Fixed 2 visual weapon bugs

This commit is contained in:
Decline 2018-09-02 19:34:57 -05:00
parent d551e2dd9d
commit 5377c45fbb

View File

@ -158,10 +158,8 @@ local function setSpawnProtectionForPvpSpawn( ply )
if playerSpawnedAtEnemySpawnPoint( ply ) then return end
ply:Give("weapon_physgun")
ply:SetActiveWeapon("weapon_physgun")
timer.Simple(0, function()
ply:Give("weapon_physgun")
ply:SetActiveWeapon("weapon_physgun")
end)
setLastSpawnTime( ply )