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@ -33,10 +33,6 @@ local rtChipLister = GetRenderTarget( RENDER_TARGET_NAME, SCREEN_SIZE, SCREEN_SI
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local INFO_OFFSET_OWNER = 0
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local INFO_OFFSET_CHIP = 0
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local TOGGLE_DIST_SQR = TOGGLE_DIST ^ 2
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local matChipLister = CreateMaterial( "cfc_chiplister_screen", "UnlitGeneric", {
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["$basetexture"] = RENDER_TARGET_NAME,
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["$model"] = 1,
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} )
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local IsValid = IsValid
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local getPlayerByUID = Player
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@ -7,7 +7,10 @@ local function createChipListerClientConVar( name, default, save, userinfo, text
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return convar
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end
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local matChipLister = Material( "!cfc_chiplister_screen" )
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local matChipLister = CreateMaterial( "cfc_chiplister_screen", "UnlitGeneric", {
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["$basetexture"] = RENDER_TARGET_NAME,
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["$model"] = 1,
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} )
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local HUD_ENABLED = createChipListerClientConVar( "cfc_chiplister_hud_enabled", 0, true, false, "Whether or not to display the chip lister on your screen at all times.", 0, 1 )
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local HUD_SCALE = createChipListerClientConVar( "cfc_chiplister_hud_scale", 0.2, true, false, "The size of the chip lister on your HUD, scaled by your screen width.", 0, 1 )
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