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fix a bug where indication would error if the player doesnt exist on the client

This commit is contained in:
Earu 2022-08-28 19:58:09 +02:00
parent cf0779c376
commit 1c691962f5

View File

@ -99,6 +99,8 @@ if CLIENT then
local category = net.ReadString()
local data = net.ReadTable()
if not IsValid(ply) then return end
local ent = data.Entity
local indicate_pos
local is_ent_pos = false