Fix spacing

This commit is contained in:
Brandon Sturgeon 2018-07-31 00:56:27 -04:00
parent 68be22de05
commit d31f49ed70

View File

@ -73,7 +73,7 @@ local function setSpawnProtection( player )
end
local function setLastSpawnTime( player )
player:SetNWInt("lastSpawnTime", CurTime())
player:SetNWInt("lastSpawnTime", CurTime())
end
-- Remove Decay Timer
@ -128,7 +128,7 @@ local function playerSpawnedAtEnemySpawnPoint( player )
local spawnPointOwner = spawnPoint:CPPIGetOwner()
if spawnPointOwner == player then return false end
return true
end
@ -154,8 +154,8 @@ end
local function setSpawnProtectionForPvpSpawn( player )
if not playerIsInPvp( player ) then return end
if playerSpawnedAtEnemySpawnPoint( player ) then return end
setLastSpawnTime( player )
setLastSpawnTime( player )
setSpawnProtection( player )
setPlayerTransparent( player )
setPlayerNoCollide( player )
@ -164,26 +164,26 @@ end
-- Called on weapon change to check if the weapon is allowed,
-- and remove spawn protection if it's not
local function spawnProtectionWeaponChangeCheck( player, oldWeapon, newWeapon)
if not playerIsInPvp( player ) then return end
if not playerHasSpawnProtection( player ) then return end
if weaponIsAllowed( newWeapon ) then return end
local function spawnProtectionWeaponChangeCheck( player, oldWeapon, newWeapon)
if not playerIsInPvp( player ) then return end
if not playerHasSpawnProtection( player ) then return end
if weaponIsAllowed( newWeapon ) then return end
local lastSpawnTime = player:GetNWInt( "lastSpawnTime", CurTime() - spawnProtectionWeaponGracePeriod )
if lastSpawnTime >= CurTime() - spawnProtectionWeaponGracePeriod then return end
local lastSpawnTime = player:GetNWInt( "lastSpawnTime", CurTime() - spawnProtectionWeaponGracePeriod )
if lastSpawnTime >= CurTime() - spawnProtectionWeaponGracePeriod then return end
removeSpawnProtection( player )
setPlayerVisible( player )
setPlayerCollide( player )
removeDecayTimer( player )
removeDelayedRemoveTimer( player )
removeSpawnProtection( player )
setPlayerVisible( player )
setPlayerCollide( player )
removeDecayTimer( player )
removeDelayedRemoveTimer( player )
end
-- Called on player keyDown events to check if a movement key was pressed
-- and remove spawn protection if so
local function spawnProtectionMoveCheck( player, keyCode )
if playerIsDisablingSpawnProtection( player ) then return end
if not playerHasSpawnProtection( player ) then return end
if not playerHasSpawnProtection( player ) then return end
if keyVoidsSpawnProtection[ keyCode ] then delayRemoveSpawnProtection( player ) end
end