L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
L["settings.centerhint.reload_percent.title"] = "Percentage"
@ -585,16 +540,6 @@ L["settings.centerhint.firemode_time.desc"] = "How long, in seconds, the tooltip
L["settings.centerhint.overheat.title"] = "When Overheating"
L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."
////////// Advanced ARC9 HUD Settings
-- L["settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
-- L["settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."
L["settings.hud_game.hud_scale.title"] = "HUD Scale"
L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
L["settings.hud_game.hud_deadzonex.desc"] = "Alters the dorizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////////////////// Visuals
L["settings.tabname.visuals"] = "Visuals"
@ -677,74 +622,14 @@ L["settings.vm.vm_cambobwalk.desc"] = "Makes the camera move when walking."
L["settings.vm.vm_cambobintensity.title"] = "Intensity"
L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."
////////// Other
L["settings.tabname.other"] = "Other"
L["settings.tabname.other.desc"] = "Adjust various miscellaneous settings."
////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"
L["settings.tabname.modifiers"] = "Modifiers"
L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
L["settings.tabname.features"] = "Attachments & NPCs"
L["settings.tabname.features"] = "Features"
////////// General
L["settings.tabname.general"] = "General"
L["settings.tabname.general.desc"] = "Various general gameplay settings."
L["settings.gameplay.toggleads.title"] = "Toggle ADS"
L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
L["settings.gameplay.autoreload.title"] = "Automatic Reload"
L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
L["settings.gameplay.autolean.title"] = "Automatic Lean"
L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
L["settings.gameplay.togglelean.title"] = "Toggle Lean"
L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
////////// Optics
L["settings.tabname.optics"] = "Optics"
L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Crosshair & Scopes
L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."
////////// Crosshair
L["settings.tabname.crosshair"] = "Crosshair"
L["settings.tabname.crosshair.desc"] = "Adjust settings related to the crosshair."
L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair."
L["settings.crosshair.cross_enable.title"] = "Enable Crosshair"
L["settings.crosshair.cross_enable.desc"] = "Enables the crosshair."
@ -781,15 +666,125 @@ L["settings.crosshair.cross_size_dot.desc"] = "Multiplies the size of the center
L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."
////////// Aim Assist
L["settings.tabname.aimassist"] = "Aim Assist"
L["settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."
////////// Optics
L["settings.tabname.optics"] = "Optics"
L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
L["settings.gameplay.toggleads.title"] = "Toggle ADS"
L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"
////////// General
L["settings.tabname.general"] = "General"
L["settings.tabname.general.desc"] = "Various general gameplay settings."
L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
L["settings.gameplay.autoreload.title"] = "Automatic Reload"
L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
////////// Functionality
L["settings.tabname.features"] = "Features"
L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."
L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it) and the ability to hold your breath.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen.\n\nAdditionally, you can press and hold your sprint button to steady your aim."
L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
L["settings.centerhint.breath_hud.title"] = "Show Breath on HUD"
L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
L["settings.centerhint.breath_pp.title"] = "Post-Processing"
L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."
L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
L["settings.aimassist.enable.title"] = "Enable Aim Assist"
L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."
L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
L["settings.server.gameplay.lean.title"] = "Allow Leaning"
L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
L["settings.gameplay.autolean.title"] = "Automatic Lean"
L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
L["settings.gameplay.togglelean.title"] = "Toggle Lean"
L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
////////////////////// Customization
L["settings.tabname.customization"] = "Customization"
@ -800,10 +795,8 @@ L["settings.tabname.custmenu.desc"] = "Adjust settings related to the customizat
L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."
-- L["settings.custmenu.hud_darkmode.title"] = "Dark Mode"
-- L["settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."
L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."
L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."
@ -820,91 +813,39 @@ L["settings.custmenu.cust_hints.desc"] = "Displays control tips in the bottom ri
L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."
L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."
L["settings.server.gameplay.truenames.title"] = "Enable True Names"
L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
L["settings.custmenu.units.title"] = "Display Units"
L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
L["settings.custmenu.units.metric"] = "Metric"
L["settings.custmenu.units.imperial"] = "Imperial"
L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
L["settings.gameplay.controller.title"] = "Enable Controller Mode"
L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Server
L["settings.tabname.server"] = "Server"
L["settings.gameplay.font.title"] = "Custom Font"
L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."
////////// ARC9 HUD
L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
////////// Visuals
L["settings.server.gameplay.truenames.title"] = "Enable True Names"
L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
////////// Gameplay
L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
L["settings.server.gameplay.lean.title"] = "Allow Leaning"
L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."
L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
////////////////////// Attachments & NPCs
L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
////////// Customization
L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."
L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."
L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."
@ -920,9 +861,37 @@ L["settings.server.custmenu.atts_loseondie.desc"] = "If the user dies, they'll l
L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."
////////// Bullet Physics
////////// NPC Settings
L["settings.tabname.npc"] = "NPC Settings"
L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."
L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
L["settings.server.npc.npc_spread.title"] = "NPC Spread"
L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Bullet Physics
L["settings.tabname.bulletphysics"] = "Bullet Physics"
////////// Bullet Physics
L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."
L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."
@ -941,32 +910,12 @@ L["settings.server.bulletphysics.ricochet.desc"] = "Allows bullets to bounce off
L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."
////////// NPC Settings
L["settings.tabname.npc"] = "NPC Settings"
L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players and NPCs"
L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
L["settings.server.npc.npc_spread.title"] = "NPC Spread"
L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Modifiers
L["settings.tabname.modifiers"] = "Modifiers"
////////// Quick Stat Modifiers
L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."
L["settings.server.quickstat.mod_damage.title"] = "Damage"
@ -984,6 +933,9 @@ L["settings.server.quickstat.mod_rpm.desc"] = "Multiply how quickly the weapon f
L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."
L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."
////////////////////// Developer
L["settings.tabname.developer"] = "Developer"

View File

@ -1,9 +1,22 @@
L = {} -- Spanish strings by REPLACEME
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_en" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "Spanish Translation by"
L["translation.authors"] = "PalindroneV2, HyperNeonX"
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
@ -440,9 +453,6 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Reset Settings
-- L["settings.tabname.reset"] = "Reset Settings"
-- L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."
@ -459,19 +469,22 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.tabname.hud_game"] = "Game HUD"
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
-- L["settings.tabname.arc9_hud"] = "ARC9 HUD"
-- L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."
-- L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
-- L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.hud_compact.title"] = "Compact mode"
-- L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.keephints.title"] = "Always Display Hints"
-- L["settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
-- L["settings.hud_game.nohints.title"] = "or Disable Hints"
-- L["settings.hud_game.nohints.title"] = "Fully Disable Hints"
-- L["settings.hud_game.nohints.desc"] = "Completely disables ARC9 hints.\n\nNot compatible with \"Always Display Hints\"."
-- L["settings.hud_game.hints.title"] = "Hint Behavior"
@ -484,6 +497,12 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
-- L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////// Glyphs
-- L["settings.tabname.glyphs"] = "Glyphs"
-- L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."
@ -501,11 +520,6 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.tabname.centerhint"] = "Display Tooltips"
-- L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."
-- L["settings.centerhint.breath_hud.title"] = "When Holding Breath"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.centerhint.reload.title"] = "When Low on Ammo"
-- L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
-- L["settings.centerhint.reload_percent.title"] = "Percentage"
@ -526,16 +540,6 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.centerhint.overheat.title"] = "When Overheating"
-- L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."
////////// Advanced ARC9 HUD Settings
-- L["settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
-- L["settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Width"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the maximum width of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////////////////// Visuals
-- L["settings.tabname.visuals"] = "Visuals"
@ -618,62 +622,9 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.vm.vm_cambobintensity.title"] = "Intensity"
-- L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."
////////// Other
-- L["settings.tabname.other"] = "Other"
-- L["settings.tabname.other.desc"] = "Adjust various miscellaneous settings."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Magnified Scope Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Crosshair & Scopes
-- L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
-- L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."
////////// Crosshair
-- L["settings.tabname.crosshair"] = "Crosshair"
@ -715,15 +666,125 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
-- L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."
////////// Aim Assist
-- L["settings.tabname.aimassist"] = "Aim Assist"
-- L["settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
////////// Functionality
-- L["settings.tabname.features"] = "Features"
-- L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it) and the ability to hold your breath.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen.\n\nAdditionally, you can press and hold your sprint button to steady your aim."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
-- L["settings.centerhint.breath_hud.title"] = "Show Breath on HUD"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
////////////////////// Customization
-- L["settings.tabname.customization"] = "Customization"
@ -734,10 +795,8 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
-- L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."
-- L["settings.custmenu.hud_darkmode.title"] = "Dark Mode"
-- L["settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."
-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."
-- L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
-- L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."
@ -754,91 +813,39 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
-- L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
-- L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
-- L["settings.custmenu.units.title"] = "Display Units"
-- L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
-- L["settings.custmenu.units.metric"] = "Metric"
-- L["settings.custmenu.units.imperial"] = "Imperial"
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Server
-- L["settings.tabname.server"] = "Server"
-- L["settings.gameplay.font.title"] = "Custom Font"
-- L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
////////// Visuals
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
////////// Gameplay
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
////////////////////// Attachments & NPCs
-- L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
////////// Customization
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."
-- L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
-- L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
-- L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."
@ -854,9 +861,37 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
-- L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."
////////// Bullet Physics
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Bullet Physics
-- L["settings.tabname.bulletphysics"] = "Bullet Physics"
////////// Bullet Physics
-- L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."
-- L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
-- L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."
@ -875,32 +910,12 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
-- L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow NPC Weapon Swapping"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Modifiers
-- L["settings.tabname.modifiers"] = "Modifiers"
////////// Quick Stat Modifiers
-- L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
-- L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."
-- L["settings.server.quickstat.mod_damage.title"] = "Damage"
@ -918,6 +933,9 @@ L["settings.convar_client"] = "Variable del cliente"
-- L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
-- L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."
////////////////////// Developer
-- L["settings.tabname.developer"] = "Developer"

View File

@ -1,9 +1,22 @@
L = {} -- Russian strings by darsu
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_en" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "Russian Translation by"
L["translation.authors"] = "darsu"
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "с"
L["unit.meter"] = "м"
@ -421,66 +434,72 @@ L["settings.default_convar"] = "Значение по умолчанию"
L["settings.convar_server"] = "Серверная переменная"
L["settings.convar_client"] = "Клиентская переменная"
L["settings.disabled"] = "(Отключено) "
L["settings.disabled.desc"] = "! Отключено админом сервера !\n\n"
L["settings.server"] = "\n\nЭто серверная переменная."
-- L["settings.disabled"] = "(Disabled) "
-- L["settings.disabled.desc"] = "! Disabled by server admin !\n\n"
-- L["settings.server"] = "\n\nThis is a server variable."
////////////////////// Quick Access
L["settings.tabname.quick"] = "Быстрый доступ"
L["settings.tabname.quick.desc"] = "Важные настройки здесь."
-- L["settings.tabname.quick"] = "Quick Access"
-- L["settings.tabname.quick.desc"] = "Get quick access to the more important settings right here."
L["settings.quick.lang.title"] = "Язык ARC9"
L["settings.quick.lang.desc"] = "Изменить язык интерфейса ARC9.\n\nПримечание: Не все паки оружия переведены на другие языки!"
-- L["settings.quick.lang.title"] = "ARC9 Language"
-- L["settings.quick.lang.desc"] = "Change the displayed language for ARC9.\n\nNote: Not all languages are supported on weapon packs!"
L["settings.hud_game.hud_arc9.desc2"] = "Настройка в \"Интерфейс\"\n\nВключение своего HUD при использовании оружия ARC9."
-- L["settings.hud_game.hud_arc9.desc2"] = "Tweak in \"Game HUD\"\n\nEnable a custom LCD display HUD when using ARC9 weapons."
L["settings.tpik.desc2"] = "Настройка в \"Внешний вид\"\n\nВключение TPIK (Обратной кинематики третьего лица).\n\nВлияет на производительность."
-- L["settings.tpik.desc2"] = "Tweak in \"Visuals\"\n\nEnables TPIK (Third Person Inverse Kinematics).\n\nImpacts performance."
L["settings.aimassist.enable.desc2"] = "Настройка в \"Геймплей\"\n\nВключает помошь при прицеливании, которая приблизит камеру к валидным целям, если они обнаружены вблизи прицела."
L["settings.gameplay.controller.title"] = "Включить режим геймпада"
L["settings.gameplay.controller.desc"] = "Включает элементы, дружественные контроллеру.\n\nПользовательские глифы могут быть настроены через меню появления (Опции > ARC9 > Контроллер)."
-- L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
////////////////////// Reset Settings
L["settings.tabname.reset"] = "Сброс настроек"
L["settings.tabname.reset.desc"] = "Нажмите \"Сброс\", чтобы полностью сбросить настройки ARC9 до значений по умолчанию."
-- L["settings.tabname.reset"] = "Reset Settings"
-- L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."
L["settings.client.reset.title"] = "Сброс клиентских настроек"
L["settings.client.reset.desc"] = "Полностью сбрасывает все клиентские настройки ARC9.\n\nПримечание: откатить обратно нельзя."
-- L["settings.client.reset.title"] = "Reset Client Settings"
-- L["settings.client.reset.desc"] = "Fully resets all ARC9 client settings.\n\nWarning: Cannot be reversed."
L["settings.server.reset.title"] = "Сброс серверных настроек"
L["settings.server.reset.desc"] = "Полностью сбрасывает все серверные настройки ARC9.\n\nПримечание: откатить обратно нельзя."
-- L["settings.server.reset.title"] = "Reset Server Settings"
-- L["settings.server.reset.desc"] = "Fully resets all ARC9 server settings.\n\nWarning: Cannot be reversed."
-- L["settings.reset"] = "RESET"
////////////////////// Game HUD
L["settings.tabname.hud_game"] = "Интерфейс"
-- L["settings.tabname.hud_game"] = "Game HUD"
////////// ARC9 HUD
L["settings.tabname.arc9_hud"] = "LCD Панель"
L["settings.tabname.arc9_hud.desc"] = "Всё, что связано с пользовательским интерфейсом ARC9 и его элементами."
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
L["settings.hud_game.hud_arc9.title"] = "Включить HUD"
L["settings.hud_game.hud_arc9.desc"] = "Включает HUD на ARC9 пушках."
L["settings.hud_game.hud_always.title"] = "На всех оружиях"
L["settings.hud_game.hud_always.desc"] = "Включает этот HUD на всех пушках."
L["settings.hud_game.hud_compact.title"] = "Компактный режим"
L["settings.hud_game.hud_compact.desc"] = "Компактный режим для панели HUD."
-- L["settings.tabname.arc9_hud"] = "ARC9 HUD"
-- L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."
L["settings.hud_game.keephints.title"] = "Подсказки"
L["settings.hud_game.keephints.desc"] = "Показывать подсказки по управлению оружием ARC9 наверху панели."
L["settings.hud_game.nohints.title"] = "Полностью отключить подсказки"
L["settings.hud_game.nohints.desc"] = "Отключить подсказки вообще. Их не будет ни в 3D интерфейсе, ни в 2D."
-- L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
-- L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
-- L["settings.hud_game.hud_compact.title"] = "Compact mode"
-- L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
L["settings.hud_game.hints.title"] = "Поведение подсказок"
L["settings.hud_game.hints.desc"] = "Choose to always display, fade away or completely disable control hints."
-- L["settings.hud_game.keephints.title"] = "Always Display Hints"
-- L["settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
-- L["settings.hud_game.nohints.title"] = "Fully Disable Hints"
-- L["settings.hud_game.nohints.desc"] = "Completely disables ARC9 hints.\n\nNot compatible with \"Always Display Hints\"."
L["settings.hud_game.killfeed_enable.title"] = "Иконки в киллфиде"
L["settings.hud_game.killfeed_enable.desc"] = "Включает автогенерацию иконок ARC9 пушек."
L["settings.hud_game.killfeed_dynamic.title"] = "Динамичное обновление"
L["settings.hud_game.killfeed_dynamic.desc"] = "Иконки оружия в киллфиде будет обновлятся после каждого убийства.\n\nВыключи, если хочешь эти самые 0.1 фпс."
L["settings.hud_game.killfeed_colour.title"] = "Цветные иконки"
L["settings.hud_game.killfeed_colour.desc"] = "Динамически генерируемые иконки не будут залиты белым цветом (киллфид и хотбар)."
-- L["settings.hud_game.hints.title"] = "Hint Behavior"
-- L["settings.hud_game.hints.desc"] = "Choose to always display, fade away or completely disable control hints."
-- L["settings.hud_game.killfeed_enable.title"] = "Auto-Generate Killfeed Icons"
-- L["settings.hud_game.killfeed_enable.desc"] = "Generate killfeed icons automatically on ARC9 weapons."
-- L["settings.hud_game.killfeed_dynamic.title"] = "Dynamic Icons"
-- L["settings.hud_game.killfeed_dynamic.desc"] = "Dynamically generates icons when getting kills or altering attachments."
-- L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
-- L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////// Glyphs
-- L["settings.tabname.glyphs"] = "Glyphs"
@ -499,11 +518,6 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.tabname.centerhint"] = "Display Tooltips"
-- L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."
-- L["settings.centerhint.breath_hud.title"] = "When Holding Breath"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.centerhint.reload.title"] = "When Low on Ammo"
-- L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
-- L["settings.centerhint.reload_percent.title"] = "Percentage"
@ -524,16 +538,6 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.centerhint.overheat.title"] = "When Overheating"
-- L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."
////////// Advanced ARC9 HUD Settings
-- L["settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
-- L["settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Width"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the maximum width of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////////////////// Visuals
-- L["settings.tabname.visuals"] = "Visuals"
@ -616,62 +620,9 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.vm.vm_cambobintensity.title"] = "Intensity"
-- L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."
////////// Other
-- L["settings.tabname.other"] = "Other"
-- L["settings.tabname.other.desc"] = "Adjust various miscellaneous settings."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Magnified Scope Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Crosshair & Scopes
-- L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
-- L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."
////////// Crosshair
-- L["settings.tabname.crosshair"] = "Crosshair"
@ -713,15 +664,125 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
-- L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."
////////// Aim Assist
-- L["settings.tabname.aimassist"] = "Aim Assist"
-- L["settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
////////// Functionality
-- L["settings.tabname.features"] = "Features"
-- L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it) and the ability to hold your breath.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen.\n\nAdditionally, you can press and hold your sprint button to steady your aim."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
-- L["settings.centerhint.breath_hud.title"] = "Show Breath on HUD"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
////////////////////// Customization
-- L["settings.tabname.customization"] = "Customization"
@ -732,10 +793,8 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
-- L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."
-- L["settings.custmenu.hud_darkmode.title"] = "Dark Mode"
-- L["settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."
-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."
-- L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
-- L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."
@ -752,91 +811,39 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
-- L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
-- L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
-- L["settings.custmenu.units.title"] = "Display Units"
-- L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
-- L["settings.custmenu.units.metric"] = "Metric"
-- L["settings.custmenu.units.imperial"] = "Imperial"
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Server
-- L["settings.tabname.server"] = "Server"
-- L["settings.gameplay.font.title"] = "Custom Font"
-- L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
////////// Visuals
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
////////// Gameplay
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
////////////////////// Attachments & NPCs
-- L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
////////// Customization
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."
-- L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
-- L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
-- L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."
@ -852,9 +859,37 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
-- L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."
////////// Bullet Physics
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Bullet Physics
-- L["settings.tabname.bulletphysics"] = "Bullet Physics"
////////// Bullet Physics
-- L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."
-- L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
-- L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."
@ -873,32 +908,12 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
-- L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow NPC Weapon Swapping"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Modifiers
-- L["settings.tabname.modifiers"] = "Modifiers"
////////// Quick Stat Modifiers
-- L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
-- L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."
-- L["settings.server.quickstat.mod_damage.title"] = "Damage"
@ -916,6 +931,9 @@ L["settings.hud_game.killfeed_colour.desc"] = "Динамически генер
-- L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
-- L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."
////////////////////// Developer
-- L["settings.tabname.developer"] = "Developer"

View File

@ -1,9 +1,22 @@
L = {} -- Swedish strings by Moka
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_en" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "Svensk Översättning av"
L["translation.authors"] = "Moka"
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
@ -251,7 +264,7 @@ L["autostat.rpm"] = "Eldhastighet"
L["autostat.runawayburst"] = "Bortsprungen Salvo"
L["autostat.secondarysupplylimit"] = "Reserv Sekundär Ammo"
L["autostat.shootvolume"] = "Rapportera Volym"
L["autostat.shootwhilesprint"] = "Skjut i Sprint"
L["autostat.shootwhilesprint"] = "Skjut under Springande"
L["autostat.shotgunreload"] = "Individuell Omladdning"
L["autostat.speed"] = "Rörelsehastighet"
L["autostat.spread"] = "Spridning"
@ -424,8 +437,7 @@ L["settings.convar_server"] = "Servervariabel"
L["settings.convar_client"] = "Client-variabel"
L["settings.disabled"] = "(Avstängd) "
L["settings.disabled.desc"] = "! AVSTÄNGD !\n\n"
-- L["settings.disabled.desc"] = "! Disabled by server admin !\n\n"
L["settings.disabled.desc"] = "! Avstängd av server admin !\n\n"
L["settings.server"] = "\n\nDetta är en servervariabel."
////////////////////// Quick Access
@ -441,9 +453,6 @@ L["settings.tpik.desc2"] = "Ändra till i \"Visuellt\"\n\nAktiverar TPIK (Third
L["settings.aimassist.enable.desc2"] = "Ändra till i \"Gameplay\"\n\nAktiverar siktehjälp som förflyttar din kamera närmare giltiga mål om en upptäcks nära ditt hårkors."
L["settings.gameplay.controller.title"] = "Aktivera Kontrollerläge"
L["settings.gameplay.controller.desc"] = "Aktiverar anpassade kontrollervänliga element.\n\nAnpassade glyfer kan anpassas via Spawnmenyn (Options > ARC9 > Controller)."
////////////////////// Reset Settings
L["settings.tabname.reset"] = "Återställ Inställningar"
L["settings.tabname.reset.desc"] = "Tryck på \"Återställ\" knappen för att helt återställa ARC9-inställningarna till deras standard värden."
@ -460,15 +469,18 @@ L["settings.reset"] = "ÅTERSTÄLL"
L["settings.tabname.hud_game"] = "Spelgränssnitt"
////////// ARC9 HUD
L["settings.server.hud_game.hud_arc9.title"] = "Stäng Globalt Av ARC9-Gränssnittet"
L["settings.server.hud_game.hud_arc9.desc"] = "Stänger av förmågan att användare kan använda ARC9-gränssnittet."
L["settings.tabname.arc9_hud"] = "ARC9-Gränssnitt"
L["settings.tabname.arc9_hud.desc"] = "Allt relaterat till ARC9:ans anpassade gränssnitt och sina element."
L["settings.hud_game.hud_arc9.title"] = "Aktivera ARC9-Gränssnitt"
L["settings.hud_game.hud_arc9.desc"] = "Aktivera ett anpassat LCD-panel gränssnitt när du använder ARC9-vapen."
L["settings.hud_game.hud_always.title"] = "Visa på icke-ARC9-vapen"
L["settings.hud_game.hud_always.desc"] = "Aktivera det anpassade gränssnittet på icke-ARC9-vapen."
L["settings.hud_game.hud_compact.title"] = "Kompakt läge"
L["settings.hud_game.hud_compact.desc"] = "Gömmer visa element på ARC9-gränssnittet som erbjuder ett mer kompakt utseende."
L["settings.hud_game.hud_always.title"] = "Visa på icke-ARC9-vapen"
L["settings.hud_game.hud_always.desc"] = "Aktivera det anpassade gränssnittet på icke-ARC9-vapen."
L["settings.hud_game.keephints.title"] = "Visa Alltid Tips"
L["settings.hud_game.keephints.desc"] = "Stänger av försvinnandet av kontrolltips."
@ -485,6 +497,12 @@ L["settings.hud_game.killfeed_dynamic.desc"] = "Skapar ikoner dynamiskt när du
L["settings.hud_game.killfeed_colour.title"] = "Visa i Färg"
L["settings.hud_game.killfeed_colour.desc"] = "Skapar ikoner i full färg istället för svart och vitt."
L["settings.hud_game.hud_scale.title"] = "Gränssnitt Skala"
L["settings.hud_game.hud_scale.desc"] = "Ändra storleksskalan på ARC9-gränssnittet och anpassningsmenyn.\n\nNotera: Om den sätts under 1 så stängs ARC9-gränssnittet av."
L["settings.hud_game.hud_deadzonex.title"] = "Gränssnitt Bredd"
L["settings.hud_game.hud_deadzonex.desc"] = "Ändrar maximala bredden på gränssnittet och anpassningsmenyn. Ju högre värdet är, ju närmare center är den.\n\nAnvändbar för ultrawide-skärmar."
////////// Glyphs
L["settings.tabname.glyphs"] = "Glyfer"
L["settings.tabname.glyphs.desc"] = "Välj vilka sorts glyfer du vill visa på gränssnittet och i anpassningsmenyn."
@ -502,11 +520,6 @@ L["settings.hud_glyph.knockout"] = "\"Knockout\""
L["settings.tabname.centerhint"] = "Gränssnitt Verktygstips"
L["settings.tabname.centerhint.desc"] = "Visa verktygstips på ditt gränssnitt när vissa kriterier möts."
L["settings.centerhint.breath_hud.title"] = "När du Håller Andan"
L["settings.centerhint.breath_hud.desc"] = "Visar en bar med kvarstående anda när du håller andan."
L["settings.centerhint.breath_pp.title"] = "Efterbearbetning"
L["settings.centerhint.breath_pp.desc"] = "Tillämpar också efterbehandlingseffekter när du håller andan."
L["settings.centerhint.reload.title"] = "När Lågt med Ammo"
L["settings.centerhint.reload.desc"] = "Visar ett verktygstips när magasinet når ett visst procentantal.\n\nVisar också knappen son skall tryckas."
L["settings.centerhint.reload_percent.title"] = "Procentvärde"
@ -527,16 +540,6 @@ L["settings.centerhint.firemode_time.desc"] = "Hur länge, i sekunder, verktygst
L["settings.centerhint.overheat.title"] = "Vid Överhettning"
L["settings.centerhint.overheat.desc"] = "Visar ett verktygstips när vapnet håller på att överhettas."
////////// Advanced ARC9 HUD Settings
L["settings.tabname.arc9_hud_adv"] = "Avancerade ARC9-Gränssnitt Inställningar"
L["settings.tabname.arc9_hud_adv.desc"] = "Ändra mer avancerade inställningar relaterade till ARC9-gränssnittet och dess element."
L["settings.hud_game.hud_scale.title"] = "Gränssnitt Skala"
L["settings.hud_game.hud_scale.desc"] = "Ändra storleksskalan på ARC9-gränssnittet och anpassningsmenyn.\n\nNotera: Om den sätts under 1 så stängs ARC9-gränssnittet av."
L["settings.hud_game.hud_deadzonex.title"] = "Gränssnitt Bredd"
L["settings.hud_game.hud_deadzonex.desc"] = "Ändrar maximala bredden på gränssnittet och anpassningsmenyn. Ju högre värdet är, ju närmare center är den.\n\nAnvändbar för ultrawide-skärmar."
////////////////////// Visuals
L["settings.tabname.visuals"] = "Visuellt"
@ -553,12 +556,6 @@ L["settings.tpik_others.desc"] = "Show other players' TPIK.\n\nImpacts performan
L["settings.tpik_framerate.title"] = "TPIK Frame Rate"
L["settings.tpik_framerate.desc"] = "At which frame rate the TPIK runs at.\n\nSet to 0 for unlimited.\n\nUnlimited or higher values impact performance."
L["settings.tpik_others.title"] = "Andra Spelares TPIK"
L["settings.tpik_others.desc"] = "Visa andra spelares TPIK.\n\nPåverkar prestandan."
L["settings.tpik_framerate.title"] = "TPIK-Bildfrekvens"
L["settings.tpik_framerate.desc"] = "Vid vilken bildfrekvens TPIK körs vid.\n\nSätt den till 0 för oändlig.\n\nOändlig eller högre värden påverkar prestandan."
////////// Blur
L["settings.tabname.blur"] = "Oskärpa"
L["settings.tabname.blur.desc"] = "Tillämpar en oskärpa effekt när vissa kriterier möts."
@ -625,62 +622,9 @@ L["settings.vm.vm_cambobwalk.desc"] = "Gör att kameran rör på sig under gång
L["settings.vm.vm_cambobintensity.title"] = "Styrka"
L["settings.vm.vm_cambobintensity.desc"] = "Hur intensiv guppande vyn vid springande och under gång borde vara."
////////// Other
L["settings.tabname.other"] = "Annat"
L["settings.tabname.other.desc"] = "Justera diverse inställningar."
////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"
////////// General
L["settings.tabname.general"] = "Generellt"
L["settings.tabname.general.desc"] = "Diverse generella spelinställningar."
L["settings.gameplay.toggleads.title"] = "Växla Sikte"
L["settings.gameplay.toggleads.desc"] = "Trycker du på sikteknappen så växlar det på/av siktet."
L["settings.gameplay.dtap_sights.title"] = "Dubbeltryck USE för att Växla Sikten"
L["settings.gameplay.dtap_sights.desc"] = "Tillåter dig att dubbeltrycka din USE-knapp för att växla bland sikten."
L["settings.gameplay.autoreload.title"] = "Automatisk Omladdning"
L["settings.gameplay.autoreload.desc"] = "Laddar automatiskt om ditt vapen när den är tom."
L["settings.gameplay.autolean.title"] = "Automatisk Lutning"
L["settings.gameplay.autolean.desc"] = "Försöker automatiskt luta när du är nära skydd."
L["settings.gameplay.togglelean.title"] = "Växla Lutning"
L["settings.gameplay.togglelean.desc"] = "Trycker du på din luta vänster eller höger knapp växlar på/av lutning."
L["settings.gameplay.togglepeek.title"] = "Växla Kikande"
L["settings.gameplay.togglepeek.desc"] = "Trycker du på din kika knapp så växlar det på/av kikandet."
L["settings.gameplay.togglepeek_reset.title"] = "Återställ Kikande Efter Siktande"
L["settings.gameplay.togglepeek_reset.desc"] = "Stänger av kikande när du slutar sikta."
L["settings.gameplay.togglebreath.title"] = "Växla Håll Andan"
L["settings.gameplay.togglebreath.desc"] = "Trycker du på din spring knapp så växlar det på/av att du håller andan."
////////// Optics
L["settings.tabname.optics"] = "Sikten"
L["settings.tabname.optics.desc"] = "Justera inställningar relaterade till sikten och deras funktioner."
L["settings.gameplay.cheapscopes.title"] = "Billiga Sikten"
L["settings.gameplay.cheapscopes.desc"] = "Billig RT-sikte genomförande som zoomar in hela din vy när du siktar istället för att framställa världen genom siktet.\n\nKan förbättra prestanda beroende på kartans storlek.\n\nEj kompatibel med \"Framställ Vapen Genom RT\"."
L["settings.gameplay.fx_rtvm.title"] = "Framställ Vapen Genom RT"
L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nFramställer vapnet, och dess tillbehör, genom RT-sikten.\n\nPåverkar starkt prestandan.\n\nEj kompatibel med \"Billiga Sikten\"."
L["settings.gameplay.compensate_sens.title"] = "Dynamisk Känslighet i Siktet"
L["settings.gameplay.compensate_sens.desc"] = "Justerar dynamiskt känsligheten i siktet beroende på vapnets zoom och magnifiering."
L["settings.gameplay.sensmult.title"] = "Multiplicera Känslighet i Siktet"
L["settings.gameplay.sensmult.desc"] = "Multiplicerar känsligheten i siktet globalt med detta värde.\n\nJu lägre den är, ju lägre blir känsligheten."
L["settings.gameplay.color.reflex.title"] = "Reflexsikte Färg"
L["settings.gameplay.color.reflex.desc"] = "Vilken färg hårkorset i reflex- och holografiska sikten borde vara.\n\nInte alla sikten stödjer detta."
L["settings.gameplay.color.scope.title"] = "Magnifierat Sikte Färg"
L["settings.gameplay.color.scope.desc"] = "Vilken färg hårkorset som används av RT-sikten borde vara.\n\nInte alla sikten stödjer detta."
////////////////////// Crosshair & Scopes
L["settings.tabname.crosshairscopes"] = "Hårkors & Sikten"
L["settings.tabname.crosshairscopes.desc"] = "Justera inställningar relaterat till hårkors och sikten."
////////// Crosshair
L["settings.tabname.crosshair"] = "Hårkors"
@ -722,15 +666,125 @@ L["settings.crosshair.cross_size_dot.desc"] = "Multiplicerar storleken av hårko
L["settings.crosshair.cross_size_prong.title"] = "Hårkorsets Klobredd"
L["settings.crosshair.cross_size_prong.desc"] = "Multiplicerar bredden av hårkorsets klon med detta värde."
////////// Aim Assist
L["settings.tabname.aimassist"] = "Siktehjälp"
L["settings.tabname.aimassist.desc"] = "Justera inställningar relaterade till siktehjälpen."
////////// Optics
L["settings.tabname.optics"] = "Sikten"
L["settings.tabname.optics.desc"] = "Justera inställningar relaterade till sikten och deras funktioner."
L["settings.gameplay.toggleads.title"] = "Växla Sikte"
L["settings.gameplay.toggleads.desc"] = "Trycker du på sikteknappen så växlar det på/av siktet."
L["settings.gameplay.cheapscopes.title"] = "Billiga Sikten"
L["settings.gameplay.cheapscopes.desc"] = "Billig RT-sikte genomförande som zoomar in hela din vy när du siktar istället för att framställa världen genom siktet.\n\nKan förbättra prestanda beroende på kartans storlek.\n\nEj kompatibel med \"Framställ Vapen Genom RT\"."
L["settings.gameplay.fx_rtvm.title"] = "Framställ Vapen Genom RT"
L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nFramställer vapnet, och dess tillbehör, genom RT-sikten.\n\nPåverkar starkt prestandan.\n\nEj kompatibel med \"Billiga Sikten\"."
L["settings.gameplay.compensate_sens.title"] = "Dynamisk Känslighet i Siktet"
L["settings.gameplay.compensate_sens.desc"] = "Justerar dynamiskt känsligheten i siktet beroende på vapnets zoom och magnifiering."
L["settings.gameplay.sensmult.title"] = "Multiplicera Känslighet i Siktet"
L["settings.gameplay.sensmult.desc"] = "Multiplicerar känsligheten i siktet globalt med detta värde.\n\nJu lägre den är, ju lägre blir känsligheten."
L["settings.gameplay.color.reflex.title"] = "Reflexsikte Färg"
L["settings.gameplay.color.reflex.desc"] = "Vilken färg hårkorset i reflex- och holografiska sikten borde vara.\n\nInte alla sikten stödjer detta."
L["settings.gameplay.color.scope.title"] = "Magnifierat Sikte Färg"
L["settings.gameplay.color.scope.desc"] = "Vilken färg hårkorset som används av RT-sikten borde vara.\n\nInte alla sikten stödjer detta."
////////////////////// Gameplay
L["settings.tabname.gameplay"] = "Gameplay"
////////// General
L["settings.tabname.general"] = "Generellt"
L["settings.tabname.general.desc"] = "Diverse generella spelinställningar."
L["settings.gameplay.dtap_sights.title"] = "Dubbeltryck USE för att Växla Sikten"
L["settings.gameplay.dtap_sights.desc"] = "Tillåter dig att dubbeltrycka din USE-knapp för att växla bland sikten."
L["settings.gameplay.autoreload.title"] = "Automatisk Omladdning"
L["settings.gameplay.autoreload.desc"] = "Laddar automatiskt om ditt vapen när den är tom."
L["settings.server.gameplay.recoilshake.title"] = "Aktivera Rekyl Synvält Skakning"
L["settings.server.gameplay.recoilshake.desc"] = "Knäpper synfältet under skytte."
////////// Functionality
L["settings.tabname.features"] = "Funktioner"
L["settings.tabname.features.desc"] = "Justera inställningar relaterade till olika ARC9-funktioner."
L["settings.server.gameplay.mod_sway.title"] = "Aktivera Vapensvängning"
L["settings.server.gameplay.mod_sway.desc"] = "Aktivera vapensvängning om vapen stödjer det.\n\nVapen kommer röra sig vilket gör att vymodellen och hårkorset förflyttar sig bort från skärmens center."
L["settings.gameplay.togglebreath.title"] = "Växla Håll Andan"
L["settings.gameplay.togglebreath.desc"] = "Trycker du på din spring knapp så växlar det på/av att du håller andan."
L["settings.centerhint.breath_hud.title"] = "När du Håller Andan"
L["settings.centerhint.breath_hud.desc"] = "Visar en bar med kvarstående anda när du håller andan."
L["settings.server.gameplay.breath_slowmo.title"] = "Andning i Slow-Mo i Enspelareläge"
L["settings.server.gameplay.breath_slowmo.desc"] = "! Endast Enspelareläge !\nTiden saktar ner när du håller andan."
L["settings.centerhint.breath_pp.title"] = "Efterbearbetning"
L["settings.centerhint.breath_pp.desc"] = "Tillämpar också efterbehandlingseffekter när du håller andan."
L["settings.server.gameplay.mod_peek.title"] = "Aktivera Kikande"
L["settings.server.gameplay.mod_peek.desc"] = "Aktivera kikande om vapnet stödjer det.\n\nTillåter användaren att sänka deras vapen medans dem siktar och fortfarande behålla sikteförmåner."
L["settings.gameplay.togglepeek.title"] = "Växla Kikande"
L["settings.gameplay.togglepeek.desc"] = "Trycker du på din kika knapp så växlar det på/av kikandet."
L["settings.gameplay.togglepeek_reset.title"] = "Återställ Kikande Efter Siktande"
L["settings.gameplay.togglepeek_reset.desc"] = "Stänger av kikande när du slutar sikta."
L["settings.server.aimassist.enable.title"] = "Tillåt Siktehjälp"
L["settings.server.aimassist.enable.desc"] = "Tillåter att användare kan använda siktehjälp."
L["settings.aimassist.enable.title"] = "Aktivera Siktehjälp"
L["settings.aimassist.enable.desc"] = "Aktiverar siktehjälp som förflyttar din kamera närmare giltiga mål om en upptäcks nära ditt hårkors."
L["settings.aimassist.sensmult.desc"] = "Multiplicerar känsligheten i siktet med detta värde när du siktar nära giltiga måltavlor om en upptäcks nära ditt hårkors."
L["settings.server.aimassist.intensity.title"] = "Siktehjälp Styrka"
L["settings.server.aimassist.intensity.desc"] = "Hur intensiv siktehjälpen borde vara."
L["settings.server.aimassist.cone.title"] = "Siktehjälp Kon"
L["settings.server.aimassist.cone.desc"] = "Hur stort område siktehjälpen tillämpas i. Ju större den är ju längre bort kan giltiga måltavlor vara."
L["settings.server.aimassist.heads.title"] = "Sikte mot Huvuden"
L["settings.server.aimassist.heads.desc"] = "Aktivera om siktehjälpen borde sikta in mot målets huvud istället för bröstkorgen."
L["settings.server.gameplay.manualbolt.title"] = "Kräv Manuell Repetering"
L["settings.server.gameplay.manualbolt.desc"] = "Aktivera ifall användare borde manuellt repetera repetervapen genom att trycka på deras omladdningsknapp."
L["settings.server.gameplay.lean.title"] = "Tillåt Lutning"
L["settings.server.gameplay.lean.desc"] = "Tillåter användare att luta sig vänster och höger. Gäller också för Automatisk Lutning."
L["settings.gameplay.autolean.title"] = "Automatisk Lutning"
L["settings.gameplay.autolean.desc"] = "Försöker automatiskt luta när du är nära skydd."
L["settings.gameplay.togglelean.title"] = "Växla Lutning"
L["settings.gameplay.togglelean.desc"] = "Trycker du på din luta vänster eller höger knapp växlar på/av lutning."
L["settings.server.gameplay.mod_freeaim.title"] = "Aktivera Fri Vy"
L["settings.server.gameplay.mod_freeaim.desc"] = "Aktiverar fri vy om vapnet stödjer det.\n\nTillåter siktepunkten att vara separat från skärmens center."
L["settings.server.gameplay.never_ready.title"] = "Stäng av \"Readying\"-Animationer"
L["settings.server.gameplay.never_ready.desc"] = "Aktivera för att avaktivera \"readying\"-animationer när du först tar fram ett vapen."
L["settings.server.gameplay.infinite_ammo.title"] = "Aktivera Oändlig Ammo"
L["settings.server.gameplay.infinite_ammo.desc"] = "Vapen kräver inte längre ammunition när dem laddas om."
L["settings.server.gameplay.mult_defaultammo.title"] = "Standard Reservammo"
L["settings.server.gameplay.mult_defaultammo.desc"] = "Hur många reservmagasin eller delar utrustning spelaren får när ett vapen spawnas."
L["settings.server.gameplay.equipment_generate_ammo.title"] = "Skapa Unik Ammo till Utrustning"
L["settings.server.gameplay.equipment_generate_ammo.desc"] = "Source-motorn har en begränsning på 255 ammo-typer. Stäng av detta alternativ så kan det hjälpa fixa problem ifall du har många tillägg installerade.\n\nKräver omstart."
L["settings.server.gameplay.realrecoil.title"] = "Aktivera Fysiskt Visuell Rekyl"
L["settings.server.gameplay.realrecoil.desc"] = "Diverse vapen har tillgång till fysisk mynningstigning, vilket betyder att dem skjuter där deras vymodell pekar istället på skärmens center.\n\nVäldigt viktigt för vissa vapenpakets balansering."
L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Kroppskada Avbrytning"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Stänger av standard kroppskada multiplikatorn.\n\nStäng endast av om ett annat tillägg erbjuder denna funktion."
////////////////////// Customization
L["settings.tabname.customization"] = "Anpassning"
@ -741,10 +795,8 @@ L["settings.tabname.custmenu.desc"] = "Justera inställningar relaterade till an
L["settings.custmenu.hud_color.title"] = "Anpassningsmenyns Accent"
L["settings.custmenu.hud_color.desc"] = "Justera accentfärgen på anpassningsmenyn."
-- L["settings.custmenu.hud_darkmode.title"] = "Mörkt Läge"
-- L["settings.custmenu.hud_darkmode.desc"] = "Ändrar anpassningsmenyns färgschema till en mörkare."
-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
L["settings.custmenu.hud_lightmode.title"] = "Ljust Läge"
L["settings.custmenu.hud_lightmode.desc"] = "Ändrar färgschemat av anpassningsmenyn till en ljusare.\n\nOriginala ARC9-färgschemat."
L["settings.custmenu.hud_holiday.title"] = "Festligt Läge"
L["settings.custmenu.hud_holiday.desc"] = "Ändrar anpassningsmenyns färgschema för att matcha vissa helgdagar.\n\nÖverskriver \"Anpassningsmenyns Accent\""
@ -761,91 +813,39 @@ L["settings.custmenu.cust_hints.desc"] = "Visa kontrolltips på nedersta högra
L["settings.custmenu.cust_tips.title"] = "Aktivera Generella Tips"
L["settings.custmenu.cust_tips.desc"] = "Visa generella tips i nedersta vänstra hörnet i anpassningsmenyn."
L["settings.custmenu.cust_exit_reset_sel.title"] = "Återställ Aktiv Plats när A.Menyn Stängs"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "Om den är aktiverad så kommer den aktiva platsen i anpassningsmenyn återställas när menyn öppnas igen."
L["settings.custmenu.autosave.title"] = "Autospara Tillbehör"
L["settings.custmenu.autosave.desc"] = "Spara automatiskt utrustade tillbehör när du stänger anpassningsmenyn. Laddar dem automatiskt när du spawnar vapnet igen."
L["settings.server.gameplay.truenames.title"] = "Aktivera Verkliga Namn"
L["settings.server.gameplay.truenames.desc"] = "Aktivera för att få vapen som använder fiktiva namn att visa deras verkliga namn istället.\n\nInte alla vapen stödjer detta."
L["settings.custmenu.units.title"] = "Displayenheter"
L["settings.custmenu.units.desc"] = "Välj att antingen visa metriska eller brittiska enheter i anpassningsmenyn."
L["settings.custmenu.units.metric"] = "Metriska"
L["settings.custmenu.units.imperial"] = "Brittiska"
L["settings.custmenu.cust_exit_reset_sel.title"] = "Återställ Aktiv Plats när A.Menyn Stängs"
L["settings.custmenu.cust_exit_reset_sel.desc"] = "Om den är aktiverad så kommer den aktiva platsen i anpassningsmenyn återställas när menyn öppnas igen."
L["settings.gameplay.controller.title"] = "Aktivera Kontrollerläge"
L["settings.gameplay.controller.desc"] = "Aktiverar anpassade kontrollervänliga element.\n\nAnpassade glyfer kan anpassas via Spawnmenyn (Options > ARC9 > Controller)."
////////////////////// Server
L["settings.tabname.server"] = "Server"
L["settings.gameplay.font.title"] = "Anpassat Teckensnitt"
L["settings.gameplay.font.desc"] = "Skriv in ett anpassat teckensnitt som borde användas i ARC9.\n\nNotis 1: Teckensnittet måste vara installerat på din nuvarande maskin.\n\nNotis 2: Namnet borde vara teckensnittets namn som visas i dess TTF-fil, inte filnamnet på TTF:en."
////////// ARC9 HUD
L["settings.server.hud_game.hud_arc9.title"] = "Stäng Globalt Av ARC9-Gränssnittet"
L["settings.server.hud_game.hud_arc9.desc"] = "Stänger av förmågan att användare kan använda ARC9-gränssnittet."
////////// Visuals
L["settings.server.gameplay.truenames.title"] = "Aktivera Verkliga Namn"
L["settings.server.gameplay.truenames.desc"] = "Aktivera för att få vapen som använder fiktiva namn att visa deras verkliga namn istället.\n\nInte alla vapen stödjer detta."
////////// Gameplay
L["settings.server.aimassist.enable.title"] = "Tillåt Siktehjälp"
L["settings.server.aimassist.enable.desc"] = "Tillåter att användare kan använda siktehjälp."
L["settings.server.aimassist.intensity.title"] = "Siktehjälp Styrka"
L["settings.server.aimassist.intensity.desc"] = "Hur intensiv siktehjälpen borde vara."
L["settings.server.aimassist.cone.title"] = "Siktehjälp Kon"
L["settings.server.aimassist.cone.desc"] = "Hur stort område siktehjälpen tillämpas i. Ju större den är ju längre bort kan giltiga måltavlor vara."
L["settings.server.aimassist.heads.title"] = "Sikte mot Huvuden"
L["settings.server.aimassist.heads.desc"] = "Aktivera om siktehjälpen borde sikta in mot målets huvud istället för bröstkorgen."
L["settings.server.gameplay.infinite_ammo.title"] = "Aktivera Oändlig Ammo"
L["settings.server.gameplay.infinite_ammo.desc"] = "Vapen kräver inte längre ammunition när dem laddas om."
L["settings.server.gameplay.realrecoil.title"] = "Aktivera Fysiskt Visuell Rekyl"
L["settings.server.gameplay.realrecoil.desc"] = "Diverse vapen har tillgång till fysisk mynningstigning, vilket betyder att dem skjuter där deras vymodell pekar istället på skärmens center.\n\nVäldigt viktigt för vissa vapenpakets balansering."
L["settings.server.gameplay.lean.title"] = "Tillåt Lutning"
L["settings.server.gameplay.lean.desc"] = "Tillåter användare att luta sig vänster och höger. Gäller också för Automatisk Lutning."
L["settings.server.gameplay.mod_sway.title"] = "Aktivera Vapensvängning"
L["settings.server.gameplay.mod_sway.desc"] = "Aktivera vapensvängning om vapen stödjer det.\n\nVapen kommer röra sig vilket gör att vymodellen och hårkorset förflyttar sig bort från skärmens center."
L["settings.server.gameplay.mod_freeaim.title"] = "Aktivera Fri Vy"
L["settings.server.gameplay.mod_freeaim.desc"] = "Aktiverar fri vy om vapnet stödjer det.\n\nTillåter siktepunkten att vara separat från skärmens center."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Kroppskada Avbrytning"
L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Stänger av standard kroppskada multiplikatorn.\n\nStäng endast av om ett annat tillägg erbjuder denna funktion."
L["settings.server.gameplay.breath_slowmo.title"] = "Andning i Slow-Mo i Enspelareläge"
L["settings.server.gameplay.breath_slowmo.desc"] = "! Endast Enspelareläge !\nTiden saktar ner när du håller andan."
L["settings.server.gameplay.manualbolt.title"] = "Kräv Manuell Repetering"
L["settings.server.gameplay.manualbolt.desc"] = "Aktivera ifall användare borde manuellt repetera repetervapen genom att trycka på deras omladdningsknapp."
L["settings.server.gameplay.never_ready.title"] = "Stäng av \"Readying\"-Animationer"
L["settings.server.gameplay.never_ready.desc"] = "Aktivera för att avaktivera \"readying\"-animationer när du först tar fram ett vapen."
L["settings.server.gameplay.recoilshake.title"] = "Aktivera Rekyl Synvält Skakning"
L["settings.server.gameplay.recoilshake.desc"] = "Knäpper synfältet under skytte."
L["settings.server.gameplay.equipment_generate_ammo.title"] = "Skapa Unik Ammo till Utrustning"
L["settings.server.gameplay.equipment_generate_ammo.desc"] = "Source-motorn har en begränsning på 255 ammo-typer. Stäng av detta alternativ så kan det hjälpa fixa problem ifall du har många tillägg installerade.\n\nKräver omstart."
L["settings.server.gameplay.mult_defaultammo.title"] = "Standard Reservammo"
L["settings.server.gameplay.mult_defaultammo.desc"] = "Hur många reservmagasin eller delar utrustning spelaren får när ett vapen spawnas."
////////////////////// Attachments & NPCs
L["settings.tabname.attachmentsnpcs"] = "Tillbehör & NPC:er"
////////// Customization
L["settings.server.custmenu.blacklist.title"] = "Svartlista Meny"
L["settings.server.custmenu.blacklist.desc"] = "Öppnar en meny som tillåter att vissa tillbehör kan helt avaktiveras."
L["settings.server.custmenu.blacklist.open"] = "ÖPPNA MENY"
L["settings.tabname.customization.desc"] = "Justera inställningar relaterat till anpassning av vapen."
L["settings.server.custmenu.atts_nocustomize.title"] = "Stäng av Anpassning"
L["settings.server.custmenu.atts_nocustomize.desc"] = "Stänger av förmågan för användare att öppna anpassningsmenyn.\n\nGäller ej för administratörer."
L["settings.server.custmenu.blacklist.title"] = "Svartlista Meny"
L["settings.server.custmenu.blacklist.desc"] = "Öppnar en meny som tillåter att vissa tillbehör kan helt avaktiveras."
L["settings.server.custmenu.blacklist.open"] = "ÖPPNA MENY"
L["settings.server.custmenu.atts_max.title"] = "Max Antal Tillbehör"
L["settings.server.custmenu.atts_max.desc"] = "Maximalt antal tillbehör en användare kan utrusta på ett vapen, inklusive kosmetiska."
@ -861,29 +861,9 @@ L["settings.server.custmenu.atts_loseondie.desc"] = "Om användaren dör så fö
L["settings.server.custmenu.atts_generateentities.title"] = "Skapa Tillbehörsenheter"
L["settings.server.custmenu.atts_generateentities.desc"] = "Skapa enheter som kan spawnas via Spawnmenyn, vilket tillåter dig att plocka upp tillbehör när \"Gratis Tillbehör\" är avstängt.\n\nÖkar laddningstiden."
////////// Bullet Physics
L["settings.tabname.bulletphysics"] = "Skottfysik"
L["settings.server.bulletphysics.bullet_physics.title"] = "Aktivera Fysiska Skott"
L["settings.server.bulletphysics.bullet_physics.desc"] = "Vapen som stödjer detta skjuter fysiska projektiler som påverkas av avsläpp, motstånd och skottavstånd."
L["settings.server.bulletphysics.bullet_gravity.title"] = "Skottgravitation"
L["settings.server.bulletphysics.bullet_gravity.desc"] = "Hur mycket fysiska skott påverkas av gravitation."
L["settings.server.bulletphysics.bullet_drag.title"] = "Skottmotstånd"
L["settings.server.bulletphysics.bullet_drag.desc"] = "Hur mycket luftmotstånd fysiska skott borde ha."
L["settings.server.bulletphysics.bullet_lifetime.title"] = "Skottlivstid"
L["settings.server.bulletphysics.bullet_lifetime.desc"] = "Hur länge, i sekunder, det tar för att fysiska skott tas bort från existens."
L["settings.server.bulletphysics.ricochet.title"] = "Aktivera Skottrikoschetter"
L["settings.server.bulletphysics.ricochet.desc"] = "Tillåter skott att studsa på hårda ytor vilket kan möjligtvis träffa omisstänksamma motståndare.\n\nEffektivitet beror på vapnet."
L["settings.server.bulletphysics.mod_penetration.title"] = "Aktivera Skottpenetration"
L["settings.server.bulletphysics.mod_penetration.desc"] = "Tillåter skott att gå igenom skydd vilket kan möjligtvis träffa omisstänksamma motståndare som gömmer sig bakom.\n\nEffektivitet beror på vapnet."
////////// NPC Settings
L["settings.tabname.npc"] = "NPC-Inställningar"
L["settings.tabname.npc.desc"] = "Justera inställningar som gäller interagering med NPC:er"
L["settings.server.npc.npc_autoreplace.title"] = "Ersätt NPC-Vapen"
L["settings.server.npc.npc_autoreplace.desc"] = "NPC:er som spawnar med HL2-vapen får dem ersatta med ARC9-vapen."
@ -906,8 +886,36 @@ L["settings.server.npc.npc_equality.desc"] = "NPC:er gör lika mycket skada med
L["settings.server.npc.npc_spread.title"] = "NPC-Spridning"
L["settings.server.npc.npc_spread.desc"] = "Multiplicera vapen träffsäkerheten när NPC:er skjuter dem."
////////////////////// Bullet Physics
L["settings.tabname.bulletphysics"] = "Skottfysik"
////////// Bullet Physics
L["settings.tabname.bulletphysics.desc"] = "Justera inställningar relaterat till fysiska skott"
L["settings.server.bulletphysics.bullet_physics.title"] = "Aktivera Fysiska Skott"
L["settings.server.bulletphysics.bullet_physics.desc"] = "Vapen som stödjer detta skjuter fysiska projektiler som påverkas av avsläpp, motstånd och skottavstånd."
L["settings.server.bulletphysics.bullet_gravity.title"] = "Skottgravitation"
L["settings.server.bulletphysics.bullet_gravity.desc"] = "Hur mycket fysiska skott påverkas av gravitation."
L["settings.server.bulletphysics.bullet_drag.title"] = "Skottmotstånd"
L["settings.server.bulletphysics.bullet_drag.desc"] = "Hur mycket luftmotstånd fysiska skott borde ha."
L["settings.server.bulletphysics.bullet_lifetime.title"] = "Skottlivstid"
L["settings.server.bulletphysics.bullet_lifetime.desc"] = "Hur länge, i sekunder, det tar för att fysiska skott tas bort från existens."
L["settings.server.bulletphysics.ricochet.title"] = "Aktivera Skottrikoschetter"
L["settings.server.bulletphysics.ricochet.desc"] = "Tillåter skott att studsa på hårda ytor vilket kan möjligtvis träffa omisstänksamma motståndare.\n\nEffektivitet beror på vapnet."
L["settings.server.bulletphysics.mod_penetration.title"] = "Aktivera Skottpenetration"
L["settings.server.bulletphysics.mod_penetration.desc"] = "Tillåter skott att gå igenom skydd vilket kan möjligtvis träffa omisstänksamma motståndare som gömmer sig bakom.\n\nEffektivitet beror på vapnet."
////////////////////// Modifiers
L["settings.tabname.modifiers"] = "Modifierare"
////////// Quick Stat Modifiers
L["settings.tabname.quickstat"] = "Snabb Statistik Modifiering"
L["settings.tabname.quickstat.desc"] = "Justera snabbt specifika vapen modifierare."
L["settings.server.quickstat.mod_damage.title"] = "Skada"
@ -925,6 +933,9 @@ L["settings.server.quickstat.mod_rpm.desc"] = "Multiplicerar hur snabbt vapnet s
L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiplicerar hur mycket skada vapnet gör i huvudet."
L["settings.server.quickstat.mod_malfunction.desc"] = "Multiplicerar hur stor chans det är att vapnet får eldavbrott."
L["settings.server.gameplay.mod_overheat.title"] = "Aktivera Överhettning"
L["settings.server.gameplay.mod_overheat.desc"] = "Om vapnet stödjer det så kan den överhettas om den sjuts för länge, vilket kan leda till eldavbrott."
////////////////////// Developer
L["settings.tabname.developer"] = "Tillverkare"

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,22 @@
L = {} -- Traditional Chinese strings by REPLACEME
L = {}
/////////////////////////////////////// Font
////////////////////// See "font_zh-cn" file
/////////////////////////////////////// General
////////////////////// Translation
L["translation.name"] = "Chinese Translation by"
L["translation.authors"] = "TheOnly8Z"
--[[
"translation.name" should be changed to "English Translation" but translated
for example "Deutsche Übersetzung", "Svensk Översättning", etc.
If set to false, both of these will not show.
"translation.authors" should include the list of the translators. For example, "Moka" or "darsu".
--]]
////////////////////// Units of measurement
L["unit.second"] = "s"
L["unit.meter"] = "m"
@ -327,7 +340,7 @@ L["incompatible.never.confirm"] = "You have chosen to never show incompatiblity
-- L["badconf.directx.title"] = "Outdated DirectX version"
-- L["badconf.directx.desc"] = "You are currently running DirectX 8 or 8.1. Modern GMod isn't meant for this, you might not be able to see models on most weapon packs. (dx9 was introduced 21 years ago!)"
-- L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."
-- L["badconf.directx.solution"] = "Solution: Go to Garry's Mod's launch options and insert \"-dxlevel 95 +mat_directx 95\" into the launch parameters. If \"-dxlevel 70/80/85\" is listed there, remove it."
-- L["badconf.tickrate.title"] = "Too low server tickrate"
-- L["badconf.tickrate.desc"] = "The server you are on is running on very low tickrate. ARC9 runs best if you run a minimum of 20 tickrate (66+ is recommended)."
@ -440,9 +453,6 @@ L["settings.desc"] = "简介"
-- L["settings.aimassist.enable.desc2"] = "Tweak in \"Gameplay\"\n\nEnables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Reset Settings
-- L["settings.tabname.reset"] = "Reset Settings"
-- L["settings.tabname.reset.desc"] = "Press the \"Reset\" button to fully reset ARC9 settings back to their default values."
@ -459,19 +469,22 @@ L["settings.desc"] = "简介"
-- L["settings.tabname.hud_game"] = "Game HUD"
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
-- L["settings.tabname.arc9_hud"] = "ARC9 HUD"
-- L["settings.tabname.arc9_hud.desc"] = "Everything related to ARC9's custom HUD and its elements."
-- L["settings.hud_game.hud_arc9.title"] = "Enable ARC9 HUD"
-- L["settings.hud_game.hud_arc9.desc"] = "Enable a custom LCD display HUD when using ARC9 weapons."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.hud_compact.title"] = "Compact mode"
-- L["settings.hud_game.hud_compact.desc"] = "Hides certain elements on the ARC9 HUD, providing a more compact look."
-- L["settings.hud_game.hud_always.title"] = "Display on non-ARC9 Weapons"
-- L["settings.hud_game.hud_always.desc"] = "Enable the custom HUD when using non-ARC9 weapons."
-- L["settings.hud_game.keephints.title"] = "Always Display Hints"
-- L["settings.hud_game.keephints.desc"] = "Disables the fadeaway of the control hints."
-- L["settings.hud_game.nohints.title"] = "or Disable Hints"
-- L["settings.hud_game.nohints.title"] = "Fully Disable Hints"
-- L["settings.hud_game.nohints.desc"] = "Completely disables ARC9 hints.\n\nNot compatible with \"Always Display Hints\"."
-- L["settings.hud_game.hints.title"] = "Hint Behavior"
@ -484,6 +497,12 @@ L["settings.desc"] = "简介"
-- L["settings.hud_game.killfeed_colour.title"] = "Display in Color"
-- L["settings.hud_game.killfeed_colour.desc"] = "Generates icons in full color rather than black and white."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Horizontal Deadzone"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the horizontal deadzone of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////// Glyphs
-- L["settings.tabname.glyphs"] = "Glyphs"
-- L["settings.tabname.glyphs.desc"] = "Choose which kind of glyphs you'd like to display on the HUD and in the customization menu."
@ -501,11 +520,6 @@ L["settings.desc"] = "简介"
-- L["settings.tabname.centerhint"] = "Display Tooltips"
-- L["settings.tabname.centerhint.desc"] = "Display tooltips on your HUD when certain criteria are met."
-- L["settings.centerhint.breath_hud.title"] = "When Holding Breath"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.centerhint.reload.title"] = "When Low on Ammo"
-- L["settings.centerhint.reload.desc"] = "Displays a tooltip when the magazine reaches a certain percentage value.\n\nAlso displays which button to press."
-- L["settings.centerhint.reload_percent.title"] = "Percentage"
@ -526,16 +540,6 @@ L["settings.desc"] = "简介"
-- L["settings.centerhint.overheat.title"] = "When Overheating"
-- L["settings.centerhint.overheat.desc"] = "Displays a tooltip when the weapon is about to overheat."
////////// Advanced ARC9 HUD Settings
-- L["settings.tabname.arc9_hud_adv"] = "Advanced ARC9 HUD Settings"
-- L["settings.tabname.arc9_hud_adv.desc"] = "Tweak more advanced settings related to ARC9's HUD and its elements."
-- L["settings.hud_game.hud_scale.title"] = "HUD Scale"
-- L["settings.hud_game.hud_scale.desc"] = "Alter the size scale of the ARC9 HUD and the customization menu.\n\nNote: If set below 1, the ARC9 HUD will be disabled."
-- L["settings.hud_game.hud_deadzonex.title"] = "HUD Width"
-- L["settings.hud_game.hud_deadzonex.desc"] = "Alters the maximum width of the HUD and customization menu. The higher the value, the more towards the center it is.\n\nUseful for ultrawide monitors."
////////////////////// Visuals
-- L["settings.tabname.visuals"] = "Visuals"
@ -618,62 +622,9 @@ L["settings.desc"] = "简介"
-- L["settings.vm.vm_cambobintensity.title"] = "Intensity"
-- L["settings.vm.vm_cambobintensity.desc"] = "How intense the sprint and walk bobbing should be."
////////// Other
-- L["settings.tabname.other"] = "Other"
-- L["settings.tabname.other.desc"] = "Adjust various miscellaneous settings."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Magnified Scope Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Crosshair & Scopes
-- L["settings.tabname.crosshairscopes"] = "Crosshair & Scopes"
-- L["settings.tabname.crosshairscopes.desc"] = "Adjust settings related to the crosshair and scopes."
////////// Crosshair
-- L["settings.tabname.crosshair"] = "Crosshair"
@ -715,15 +666,125 @@ L["settings.desc"] = "简介"
-- L["settings.crosshair.cross_size_prong.title"] = "Crosshair Prong Width"
-- L["settings.crosshair.cross_size_prong.desc"] = "Multiplies the width of the crosshair prongs by this value."
////////// Aim Assist
-- L["settings.tabname.aimassist"] = "Aim Assist"
-- L["settings.tabname.aimassist.desc"] = "Adjust settings related to aiming assistance."
////////// Optics
-- L["settings.tabname.optics"] = "Optics"
-- L["settings.tabname.optics.desc"] = "Adjust settings related to optics and their functionality."
-- L["settings.gameplay.toggleads.title"] = "Toggle ADS"
-- L["settings.gameplay.toggleads.desc"] = "Pressing your aiming button toggles aiming."
-- L["settings.gameplay.cheapscopes.title"] = "Cheap Scopes"
-- L["settings.gameplay.cheapscopes.desc"] = "Cheap RT scope implementation that zooms your whole view when aiming rather than rendering the world through the scope.\n\nCan improve performance depending on map size.\n\nNot compatible with \"Render Weapon Through RT\"."
-- L["settings.gameplay.fx_rtvm.title"] = "Render Weapon Through RT"
-- L["settings.gameplay.fx_rtvm.desc"] = "! EXPERIMENTAL !\n\nRenders the weapon, and its attachments, through RT scopes.\n\nGreatly impacts performance.\n\nNot compatible with \"Cheap Scopes\"."
-- L["settings.gameplay.compensate_sens.title"] = "Dynamic ADS Sensitivity"
-- L["settings.gameplay.compensate_sens.desc"] = "Dynamically adjusts the aiming sensitivity depending on weapon zoom and magnification."
-- L["settings.gameplay.sensmult.title"] = "Multiply ADS Sensitivity"
-- L["settings.gameplay.sensmult.desc"] = "Multiplies the aiming sensitivity globally with this value.\n\nThe lower it is, the slower your sensitivity will be."
-- L["settings.gameplay.color.reflex.title"] = "Reflex Sight Color"
-- L["settings.gameplay.color.reflex.desc"] = "Which color the reticle used on reflex or holographic sights should be.\n\nNot all optics support this."
-- L["settings.gameplay.color.scope.title"] = "Scope Reticle Color"
-- L["settings.gameplay.color.scope.desc"] = "Which color the reticle used on RT scopes should be.\n\nNot all optics support this."
////////////////////// Gameplay
-- L["settings.tabname.gameplay"] = "Gameplay"
////////// General
-- L["settings.tabname.general"] = "General"
-- L["settings.tabname.general.desc"] = "Various general gameplay settings."
-- L["settings.gameplay.dtap_sights.title"] = "Double-Tap USE to Cycle Sights"
-- L["settings.gameplay.dtap_sights.desc"] = "Allows you to double-tap your USE button to cycle through optics."
-- L["settings.gameplay.autoreload.title"] = "Automatic Reload"
-- L["settings.gameplay.autoreload.desc"] = "Automatically reloads your weapon when it is empty."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
////////// Functionality
-- L["settings.tabname.features"] = "Features"
-- L["settings.tabname.features.desc"] = "Adjust settings related to various ARC9 features."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway & Breath Hold"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway (if the weapon supports it) and the ability to hold your breath.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen.\n\nAdditionally, you can press and hold your sprint button to steady your aim."
-- L["settings.gameplay.togglebreath.title"] = "Toggle Holding Breath"
-- L["settings.gameplay.togglebreath.desc"] = "Pressing your sprint button toggles holding breath."
-- L["settings.centerhint.breath_hud.title"] = "Show Breath on HUD"
-- L["settings.centerhint.breath_hud.desc"] = "Displays a bar with your remaining breath when holding your breath."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.centerhint.breath_pp.title"] = "Post-Processing"
-- L["settings.centerhint.breath_pp.desc"] = "Also applies post-processing effects when holding your breath."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable peeking, if the weapon supports it.\n\nAllows the user to lower their weapon while aiming while still having aiming benefits."
-- L["settings.gameplay.togglepeek.title"] = "Toggle Peek"
-- L["settings.gameplay.togglepeek.desc"] = "Pressing your peek button toggles peeking."
-- L["settings.gameplay.togglepeek_reset.title"] = "Reset Peek After Aiming"
-- L["settings.gameplay.togglepeek_reset.desc"] = "Disables peek when you stop aiming."
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.aimassist.enable.title"] = "Enable Aim Assist"
-- L["settings.aimassist.enable.desc"] = "Enables aim assist, which moves your camera closer to valid targets if one is detected close to your crosshair."
-- L["settings.aimassist.sensmult.desc"] = "Multiplies the aiming sensitivity by this value when aiming close to valid targets if one is detected close to your crosshair."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.gameplay.autolean.title"] = "Automatic Lean"
-- L["settings.gameplay.autolean.desc"] = "Automatically tries to lean when near cover."
-- L["settings.gameplay.togglelean.title"] = "Toggle Lean"
-- L["settings.gameplay.togglelean.desc"] = "Pressing your left or right lean button toggles leaning."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
////////////////////// Customization
-- L["settings.tabname.customization"] = "Customization"
@ -734,10 +795,8 @@ L["settings.desc"] = "简介"
-- L["settings.custmenu.hud_color.title"] = "Customization Menu Accent"
-- L["settings.custmenu.hud_color.desc"] = "Alter the accent color for the customization menu."
-- L["settings.custmenu.hud_darkmode.title"] = "Dark Mode"
-- L["settings.custmenu.hud_darkmode.desc"] = "Changes the color scheme of the customization menu to a darker one."
-- L["settings.custmenu.hud_lightmode.title"] = "Light Mode"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one. (original color scheme)"
-- L["settings.custmenu.hud_lightmode.desc"] = "Changes the color scheme of the customization menu to a lighter one.\n\nThe original ARC9 color scheme."
-- L["settings.custmenu.hud_holiday.title"] = "Festive Mode"
-- L["settings.custmenu.hud_holiday.desc"] = "Changes the color scheme of the customization menu to match certain holidays.\n\nOverrides \"Customization Menu Accent\"."
@ -754,91 +813,39 @@ L["settings.desc"] = "简介"
-- L["settings.custmenu.cust_tips.title"] = "Enable General Hints"
-- L["settings.custmenu.cust_tips.desc"] = "Displays general hints in the bottom left of the customization menu."
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.custmenu.autosave.title"] = "Auto-Save Attachments"
-- L["settings.custmenu.autosave.desc"] = "Automatically saves equipped attachments when you exit the customization menu. Reloads them automatically when you respawn the weapon."
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
-- L["settings.custmenu.units.title"] = "Display Units"
-- L["settings.custmenu.units.desc"] = "Choose to display either metric or imperial units in the customization menu."
-- L["settings.custmenu.units.metric"] = "Metric"
-- L["settings.custmenu.units.imperial"] = "Imperial"
-- L["settings.custmenu.cust_exit_reset_sel.title"] = "Reset Active Slot on Close"
-- L["settings.custmenu.cust_exit_reset_sel.desc"] = "If enabled, the active customization slot will be reset when the menu is re-opened."
-- L["settings.gameplay.controller.title"] = "Enable Controller Mode"
-- L["settings.gameplay.controller.desc"] = "Enables custom controller-friendly elements.\n\nCustom glyphs can be customized via the Spawnmenu (Options > ARC9 > Controller)."
////////////////////// Server
-- L["settings.tabname.server"] = "Server"
-- L["settings.gameplay.font.title"] = "Custom Font"
-- L["settings.gameplay.font.desc"] = "Write the custom font that should be used on ARC9.\n\nNote 1: The font must be installed on your current machine.\n\nNote 2: The name should be the font name displayed in the TTF file, not the file name of the TTF."
////////// ARC9 HUD
-- L["settings.server.hud_game.hud_arc9.title"] = "Globally Disable ARC9 HUD"
-- L["settings.server.hud_game.hud_arc9.desc"] = "Disables the ability for users to utilize the ARC9 HUD."
////////// Visuals
-- L["settings.server.gameplay.truenames.title"] = "Enable True Names"
-- L["settings.server.gameplay.truenames.desc"] = "Enable to have weapons that utilize fictional names to display their real ones instead.\n\nNot all weapons support this."
////////// Gameplay
-- L["settings.server.aimassist.enable.title"] = "Allow Aim Assist"
-- L["settings.server.aimassist.enable.desc"] = "Enables the ability for users to utilize aiming assistance."
-- L["settings.server.aimassist.intensity.title"] = "Aim Assist Intensity"
-- L["settings.server.aimassist.intensity.desc"] = "How intense the aim assistance should be."
-- L["settings.server.aimassist.cone.title"] = "Aim Assist Cone"
-- L["settings.server.aimassist.cone.desc"] = "How large of an area the aim assist should take affect in. The larger, the further away the valid targets can be."
-- L["settings.server.aimassist.heads.title"] = "Lock onto Heads"
-- L["settings.server.aimassist.heads.desc"] = "Enable if the aim assist should target the target's head rather than its chest."
-- L["settings.server.gameplay.infinite_ammo.title"] = "Enable Infinite Ammo"
-- L["settings.server.gameplay.infinite_ammo.desc"] = "Weapons no longer require ammunition when reloading."
-- L["settings.server.gameplay.realrecoil.title"] = "Enable Physical Visual Recoil"
-- L["settings.server.gameplay.realrecoil.desc"] = "Various weapons are set up for physical muzzle rise, meaning that they will shoot where their viewmodel points rather than the center of the screen.\n\nVery important for some weapon packs' balancing schemes."
-- L["settings.server.gameplay.lean.title"] = "Allow Leaning"
-- L["settings.server.gameplay.lean.desc"] = "Allows users to lean left or right. Also applies to Automatic Lean."
-- L["settings.server.gameplay.mod_sway.title"] = "Enable Weapon Sway"
-- L["settings.server.gameplay.mod_sway.desc"] = "Enable weapon sway, if the weapon supports it.\n\nWeapons will move around, resulting in the viewmodel and crosshair to move away from the center of the screen."
-- L["settings.server.gameplay.mod_freeaim.title"] = "Enable Free Aim"
-- L["settings.server.gameplay.mod_freeaim.desc"] = "Enable free aim, if the weapon supports it.\n\nAllows the aiming point to be separate from the center of the screen."
-- L["settings.server.gameplay.mod_peek.title"] = "Enable Peeking"
-- L["settings.server.gameplay.mod_peek.desc"] = "Enable pee king"
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "Enable Overheating on certain guns blah blah"
-- L["settings.server.gameplay.mod_bodydamagecancel.title"] = "Body Damage Cancel"
-- L["settings.server.gameplay.mod_bodydamagecancel.desc"] = "Cancel out the default body damage multiplier.\n\nDisable only if another mod provides this sort of functionality."
-- L["settings.server.gameplay.breath_slowmo.title"] = "Slow-Mo Breathing in Singleplayer"
-- L["settings.server.gameplay.breath_slowmo.desc"] = "! Singleplayer Only !\nHolding your breath slows down time."
-- L["settings.server.gameplay.manualbolt.title"] = "Require Manual Cycling"
-- L["settings.server.gameplay.manualbolt.desc"] = "Enable if the user should manually cycle manual operated weapons by pressing their reload key."
-- L["settings.server.gameplay.never_ready.title"] = "Disable Readying Animations"
-- L["settings.server.gameplay.never_ready.desc"] = "Enable to disable weapon readying animations when you first pull out a weapon."
-- L["settings.server.gameplay.recoilshake.title"] = "Enable Recoil FOV Shake"
-- L["settings.server.gameplay.recoilshake.desc"] = "Snaps the field of view when shooting."
-- L["settings.server.gameplay.equipment_generate_ammo.title"] = "Generate Unique Ammo for Equipment"
-- L["settings.server.gameplay.equipment_generate_ammo.desc"] = "The Source engine has a limit of 255 ammo types. Disabling this option could help fix errors if you have many addons installed.\n\nRequires restart."
-- L["settings.server.gameplay.mult_defaultammo.title"] = "Default Reserve Ammo"
-- L["settings.server.gameplay.mult_defaultammo.desc"] = "How many spare magazines or pieces of equipment the player gets when a weapon is spawned."
////////////////////// Attachments & NPCs
-- L["settings.tabname.attachmentsnpcs"] = "Attachments & NPCs"
////////// Customization
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.tabname.customization.desc"] = "Adjust settings related to weapon customizing."
-- L["settings.server.custmenu.atts_nocustomize.title"] = "Disable Customizing"
-- L["settings.server.custmenu.atts_nocustomize.desc"] = "Disables the ability for users to open the customization menu.\n\nDoes not affect admins."
-- L["settings.server.custmenu.blacklist.title"] = "Blacklist Menu"
-- L["settings.server.custmenu.blacklist.desc"] = "Opens a menu that allows certain attachments to be completely disabled."
-- L["settings.server.custmenu.blacklist.open"] = "OPEN MENU"
-- L["settings.server.custmenu.atts_max.title"] = "Max Attachments"
-- L["settings.server.custmenu.atts_max.desc"] = "The maximum number of attachments a user can equip onto a weapon, including cosmetic ones."
@ -854,9 +861,37 @@ L["settings.desc"] = "简介"
-- L["settings.server.custmenu.atts_generateentities.title"] = "Generate Attachment Entities"
-- L["settings.server.custmenu.atts_generateentities.desc"] = "Generate entities that can be spawned via the Spawnmenu, allowing you to pick up attachments when \"Free Attachments\" is disabled.\n\nIncreases loading times."
////////// Bullet Physics
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.tabname.npc.desc"] = "Adjust settings for interaction with NPC's."
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow Weapon Swapping between Players & NPCs"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Bullet Physics
-- L["settings.tabname.bulletphysics"] = "Bullet Physics"
////////// Bullet Physics
-- L["settings.tabname.bulletphysics.desc"] = "Adjust settings related to physical bullets."
-- L["settings.server.bulletphysics.bullet_physics.title"] = "Enable Physical Bullets"
-- L["settings.server.bulletphysics.bullet_physics.desc"] = "Weapons that support this shoot physical projectiles which are affected by bullet drop, drag and travel time."
@ -875,32 +910,12 @@ L["settings.desc"] = "简介"
-- L["settings.server.bulletphysics.mod_penetration.title"] = "Enable Bullet Penetration"
-- L["settings.server.bulletphysics.mod_penetration.desc"] = "Allows bullets to pierce cover, potentially striking foes hiding behind it.\n\nEffectiveness depends on the weapon."
////////// NPC Settings
-- L["settings.tabname.npc"] = "NPC Settings"
-- L["settings.server.npc.npc_autoreplace.title"] = "Replace NPC Weapons"
-- L["settings.server.npc.npc_autoreplace.desc"] = "NPC's that spawn with HL2 weapons will have them be replaced with ARC9 weapons."
-- L["settings.server.npc.npc_atts.title"] = "Give NPC Weapons Random Attachments"
-- L["settings.server.npc.npc_atts.desc"] = "NPC's with ARC9 weapons will receive a random set of attachments"
-- L["settings.server.npc.replace_spawned.title"] = "Replace Ground Weapons"
-- L["settings.server.npc.replace_spawned.desc"] = "Replace map or spawned HL2 weapons with randomly chosen ARC9 weapons"
-- L["settings.server.npc.ground_atts.title"] = "Give Ground Weapons Random Attachments"
-- L["settings.server.npc.ground_atts.desc"] = "Weapons spawned on the ground will receive a random set of attachments."
-- L["settings.server.npc.npc_give_weapons.title"] = "Allow NPC Weapon Swapping"
-- L["settings.server.npc.npc_give_weapons.desc"] = "Allow the players to press their USE key on NPC's to give them or swap their ARC9 weapons."
-- L["settings.server.npc.npc_equality.title"] = "Enable NPC Damage Equality"
-- L["settings.server.npc.npc_equality.desc"] = "NPC's do equal damage with ARC9 weapons as players do."
-- L["settings.server.npc.npc_spread.title"] = "NPC Spread"
-- L["settings.server.npc.npc_spread.desc"] = "Multiply the accuracy for weapons when NPC's are shooting them."
////////////////////// Modifiers
-- L["settings.tabname.modifiers"] = "Modifiers"
////////// Quick Stat Modifiers
-- L["settings.tabname.quickstat"] = "Quick Stat Modifiers"
-- L["settings.tabname.quickstat.desc"] = "Quickly adjust specific weapon modifiers."
-- L["settings.server.quickstat.mod_damage.title"] = "Damage"
@ -918,6 +933,9 @@ L["settings.desc"] = "简介"
-- L["settings.server.quickstat.mod_headshotdamage.desc"] = "Multiply how much damage the weapon deals on headshots."
-- L["settings.server.quickstat.mod_malfunction.desc"] = "Multiply how likely it is for the weapon to malfunction."
-- L["settings.server.gameplay.mod_overheat.title"] = "Enable Overheating"
-- L["settings.server.gameplay.mod_overheat.desc"] = "If the weapon supports it, it can overheat when firing too often, which could lead to a malfunction."
////////////////////// Developer
-- L["settings.tabname.developer"] = "Developer"