has bodygroups mark on icon
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9ad767bc95
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f19b717254
@ -493,6 +493,7 @@ local myMat2 = CreateMaterial( "HandIconGenerator_RTMat", "UnlitGeneric", {
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["$vertexalpha"] = 1,
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} )
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local matshiny = Material("models/shiny")
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local hasbgs = Material("eps/hasbgs2.png", "mips smooth") -- or hasbgs3 idk which better
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function Menu.Setup()
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@ -930,13 +931,21 @@ function Menu.Setup()
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render.OverrideBlend( false )
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render.SuppressEngineLighting(false)
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if CL_REALHANDS:GetNumBodyGroups() > 1 then
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cam.Start2D()
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surface.SetDrawColor( 255, 255, 255, 255 )
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surface.SetMaterial(hasbgs)
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surface.DrawTexturedRect(0, 0, 64, 64)
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cam.End2D()
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end
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print( "Generating " .. result.model:StripExtension() )
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local data = render.Capture( {
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format = "png",
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x = 0,
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y = 0,
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w = 512,
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h = 512
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w = 64,
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h = 64
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} )
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if !file.Exists("eps_hands", "DATA") then
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BIN
materials/eps/hasbgs2.png
Normal file
BIN
materials/eps/hasbgs2.png
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Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
materials/eps/hasbgs3.png
Normal file
BIN
materials/eps/hasbgs3.png
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Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
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