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This reverts commit 4118edb928
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4118edb928
commit
2605fdcdda
@ -124,11 +124,10 @@ if SERVER then
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net.Start(NET_BROADCAST_MSG)
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net.WriteUInt(ply:UserID(), 16)
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net.WriteString(ply:RichNick())
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net.WriteString(msg)
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net.WriteBool(is_dead)
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net.WriteBool(is_team)
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net.WriteBool(is_local)
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net.WriteData(util.Compress(msg))
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net.Send(filter)
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if game.IsDedicated() and not is_local then
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@ -230,9 +229,9 @@ if SERVER then
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end
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net.Receive(NET_SEND_MSG, function(_, ply)
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local msg = net.ReadString()
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local is_team = net.ReadBool()
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local is_local = net.ReadBool()
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local msg = util.Decompress(net.ReadData(net.BytesLeft()))
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EasyChat.ReceiveGlobalMessage(ply, msg, is_team, is_local)
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end)
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@ -439,10 +438,10 @@ if CLIENT then
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net.Receive(NET_BROADCAST_MSG, function()
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local user_id = net.ReadUInt(16)
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local user_name = net.ReadString()
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local msg = net.ReadString()
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local is_dead = net.ReadBool()
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local is_team = net.ReadBool()
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local is_local = net.ReadBool()
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local msg = util.Decompress(net.ReadData(net.BytesLeft()))
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local function receive(retries)
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retries = retries or 0
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@ -527,16 +526,16 @@ if CLIENT then
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if not no_translate and EC_TRANSLATE_OUT_MSG:GetBool() and source_lang ~= target_lang then
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EasyChat.Translator:Translate(msg, source_lang, target_lang, function(success, _, translation)
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net.Start(NET_SEND_MSG)
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net.WriteString(success and translation or msg)
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net.WriteBool(is_team)
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net.WriteBool(is_local)
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net.WriteData(util.Compress(success and translation or msg))
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net.SendToServer()
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end)
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else
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net.Start(NET_SEND_MSG)
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net.WriteString(msg)
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net.WriteBool(is_team)
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net.WriteBool(is_local)
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net.WriteData(util.Compress(msg))
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net.SendToServer()
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end
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end
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