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chore: fix lualint
Whoops, too much JS recently 😅
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@ -78,7 +78,7 @@ local function Draw3D2D(ang, pos, camangle, data)
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if data[i][RAINBOW] ~= 0 then
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for j = 1, #data[i][TEXT] do
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--Color
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if(render_rainbow ~= 0) then
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if render_rainbow ~= 0 then
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surface.SetTextColor(HSVToColor((CurTime() * 60 + (j * 5)) % 360, 1, 1))
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else
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-- Render as solid white if ss_render_rainbow is disabled
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