forked from sirpapate/playercore
actually fix sendmessagecolor
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2b138058fd
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f595851daf
@ -19,20 +19,20 @@ E2Helper.Descriptions["plyGetJumpPower"] = "Returns the jump power of the player
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E2Helper.Descriptions["plyGetGravity"] = "Gets the gravity multiplier of the player."
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E2Helper.Descriptions["plyGetSpeed"] = "Gets the speed of the player."
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-- local plys = {}
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local plys = {}
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net.Receive("wire_expression2_playercore_sendmessage", function( len, ply )
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-- local ply = net.ReadEntity()
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-- if ply and not plys[ply] then
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-- plys[ply] = true
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-- -- printColorDriver is used for the first time on us by this chip
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-- WireLib.AddNotify(msg1, NOTIFY_GENERIC, 7, NOTIFYSOUND_DRIP3)
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-- WireLib.AddNotify(msg2, NOTIFY_GENERIC, 7)
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-- chat.AddText(Color(255, 50, 50),"After this message, ", ply, " can send you a 100% realistically fake people talking, including admins.")
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-- chat.AddText(Color(255, 50, 50),"Look the console to see if the message is form an expression2")
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-- end
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local ply = net.ReadEntity()
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if ply and not plys[ply] then
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plys[ply] = true
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-- printColorDriver is used for the first time on us by this chip
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WireLib.AddNotify(msg1, NOTIFY_GENERIC, 7, NOTIFYSOUND_DRIP3)
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WireLib.AddNotify(msg2, NOTIFY_GENERIC, 7)
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chat.AddText(Color(255, 50, 50),"After this message, ", ply, " can send you a 100% realistically fake people talking, including admins.")
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chat.AddText(Color(255, 50, 50),"Look the console to see if the message is form an expression2")
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end
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-- LocalPlayer():PrintMessage(HUD_PRINTCONSOLE, "[E2] " .. ply:Name() .. ": ")
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-- chat.AddText(Color(255, 50, 50), "> ", Color(151, 211, 255), unpack(net.ReadTable()))
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LocalPlayer():PrintMessage(HUD_PRINTCONSOLE, "[E2] " .. ply:Name() .. ": ")
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chat.AddText(Color(255, 50, 50), "> ", Color(151, 211, 255), unpack(net.ReadTable()))
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end)
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hook.Add("PlayerNoClip", "PlyCore", function(ply, state)
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