march
4fe6b1983d
Add CFW_OnParentedTo
2025-01-11 21:16:40 -08:00
thecraftianman
f7d5e0b265
Add Adv. Ballsocket to constraint list
2024-08-28 20:51:31 -04:00
thecraftianman
6f8480bdd2
Adjust children placement
2024-08-27 22:56:26 -04:00
thecraftianman
1a4803067b
Implement ENT:GetFamilyChildren + add mass for families
2024-08-27 15:07:42 -04:00
TwistedTail
c1ab687176
Changed some namespace names to pascal case
2024-07-15 19:44:19 -04:00
TwistedTail
e140a608df
Switched file loaders, using gLoader now
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- Old loader was seemingly not sending the files to the correct realms on single player.
2024-07-15 19:37:25 -04:00
TwistedTail
a546e7c981
Avoid iterating through links if empty
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- Since ENT:GetLinks will always return a table, we'll avoid iterating through it if it's empty.
2024-07-15 19:14:52 -04:00
TwistedTail
1f818733f8
Fixed annoying missing ENT._links table error
2024-06-23 03:52:43 -04:00
TwistedTail
0a31f7e20c
Added an extra check to ENT:GetLinks()
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- In some cases, you could use ENT:GetLinks() on entities that were never linked before, now we'll make sure that's the case before copying that table.
2024-06-23 03:52:18 -04:00
TwistedTail
2aafe1b6b6
Added a connection check before attempting to disconnect
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- CFW.disconnect will now actually check if both entities are connected before doing anything.
2024-06-23 03:51:14 -04:00
thecraftianman
839af48129
Exclude parented nextbots
2024-06-22 15:35:39 -04:00
thecraftianman
4ef05dc203
Don't track parented NPCs either
2024-06-14 21:43:39 -04:00
LiddulBOFH
cea75d5f7e
Prevent tracking links that only connect an entity to itself
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No reason to link an entity to itself, also prevents an error
Most prominently this occurred from constraining a ragdoll to itself
2024-06-10 11:27:44 -05:00
LiddulBOFH
325278517e
Tentative fix for nil _links table, new tool
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A potential fix for floodfill in connectivity_sv erroring when running through an entity's _links table, due to said table being set to nil if the last link in that table happened to be removed
Also new tool (to be fleshed out later) to aid in seeing an entity's connections in various manners for CFW. Right now it requires 'developer 1' due to usage of debugoverlay, later an overlay can be made alongside networking for CFW info. Due to that requirement, the tool will not be listed in the menu and must be accessed alternatively, such as 'gmod_tool cfw_tool'
2024-06-10 10:44:55 -05:00
thecraftianman
7331e604be
Do not manage parented players in contraptions
2024-06-03 14:16:46 -04:00
LiddulBOFH
69e11a6169
Update E2 function
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Change what the function is marked to return to what it is actually returning
Previously was returning a contraption object that just wasn't valid to instead represent the collection of entities it is supposed to
2024-05-31 22:01:11 -05:00
thecraftianman
8d17b0dbdd
Add linter
2024-05-16 13:32:23 -04:00
thecraftianman
657993c026
Prevent parenting to self
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Possible fix for #7
2024-04-19 16:29:40 -04:00
thecraftianman
f91bcd8c43
Add parenting detour functions
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This merges the parenting detour functionality originally from ACF-3 into CFW directly.
2024-04-18 17:36:55 -04:00
Matt
430d10e2a2
Account for parents not created by the multi parent tool
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The workshop's multi parent detours GetChildren in a weird way - fixes https://github.com/ACF-Team/CFW/issues/5
2024-03-20 15:26:22 -04:00
thecraftianman
8c6ffef160
Validate ent when adding/removing mass
2024-01-10 14:04:27 -05:00
thecraftianman
c5b762f9b7
Update E2 library
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Removed deprecated operators + added function descriptions
2023-10-25 22:46:02 -04:00
thecraftianman
6229d41c59
Revert "Fix missing link error"
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This reverts commit 34fe7a090b
.
2023-09-15 13:39:47 -04:00
thecraftianman
34fe7a090b
Fix missing link error
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Fixes the error
`[cfw] addons/cfw/lua/cfw/core/connectivity_sv.lua:65: attempt to index local 'link' (a nil value)
1. disconnect - addons/cfw/lua/cfw/core/connectivity_sv.lua:65
2. SetParent - addons/cfw/lua/cfw/core/parenting_sv.lua:24
3. Function - lua/autorun/parent_childtables.lua:25
4. fn - lua/includes/extensions/entity.lua:146
5. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109`
2023-09-14 15:47:13 -04:00
thecraftianman
ce05dec332
Fix some linter complaints
2023-09-14 13:55:04 -04:00
thecraftianman
621a39d4a9
Fix stack overflow
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This can occur with certain E2 chips like MPFC
2023-09-14 13:50:41 -04:00
Stoob
0b864db33f
Added CFW_NO_FAMILY_TRAVERSAL flag
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Adding CFW_NO_FAMILY_TRAVERSAL to an entity will prevent families from spreading through itself. It will always be the root, even if parented to something else.
2023-07-17 20:52:44 -05:00
Stoob
85110e5502
Families WIP 2
2023-07-17 20:25:51 -05:00
Stee
aa42d89fb2
Families WIP
2023-02-15 23:34:14 -06:00
Stoob
30fda3f73a
Elastics workaround; Fixed links being emptied
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- Fixed ent._links getting emptied during flood fill
- Changed link storage to circumvent elastics bug
Elastics, and potentially other things, sometimes have `NULL` on `Ent1` or `Ent2`. To get around this, constraints store the indecii of their ents and ents store links in index, link pairs.
Constraints pass the stored entIndex to `CFW.disconnect`. `CFW.disconnect` now takes `ent, otherEntIndex` args
2022-11-18 01:28:27 -06:00
Stoob
cc9e4d6477
Removed straggler
2022-10-05 00:12:10 -05:00
Stoob
7e111a408d
Style
2022-10-05 00:10:25 -05:00
Stoob
46eae73f30
Fixed erroneous dirty breaks
2022-10-05 00:09:45 -05:00
Stoob
b51948d0b4
HUGE!
2022-10-05 00:07:20 -05:00
Stoob
e68bce4779
Bugfix
2022-10-05 00:07:08 -05:00
Stoob
171e84d926
Notes
2022-10-04 23:21:10 -05:00
Stoob
bb22bba6ca
Removed usage of GetLink(s)
2022-10-04 23:20:54 -05:00
Stoob
3e1be4f384
Added CFW.parentFilter lookup table
2022-10-04 23:20:13 -05:00
Matt
08cc1e2eda
Check that undo.Entities exists
2022-09-30 15:44:32 -04:00
Stoob
c6e015fd62
Fixed mass error on ents added to a contraption without a physObj
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Handles cases of entities being added to a contraption before they have a physObj, then acquire one, and have their mass changed.
2022-07-25 17:40:59 -05:00
Stoob
5b9c9dd59b
Removed test hook from position extension
2022-07-18 16:49:11 -05:00
Stoob
9c3bea1064
Added contraption:Defuse()
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Allows for the safe removal of a contraption, particularly when an error occurs.
2022-07-18 16:48:10 -05:00
Stoob
2928dcc50c
Fixed link error on player disconnect
2022-07-18 16:45:10 -05:00
Stoob
07b7a22b24
Added safety net in constraint removal w/ debug output
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Instead of erroring and breaking, safely error and delete the contraption.
2022-07-14 17:17:04 -05:00
Stoob
9cc1d0e6ea
Added validity check to constraints
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Garry moment. The man doesn't clean up his constraint tables.
2022-07-14 15:27:16 -05:00
Stoob
23af343411
Removed debugging colors
2022-07-12 16:14:02 -05:00
Stoob
3583daf8b9
Optimized contraption splits
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Contraptions now move the least amount of ents between a parent and child contraption during a split
Added cfw.contraption.split hook
2022-07-06 23:43:16 -05:00
Stoob
d5715df53b
Further improved undo handling
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Gotta pump those commit numbers
Now it'll take care of all entities, including those not in the dupe, such as holograms.
2022-07-06 18:21:11 -05:00
Stoob
cd2367928d
Improved Undo handling
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Fixed handling parented entities
2022-07-06 15:13:52 -05:00
Stoob
b8a1de5c37
Added support for E2
2022-07-06 13:15:34 -05:00