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Repo for CFC's custom ULX commands (that aren't separate)
![]() * Create Butterfingers effect * Create FOV effect * Create JumpExplode effect * Create SpeedHacks effect * Create SprintExplode effect * Create Crab effect * Create TrashRain effect * Create Clumsy effect * Create Jittery effect * Create ResidentEvil effect * Add EntMagnet effect * Create TheseBootsAreMadeForWalking effect * Use currect trace origin * Tweak FOV duration * Use correct IN_KEY for sprint * Tweak SpeedHacks values * Tweak Jittery values * Use a different mask for ResidentEvil * Fix onEnd in TheseBootsAreMadeForWalking * Randomize trash spawn chance per each curse instance * Have rare, brief trash floods * Tweak duration of TrashRain * Tweak ResidentEvil duration * Create CantStopWontStop effect * Prevent respawn and weapons from resetting FOV * Prevent various things from blocking LoS in ResidentEvil * Enforce crosshair disabling * Play nicely with non-prop vehicles * Relocate camera when too far away * Use rawset |
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.github/workflows | ||
lua | ||
materials/hud/killicons | ||
.gitignore | ||
LICENSE | ||
README.md |
cfc_ulx_commands
Repo for CFC's custom ULX commands (that aren't separate)
Curse Effect Config:
A serverside config for curse effects can be made by creating cfc_ulx_commands/curse/sv_config.json
in the server's data/
folder.
Default/example settings can be found here.
Any live edits made to the config will apply after a changelevel (e.g. using the ulx map
command).