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Ricochet, scopes, and secret ammo fix (#1)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
This commit is contained in:
GenericRicochetPlayer 2023-09-12 13:10:56 -04:00 committed by GitHub
parent cecc47dc70
commit ba9677d8b3
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 1 additions and 15 deletions

View File

@ -8,10 +8,6 @@ att.statModifiers = {AimSpreadMult = -0.99}
if CLIENT then
att.displayIcon = surface.GetTextureID("atts/matchgradeammo")
att.description = {
{t = "ur gay lol", c = CustomizableWeaponry.textColors.VNEGATIVE},
{t = "i kiss you on the lips", c = CustomizableWeaponry.textColors.VPOSITIVE},
{t = "i love you", c = CustomizableWeaponry.textColors.VPOSITIVE},
{t = "oh god im gonna cum", c = CustomizableWeaponry.textColors.VPOSITIVE},
{t = "hello buy Intravenous :)", c = CustomizableWeaponry.textColors.VPOSITIVE},
}
end

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@ -111,11 +111,6 @@ if CLIENT then
surface.SetDrawColor(255, 255, 255, 255)
surface.SetTexture(reticle)
surface.DrawTexturedRect(0, 0, size, size)
if alpha < 1 then
self:drawLensShadow(size, size)
end
surface.SetDrawColor(150 * light[1], 150 * light[2], 150 * light[3], 255 * alpha)
surface.SetTexture(lens)
surface.DrawTexturedRectRotated(size * 0.5, size * 0.5, size, size, 90)

View File

@ -138,7 +138,7 @@ function SWEP:FireBullet(damage, cone, clumpSpread, bullets)
bul.Src = trace.HitPos
bul.Dir = Dir2
bul.Spread = Vec0
bul.Tracer = 0
bul.Tracer = 3
bul.Force = damage * 0.225
bul.Damage = bul.Damage * 0.75

View File

@ -230,11 +230,6 @@ if CLIENT then
surface.SetDrawColor(255, 255, 255, 255)
surface.SetTexture(reticle)
surface.DrawTexturedRect(0, 0, size, size)
if alpha < 1 then
self:drawLensShadow(size, size)
end
surface.SetDrawColor(150 * light[1], 150 * light[2], 150 * light[3], 255 * alpha)
surface.SetTexture(lens)
surface.DrawTexturedRectRotated(size * 0.5, size * 0.5, size, size, 90)