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update server wear message
to reflect what's actually happening when people wear outfits
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@ -334,7 +334,7 @@ function pace.HandleReceivedData(ply, data)
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data.owner = ply
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data.uid = pac.Hash(ply)
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pac.Message("Received pac data from ", ply, " with ", data.totalParts or 0, " parts")
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pac.Message("Received pac group ", data.partID or 0 , "/", data.totalParts or 0, " from ", ply)
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if data.wear_filter and #data.wear_filter > game.MaxPlayers() then
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pac.Message("Player ", ply, " tried to submit extraordinary wear filter size of ", #data.wear_filter, ", dropping.")
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