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Fixed 2 visual weapon bugs
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@ -158,10 +158,8 @@ local function setSpawnProtectionForPvpSpawn( ply )
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if playerSpawnedAtEnemySpawnPoint( ply ) then return end
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ply:Give("weapon_physgun")
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ply:SetActiveWeapon("weapon_physgun")
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timer.Simple(0, function()
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ply:Give("weapon_physgun")
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ply:SetActiveWeapon("weapon_physgun")
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end)
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setLastSpawnTime( ply )
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