Repo for CFC's custom ULX commands (that aren't separate)
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More curse effects (#130)
* Create Butterfingers effect

* Create FOV effect

* Create JumpExplode effect

* Create SpeedHacks effect

* Create SprintExplode effect

* Create Crab effect

* Create TrashRain effect

* Create Clumsy effect

* Create Jittery effect

* Create ResidentEvil effect

* Add EntMagnet effect

* Create TheseBootsAreMadeForWalking effect

* Use currect trace origin

* Tweak FOV duration

* Use correct IN_KEY for sprint

* Tweak SpeedHacks values

* Tweak Jittery values

* Use a different mask for ResidentEvil

* Fix onEnd in TheseBootsAreMadeForWalking

* Randomize trash spawn chance per each curse instance

* Have rare, brief trash floods

* Tweak duration of TrashRain

* Tweak ResidentEvil duration

* Create CantStopWontStop effect

* Prevent respawn and weapons from resetting FOV

* Prevent various things from blocking LoS in ResidentEvil

* Enforce crosshair disabling

* Play nicely with non-prop vehicles

* Relocate camera when too far away

* Use rawset
2023-10-15 17:46:42 -06:00
.github/workflows Update glualint.yml (#114) 2023-04-11 10:43:31 -07:00
lua More curse effects (#130) 2023-10-15 17:46:42 -06:00
materials/hud/killicons Update killicon (#121) 2023-08-02 22:01:14 -07:00
.gitignore add .gitignore 2021-03-16 01:46:28 -04:00
LICENSE Create LICENSE 2019-05-28 10:35:09 -07:00
README.md CFC-141 Create a serverside config for curses (#128) 2023-09-23 21:16:19 -06:00

cfc_ulx_commands

Repo for CFC's custom ULX commands (that aren't separate)

Curse Effect Config:

A serverside config for curse effects can be made by creating cfc_ulx_commands/curse/sv_config.json in the server's data/ folder. Default/example settings can be found here. Any live edits made to the config will apply after a changelevel (e.g. using the ulx map command).