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Does not need to run on the server
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@ -621,10 +621,11 @@ do -- sample meta
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end
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self.WasPlaying = true
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local wep = self.Player:GetActiveWeapon()
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local looping = IsValid(wep) and wep.GetLooping and wep:GetLooping()
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self:SetLooping(looping)
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if CLIENT then
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local wep = self.Player:GetActiveWeapon()
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local looping = IsValid(wep) and wep.GetLooping and wep:GetLooping()
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self:SetLooping(looping)
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end
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self:SetPitch(self:GetPlayerPitch())
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