From 174162fb130e4fd899283253b7ffea2e6d72789f Mon Sep 17 00:00:00 2001 From: Darsu <95997959+dar-su@users.noreply.github.com> Date: Sun, 26 Jan 2025 05:02:56 +0700 Subject: [PATCH] rt scope hdr tonemap thing smooth now --- lua/weapons/arc9_base/cl_pipscope.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/lua/weapons/arc9_base/cl_pipscope.lua b/lua/weapons/arc9_base/cl_pipscope.lua index a7ac484b..8d7c4033 100644 --- a/lua/weapons/arc9_base/cl_pipscope.lua +++ b/lua/weapons/arc9_base/cl_pipscope.lua @@ -344,7 +344,8 @@ function SWEP:DoRTScope(model, atttbl, active) render.PopRenderTarget() -- if sd > 0 then render.SetToneMappingScaleLinear(render.GetToneMappingScaleLinear()*0.2) end - if sd > 0.5 then render.SetToneMappingScaleLinear(vec1) end + + if sd > 0.33 then render.SetToneMappingScaleLinear(LerpVector(sd * 1.5 - 0.5, render.GetToneMappingScaleLinear(), vec1)) end local counterrotation = self.LastViewModelAng.z - sightzang + (arc9_cheapscopes:GetBool() and 0 or self.SubtleVisualRecoilAng.z * 2) rtsurf:SetTexture("$basetexture", rtmat)