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update PAC3 to E2 holo to use invert flag (#1373)
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48743b7bd7
commit
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@ -489,7 +489,7 @@ pace.AddTool(L"Convert group of models to Expression 2 holograms", function(part
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local str_ref =
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[[
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I++, HN++, HT[HN,table] = table(I, Base, Base, 0, POSITION, ANGLES, SCALE, MODEL, MATERIAL, vec4(COLOR, ALPHA), SKIN)
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I++, HN++, HT[HN,table] = table(I, Base, Base, 0, POSITION, ANGLES, SCALE, MODEL, MATERIAL, vec4(COLOR, ALPHA), SKIN, INVERT)
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]]
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local str_header =
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@ -513,7 +513,7 @@ if (first() | dupefinished()) {
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Indices = 1
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#- Data structure
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#- HN++, HT[HN, table] = table(Index, Local Entity (Entity:toWorld()), Parent Entity, ScaleType (Default 0), Pos, Ang, Scale, Model, Material, Color, Skin)
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#- HN++, HT[HN, table] = table(Index, Local Entity (Entity:toWorld()), Parent Entity, ScaleType (Default 0), Pos, Ang, Scale, Model, Material, Color, Skin, Invert)
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#- CN++, CT[CN, table] = table(Index, Clip Index, Pos, Ang)
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#- Editing holograms
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@ -556,6 +556,7 @@ if (first() | dupefinished()) {
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holoMaterial(Index, This[9, string])
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holoColor(Index, This[10, vector4])
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holoSkin(Index, This[11, number])
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holoInvertModel(Index, This[12, number])
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}
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if (ToggleShading) { holoDisableShading(Index, 1) }
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@ -675,6 +676,7 @@ elseif (CoreStatus == "RunThisCode") {
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MATERIAL = ("%q"):format(part:GetMaterial()),
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MODEL = ("%q"):format(part:GetModel()),
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SKIN = part.GetSkin and part:GetSkin() or "0",
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INVERT = part:GetInvert() and "1" or "0",
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PARENT = "entity()"
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})
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