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fix some crashes [ci skip]
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@ -492,6 +492,18 @@ chathud:RegisterPart("zrotate", z_rotate_part)
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Shows a texture in the chat.
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]]-------------------------------------------------------------------------------
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local texture_allowed_shaders = {
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UnlitGeneric = true,
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VertexLitGeneric = true,
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Wireframe = true,
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Refract_DX90 = true,
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Water_DX90 = true,
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Sky_DX9 = true,
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gmodscreenspace = true,
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Modulate_DX9 = true,
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Cable = true
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}
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local texture_part = {
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RealPos = { X = 0, Y = 0 },
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Usage = "<texture=path, size?>",
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@ -504,8 +516,6 @@ function texture_part:Ctor(str)
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local texture_components = str:Split(",")
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local path = texture_components[1]:Trim()
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if path:lower():match("^debug%/") then path = "" end -- invalidate debug textures, crashy
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local mat = Material(path, path:EndsWith(".png") and "nocull noclamp" or nil)
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if not mat then
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self.Invalid = true
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@ -514,6 +524,7 @@ function texture_part:Ctor(str)
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end
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local shader = mat:GetShader()
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if not texture_allowed_shaders[shader] then self.Invalid = true end
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if shader == "VertexLitGeneric" or shader == "Cable" then
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local tex_path = mat:GetString("$basetexture")
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if tex_path then
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40
oc2y9b.patch
Normal file
40
oc2y9b.patch
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@ -0,0 +1,40 @@
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diff --git a/lua/easychat/modules/extra_tags.lua b/lua/easychat/modules/extra_tags.lua
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index b84014f..7f691de 100644
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--- a/lua/easychat/modules/extra_tags.lua
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+++ b/lua/easychat/modules/extra_tags.lua
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@@ -492,6 +492,18 @@ chathud:RegisterPart("zrotate", z_rotate_part)
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Shows a texture in the chat.
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]]-------------------------------------------------------------------------------
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+local texture_allowed_shaders = {
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+ UnlitGeneric = true,
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+ VertexLitGeneric = true,
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+ Wireframe = true,
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+ Refract_DX90 = true,
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+ Water_DX90 = true,
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+ Sky_DX9 = true,
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+ gmodscreenspace = true,
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+ Modulate_DX9 = true,
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+ Cable = true
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+}
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+
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local texture_part = {
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RealPos = { X = 0, Y = 0 },
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Usage = "<texture=path, size?>",
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@@ -504,8 +516,6 @@ function texture_part:Ctor(str)
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local texture_components = str:Split(",")
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local path = texture_components[1]:Trim()
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- if path:lower():match("^debug%/") then path = "" end -- invalidate debug textures, crashy
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-
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local mat = Material(path, path:EndsWith(".png") and "nocull noclamp" or nil)
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if not mat then
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self.Invalid = true
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@@ -514,6 +524,7 @@ function texture_part:Ctor(str)
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end
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local shader = mat:GetShader()
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+ if not texture_allowed_shaders[shader] then self.Invalid = true end
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if shader == "VertexLitGeneric" or shader == "Cable" then
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local tex_path = mat:GetString("$basetexture")
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if tex_path then
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