made printMessage variables local

This commit is contained in:
StrawWagen 2021-04-13 15:29:28 -07:00 committed by Brandon Sturgeon
parent 847c3f6c62
commit 7867f21163

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@ -115,7 +115,7 @@ local function createDecayTimer( ply )
local playerIdentifer = playerDecayTimerIdentifier( ply )
timer.Create( playerIdentifer, spawnProtectionDecayTime, 1, function()
printMessage = "You've lost your default spawn protection"
local printMessage = "You've lost your default spawn protection"
removeSpawnProtection( ply, printMessage )
setPlayerVisible( ply )
setPlayerCollide( ply )
@ -129,7 +129,7 @@ local function createDelayedRemoveTimer( ply )
timer.Create( playerIdentifer, spawnProtectionMoveDelay, 1, function()
ply:SetNWBool( "disablingSpawnProtection", false )
printMessage = "You've lost your spawn protection because you moved after spawning"
local printMessage = "You've lost your spawn protection because you moved after spawning"
removeSpawnProtection( ply, printMessage )
setPlayerVisible( ply )
setPlayerCollide( ply )
@ -202,7 +202,7 @@ local function spawnProtectionWeaponChangeCheck( ply, oldWeapon, newWeapon )
local lastSpawnTime = ply:GetNWInt( "lastSpawnTime", CurTime() - spawnProtectionWeaponGracePeriod )
if lastSpawnTime >= CurTime() - spawnProtectionWeaponGracePeriod then return end
printMessage = "You've equipped a weapon and lost spawn protection"
local printMessage = "You've equipped a weapon and lost spawn protection"
removeSpawnProtection( ply, printMessage )
setPlayerVisible( ply )
setPlayerCollide( ply )
@ -234,7 +234,7 @@ hook.Remove( "PlayerExitPvP", "CFCremoveSpawnProtectionOnExitPvP" )
hook.Add( "PlayerExitPvP", "CFCremoveSpawnProtectionOnExitPvP", function( ply )
if not playerHasSpawnProtection( ply ) then return end
printMessage = "You've left pvp mode and lost spawn protection"
local printMessage = "You've left pvp mode and lost spawn protection"
removeSpawnProtection( ply, printMessage )
setPlayerVisible( ply )
setPlayerCollide( ply )
@ -247,7 +247,7 @@ hook.Remove( "PlayerEnteredVehicle", "CFCremoveSpawnProtectionOnEnterVehicle" )
hook.Add( "PlayerEnteredVehicle", "CFCremoveSpawnProtectionOnEnterVehicle", function( ply )
if not playerHasSpawnProtection( ply ) then return end
printMessage = "You've entered a vehicle and lost spawn protection"
local printMessage = "You've entered a vehicle and lost spawn protection"
removeSpawnProtection( ply, printMessage )
setPlayerVisible( ply )
setPlayerCollide( ply )