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ClockEFFX 2023-12-06 10:10:27 -05:00 committed by GitHub
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-- bullet
E2Helper.Descriptions[ "shootBullet" ] = "Fires a bullet trace with specified position, direction, damage, ect.\nReturns 1 if successful"
-- projectiles
E2Helper.Descriptions[ "shootBolt" ] = "Fires a crossbow bolt with specified position, velocity and damage\nReturns the bolt entity"
E2Helper.Descriptions[ "shootComBall" ] = "Fires an AR2/Combine ball with specified position and velocity\nReturns 1 if successful"
E2Helper.Descriptions[ "shootGrenade" ] = "Spawns a frag grenade with specified position, velocity, damage, blast radius, and time to explode\nNOTE: Damage is subject to falloff\nReturns the grenade entity"
E2Helper.Descriptions[ "shootHeliBomb" ] = "Spawns a helicopter bomb with the specified position, velocity, damage, blast radius, and time to explode\nNOTE: Damage is subject to falloff\nReturns the bomb entity"
E2Helper.Descriptions[ "shootComMine" ] = "Spawns a combine hopping mine with specified position and velocity\nReturns the mine entity"
E2Helper.Descriptions[ "shootRPG" ] = "Fires a RPG missile with specified position, velocity, angle, damage, and blast radius\nNOTE: RPGs automatically \"launch\" after a delay when spawned\nReturns the missile entity"
E2Helper.Descriptions[ "shootSMGGrenade" ] = "Fires a SMG grenade with specified position, velocity, damage, and blast radius\nNOTE: Damage is subject to falloff\nReturns the grenade entity"
-- ep2
E2Helper.Descriptions[ "shootFlechette" ] = "Fires a hunter flechette (WIP)"

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