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https://github.com/CapsAdmin/pac3.git
synced 2025-03-04 03:03:01 -05:00
remove some whitespace
(also test ci)
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d09a2dffad
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@ -81,8 +81,8 @@ local default_fonts = {
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PART.ClassName = "text"
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PART.Group = 'effects'
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PART.Icon = 'icon16/text_align_center.png'
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PART.Group = "effects"
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PART.Icon = "icon16/text_align_center.png"
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BUILDER:StartStorableVars()
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:SetPropertyGroup("generic")
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@ -96,7 +96,7 @@ BUILDER:StartStorableVars()
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["draw.SimpleTextOutlined 2D"] = "DrawTextOutlined2D",
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["surface.DrawText"] = "SurfaceText"
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}})
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:SetPropertyGroup("text layout")
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:GetSet("HorizontalTextAlign", TEXT_ALIGN_CENTER, {enums = {["Left"] = "0", ["Center"] = "1", ["Right"] = "2"}})
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:GetSet("VerticalTextAlign", TEXT_ALIGN_CENTER, {enums = {["Center"] = "1", ["Top"] = "3", ["Bottom"] = "4"}})
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@ -219,7 +219,7 @@ function PART:SetFont(str)
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if not self.CreateCustomFont then
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if not pcall(surface_SetFont, str) then
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if #self.Font > 20 then
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self.lastwarn = self.lastwarn or CurTime()
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if self.lastwarn > CurTime() + 1 then
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pac.Message(Color(255,150,0),str.." Font not found! Could be custom font, trying again in 4 seconds!")
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@ -250,7 +250,7 @@ function PART:OnDraw()
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local pos, ang = self:GetDrawPosition()
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self:CheckFont()
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if not pcall(surface_SetFont, self.UsedFont) then return end
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local DisplayText = self.Text or ""
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if self.TextOverride == "Text" then goto DRAW end
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DisplayText = ""
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@ -357,7 +357,7 @@ function PART:OnDraw()
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elseif self.TextOverride == "MaxPlayers" then
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DisplayText = game.MaxPlayers()
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elseif self.TextOverride == "Weapon" then
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if IsValid(self:GetPlayerOwner():GetActiveWeapon()) then
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if IsValid(self:GetPlayerOwner():GetActiveWeapon()) then
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DisplayText = self:GetPlayerOwner():GetActiveWeapon():GetClass()
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else DisplayText = "unarmed" end
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elseif self.TextOverride == "VehicleClass" then
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@ -367,7 +367,7 @@ function PART:OnDraw()
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elseif self.TextOverride == "Proxy" then
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DisplayText = ""..math.Round(self.DynamicTextValue,self.RoundingPosition)
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end
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if self.ConcatenateTextAndOverrideValue then
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if self.TextPosition == "Prefix" then
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DisplayText = ""..self.Text..DisplayText
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@ -375,9 +375,9 @@ function PART:OnDraw()
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DisplayText = ""..DisplayText..self.Text
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end
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end
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::DRAW::
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if DisplayText ~= "" then
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if self.DrawMode == "DrawTextOutlined" then
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cam_Start3D(EyePos(), EyeAngles())
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@ -412,7 +412,7 @@ function PART:OnDraw()
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self:SetFont(self.UsedFont)
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surface.SetTextColor(self.Color.r, self.Color.g, self.Color.b, 255*self.Alpha)
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surface.SetFont(self.UsedFont)
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local pos2d = self:GetDrawPosition():ToScreen()
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local w, h = surface.GetTextSize(DisplayText)
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@ -432,7 +432,7 @@ function PART:OnDraw()
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elseif self.VerticalTextAlign == 4 then --bottom
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pos2d.y = pos2d.y - h
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end
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surface.SetTextPos(pos2d.x, pos2d.y)
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local dist = (EyePos() - self:GetWorldPosition()):Length()
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local fadestartdist = 200
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@ -445,7 +445,7 @@ function PART:OnDraw()
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fadestartdist = fadeenddist
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fadeenddist = temp
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end
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if dist < fadeenddist then
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if dist < fadestartdist then
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if self.DrawMode == "DrawTextOutlined2D" then
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@ -453,7 +453,7 @@ function PART:OnDraw()
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elseif self.DrawMode == "SurfaceText" then
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surface.DrawText(DisplayText, self.ForceAdditive)
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end
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else
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local fade = math.pow(math.Clamp(1 - (dist-fadestartdist)/fadeenddist,0,1),3)
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@ -485,9 +485,9 @@ function PART:CheckFont()
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self:TryCreateFont()
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end
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else
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self:SetFont(self.Font)
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self:SetFont(self.Font)
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end
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end
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function PART:TryCreateFont()
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