added french translation by [ES.GR] cryx / http://steamcommunity.com/profil

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CapsAdmin 2015-02-12 16:19:37 +01:00
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return {
["trail"] = "trainee",
["texture filter"] = "filtre de texture",
["show only with active weapon"] = "montrer seulement avec l'arme activee",
["parent velocity length"] = "longueur de vitesse d'origine",
["equal"] = "egal",
["owner velocity right"] = "proprietaire du droit de vitesse",
["owner velocity length"] = "proprietaire de la longueur de la vitesse",
["timerx"] = "minuteurx",
["shake"] = "secouer",
["entity class"] = "classe de l'entite",
["load from url"] = "charger a partir d'un lien",
["owner velocity forward"] = "proprietaire de vitesse vers l'avant",
["light"] = "lumiere",
["event"] = "evenement",
["follow part name"] = "suivre le nom de la piece",
["is crouching"] = "(si)est accroupi",
["language"] = "langue",
["lock 1"] = "verrouiller 1",
["find"] = "trouver",
["orientation"] = "orientation",
["help"] = "aide",
["play count"] = "nombre de lecture",
["generic"] = "generique",
["speed"] = "vitesse",
["projectile"] = "projectile",
["command"] = "commande",
["events"] = "evenements",
["weapon"] = "arme",
["size"] = "taille",
["clone"] = "clone",
["has weapon"] = "(si)a une arme",
["load parts"] = "charger les pieces",
["load"] = "charger",
["hide editor"] = "cacher l'editeur",
["hide entity"] = "cacher l'entite",
["health lost"] = "vie perdue",
["name"] = "nom",
["particles"] = "particules",
["is on ground"] = "(si)est sur le sol",
["loop"] = "boucle",
["above"] = "dessus",
["reset view"] = "remettre la vue de base",
["reset eye angles"] = "remettre les angles des yeux de base",
["physics"] = "physiques",
["draw weapon"] = "dessiner l'arme",
["lock 0"] = "verrouiller 0",
["true"] = "oui",
["position offset"] = "position decalee",
["weapon class"] = "classe de l'arme",
["jiggle"] = "tremousser",
["new file"] = "nouveau fichier",
["advanced"] = "avance",
["color"] = "couleur",
["skirt"] = "jupe",
["hide weapon"] = "cacher l'arme",
["player"] = "joueur",
["ammo"] = "munitions",
["parent velocity forward"] = "vitesse d'origine avant",
["exit"] = "quitter",
["alternative bones"] = "os alternatives",
["revert"] = "revenir",
["modified"] = "modifier",
["angle offset"] = "angle de decalage",
["sunbeams"] = "rayons de soleil",
["remove"] = "enlever",
["max pitch"] = "hauteur max",
["volume"] = "volume",
["ok"] = "ok",
["ogg"] = "ogg",
["outline"] = "contour",
["invert"] = "inverser",
["holdtype"] = "holdtype",
["alternative scaling"] = "mise a l'echelle de remplacement",
["tint color"] = "couleur de teinte",
["is in noclip"] = "(si)est en noclip",
["show editor"] = "montrer l'editeur",
["play on footstep"] = "jouer/executer en pas a pas",
["parent velocity up"] = "origine de la vitesse vers le haut",
["paste"] = "coller",
["wear on server"] = "le porter sur le serveur",
["wear parts"] = "porter les pieces",
["toggle focus"] = "activer le focus",
["toggle basic mode"] = "passer au mode basique",
["scale"] = "echelle",
["pitch"] = "rapidite du son/mouvement",
["aim part name"] = "viser le nom de la piece",
["draw order"] = "attirer/dessiner l'odre",
["is under water"] = "(si) est dans l'eau",
["view"] = "vue",
["clip"] = "clipper",
["is voice chatting"] = "(si) parle vocalement",
["copy global id"] = "copier globalement les id",
["copy"] = "copier",
["equal or below"] = "egal ou dessous",
["draw distance"] = "dessiner la distance",
["hide"] = "cacher",
["position"] = "position",
["duplicate"] = "dupliquer",
["editor"] = "editeur",
["timer"] = "minuteur",
["is client"] = "(si)est client",
["operators"] = "operateurs",
["edit"] = "editer",
["modifiers"] = "modificateurs",
["effects"] = "effets",
["sound"] = "son",
["owner armor"] = "proprietaire de l'armure",
["sound level"] = "volume du son",
["equal or above"] = "egal ou dessus",
["enable"] = "active",
["eye angles"] = "angles des yeux",
["footstep"] = "pas a pas",
["fog"] = "brouillard",
["health"] = "vie/sante",
["false"] = "non",
["put parts in submenu"] = "pieces mises en sous-menu",
["translation editor"] = "editeur de traduction",
["min pitch"] = "rapidite min. du son/mouvement",
["material"] = "materiaux",
["filename:"] = "nom du fichier:",
["group"] = "groupe",
["filter type"] = "filtre de type",
["find simple"] = "trouver simple",
["fall apart on death"] = "effondrer en cas de deces",
["font"] = "font",
["fullbright"] = "pleine luminosite",
["getting started"] = "commencer",
["affect children only"] = "toucher les enfants seulements",
["draw in reflections"] = "dessiner en reflxions",
["is flashlight on"] = "(si) lampe allumer",
["owner entity"] = "proprietaire de l'entite",
["lock 2"] = "verouiller 2",
["save"] = "sauvegarder",
["pause on hide"] = "pause invisible",
["tools"] = "outils",
["maybe"] = "peut être",
["owner velocity up"] = "proprietaire de la vitesse vers le haut",
["vehicle class"] = "classe de la voiture",
["spawn as props"] = "Faire apparaitre comme props",
["save parts"] = "sauvgarder parts",
["outline alpha"] = "contour alpha",
["parent velocity right"] = "origine de la vitesse vers la droite",
["show weapon"] = "montrer l'arme",
["about"] = "au sujets",
["options"] = "options",
["show deprecated features"] = "voir les caracteristiques obsoletes",
["draw shadow"] = "dessiner les ombres",
["parent name"] = "nom de l'origine",
["alpha"] = "alpha",
["show in firstperson"] = "monter a la premiere personne",
["examples"] = "examples",
["advanced mode"] = "mode avance",
["stop on hide"] = "arrêter en cachette",
["owner name"] = "nom du proprietaire",
["overlapping"] = "chevauchement",
["effect"] = "effets",
["wear"] = "porter",
["say"] = "dire",
["sequence name"] = "nom de la sequence",
["outline color"] = "couleur du contour",
["other"] = "autres",
["light blend"] = "melange de lumiere",
["mute footsteps"] = "pas/traces de pas muets",
["move speed"] = "vitesse de mouvement",
["t pose"] = "position t",
["text"] = "texte",
["model name"] = "nom du model",
["owner health"] = "vie du proprietaire",
["toggle camera follow"] = "activer le suivi de la camera",
["time"] = "temps",
["position grid size"] = "position de la taille de la grille",
["not equal"] = "pas egal",
["toggle t pose"] = "activer la position t"
}