Improve hands swep style

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Redox 2023-07-16 18:36:32 +02:00
parent 7a746c63d7
commit fb09f4fd5a
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@ -34,44 +34,42 @@ SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
function SWEP:DrawHUD() end
function SWEP:PrintWeaponInfo() end
function SWEP:DrawWeaponSelection(x,y,w,t,a)
draw.SimpleText("C","creditslogo",x+w/2,y,Color(255, 220, 0,a),TEXT_ALIGN_CENTER)
function SWEP:DrawHUD() end
function SWEP:PrintWeaponInfo() end
function SWEP:DrawWorldModel() end
function SWEP:DrawWorldModelTranslucent() end
function SWEP:CanPrimaryAttack() return false end
function SWEP:CanSecondaryAttack() return false end
function SWEP:Reload() return false end
function SWEP:Holster() return true end
function SWEP:ShouldDropOnDie() return false end
local weaponSelectionColor = Color( 255, 220, 0, 255 )
function SWEP:DrawWeaponSelection( x, y, w, _, a )
weaponSelectionColor.a = a
draw.SimpleText( "C", "creditslogo", x + w / 2, y, weaponSelectionColor, TEXT_ALIGN_CENTER )
end
function SWEP:DrawWorldModel() end
function SWEP:DrawWorldModelTranslucent() end
function SWEP:CanPrimaryAttack() return false end
function SWEP:CanSecondaryAttack() return false end
function SWEP:Reload() return false end
function SWEP:Holster() return true end
function SWEP:ShouldDropOnDie() return false end
function SWEP:Initialize()
if self.SetHoldType then
self:SetHoldType"normal"
else
self:SetWeaponHoldType( "normal" )
end
self:SetHoldType"normal"
else
self:SetWeaponHoldType( "normal" )
end
self:DrawShadow(false)
self:DrawShadow( false )
end
function SWEP:OnDrop()
if SERVER then
self:Remove()
end
self:Remove()
end
end
function SWEP:SecondaryAttack()
if not IsFirstTimePredicted() then return end
self.DrawCrosshair = not self.DrawCrosshair
self:SetNextSecondaryFire(CurTime() + 0.3)
if not IsFirstTimePredicted() then return end
self.DrawCrosshair = not self.DrawCrosshair
self:SetNextSecondaryFire( CurTime() + 0.3 )
end
weapons.Register(SWEP, "none", true)
weapons.Register( SWEP, "none", true )