update server wear message

to reflect what's actually happening when people wear outfits
This commit is contained in:
techbot 2023-05-26 17:43:33 +02:00
parent 4539638ec3
commit f0a8083a88

View File

@ -334,7 +334,7 @@ function pace.HandleReceivedData(ply, data)
data.owner = ply
data.uid = pac.Hash(ply)
pac.Message("Received pac data from ", ply, " with ", data.totalParts or 0, " parts")
pac.Message("Received pac group ", data.partID or 0 , "/", data.totalParts or 0, " from ", ply)
if data.wear_filter and #data.wear_filter > game.MaxPlayers() then
pac.Message("Player ", ply, " tried to submit extraordinary wear filter size of ", #data.wear_filter, ", dropping.")